Soulmask

Soulmask

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Undeathical Jun 1, 2024 @ 10:49am
I enjoy the game, but some issues need addressing.
Archery is only good for the first, maybe second shot, because npcs dodge/roll immediately after the player releases an arrow, every time, no matter the distance. Sneaking and archery doesnt work because the npcs will charge you after hitting them once. Reaction times are very unrealistic and too difficult.

Grammar issues on the Rich mask for every node that increases weapon experience. They all reference the sword instead of their appropriate weapons.

(just a want) Hope that eventually we get uniquely named materials like for plants, meat, fish, etc.

Companions will charge enemies as soon as you shoot them, so if you try to sneak, and target one enemy, your companion will charge into the camp and aggro everyone there.

Stealth gameplay is too difficult to utilize since enemies can "hear" you if you try sneaking around a campsite or village.

Gauntlet's berserk mode ability is unwieldy, where if an enemy dodges, you are stuck in animation while being shredded from your flank and behind but the enemies special skills. Enemies dodge alot, again referencing them dodging an arrow the moment a player decides to shoot.

Ill add more the farther I get.
Last edited by Undeathical; Jun 1, 2024 @ 11:10am
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Showing 1-13 of 13 comments
Undeathical Jun 1, 2024 @ 10:57am 
Also the bow special attack needs a rework. The back-leap shot is good in theory, but with how fast combat is, and how jittery enemy npcs are, using that ability in close-combat successfully can easily get you killed.
Last edited by Undeathical; Jun 1, 2024 @ 10:58am
FAIR Jun 1, 2024 @ 10:59am 
If you modify the map settings to have higher yields like harvesting, the pick up button (default to E) stops working. The animation runs but nothing happens.

Edit: Someone reported the same problem but linked to resolution change as if the pointer was miss placed in higher res. Worth checking devs.
Last edited by FAIR; Jun 1, 2024 @ 11:20am
Undeathical Jun 1, 2024 @ 11:13am 
Not sure if i should be bumping this to be seen or not.
Raloris Jun 3, 2024 @ 11:00am 
Things I have noticed that would be nice to have fixed/changed:

I'm not sure if different arrow types matter outside of their exp gain from crafting. The bow's stats don't change when you use different arrows on it and the arrows themselves don't have any meaningful tooltips.

Some of the building options like the inverted diagonal wall doesn't snap properly (the inverted diagonal only snaps to the bottom of walls)

The building snapping and the overwriting need to be two separate functions. Currently if you disable one, you disable both.

Tribesmen seem to only use the grass mat and don't care about beds? Not sure if intentional or not.

The icons on chests disappear way too early. I'm only three and a half foundations away and can't see what the chest is.
Feriouss Jun 17, 2024 @ 7:28pm 
Keep your companion on passive, shoot and when they come running at you then hit F1 to send them in to attack. I do it all the time when I wanna pull one mob from an area and not the whole area
Ygolnac Jun 17, 2024 @ 8:48pm 
Stealth is ok with conquer mask abilities, and I guiess better with the shadow mask I don't have yet. It helps you pull one or two at time, even on barracks. By fortune will never be skyrim stealth archer, but i use it all the time.

If they hear you they will walk some to investigate, but if you stop making noises the farthest ones will go back, you can slowly attract a couple of enemies in a safe area. You can't backstab your way to the camp leader, but combining stealth and archery you can avoid to be swarmed. If they see a friend getting an arrow in the head, they will hear it and go alert, but if they can't see you they won't rush to your position.
Another thing with the bow is alot of its abilities include a dash or dodge. But all the humanoid npc or players seem to use the auto lock. so while you do a dash or dodge they are like a magnet and just stick to you completely invalidating the said dash or dodge. animals dont seem to tho. So idk to me most of the bow abilities seem reeeeally in need of a rework.
Valdyr Jun 17, 2024 @ 9:36pm 
The bow one is a skill issue. They get used to your timing and predict your shot, if you hold your shots at different intervals they will mistime their dodges and you can hit them much easier. I have well over 300 kills with a bow at this point and have no issues since figuring this out.
leonneddr Jun 17, 2024 @ 9:57pm 
Regular bow mewh. Greatbow seems to work really well with a Hunter. You get to head shot the enemies before they see you, with a greatbow they fall down. If you get them to under 50% health they will stand and try to bandage. You shoot them again = dead mob.

As far as the rest is concerned that is early game. As you get better masks, better gear and better Thralls you can specialise your skills to work well with whatever play style you want to go for.
Adon1s Jun 18, 2024 @ 12:26am 
Originally posted by Undeathical:
Also the bow special attack needs a rework. The back-leap shot is good in theory, but with how fast combat is, and how jittery enemy npcs are, using that ability in close-combat successfully can easily get you killed.

once u hit mastery 30+ to unlock the new bow skills u ll see improvement , but bows do need improvement , the regular bows compared to the great Bows counterparts have slow draw , needs to be a bit faster imo
Larch Jul 7, 2024 @ 7:25pm 
Just leaving some tips here for anyone that might be facing the same problems. Bows can only work if you are attacking similar or lower level enemies. If you take a bone bow on a level 20 character into one of the tribesman villages you will have a hard time. But if you have a lot of proficiency and leveled up nicely with points into perception, it's more than doable. Just remember that if you use lock on, you can use the bows abilities and you will always hit, even if they dodge.
Stealth is not something you can do early game. You need characters with concealment perks and armor that gives you more concealment. Also you can't just backstab someone for their entire hp bar until you are really well geared.
Lastly, companions are only as good as you are. There are a total of 7 useful buttons for controlling them. If you want to lure enemies just order your companion to not attack and stay still.
The other 2 points I did not understand what he meant so other people might have answered it somewhere else.
Good luck
Larch Jul 7, 2024 @ 7:28pm 
Originally posted by Venerable Brother Dante:
Another thing with the bow is alot of its abilities include a dash or dodge. But all the humanoid npc or players seem to use the auto lock. so while you do a dash or dodge they are like a magnet and just stick to you completely invalidating the said dash or dodge. animals dont seem to tho. So idk to me most of the bow abilities seem reeeeally in need of a rework.
Just a quick one, the dodge or dash on bow abilities are more effective towards a range duel. As in you dodge their arrow and then retaliate. Bows are not weapons to be use up close. Just pair your best weapon for de fence when getting melee rushed
Larch Jul 7, 2024 @ 7:31pm 
Originally posted by Raloris:
Things I have noticed that would be nice to have fixed/changed:

I'm not sure if different arrow types matter outside of their exp gain from crafting. The bow's stats don't change when you use different arrows on it and the arrows themselves don't have any meaningful tooltips.

Some of the building options like the inverted diagonal wall doesn't snap properly (the inverted diagonal only snaps to the bottom of walls)

The building snapping and the overwriting need to be two separate functions. Currently if you disable one, you disable both.

Tribesmen seem to only use the grass mat and don't care about beds? Not sure if intentional or not.

The icons on chests disappear way too early. I'm only three and a half foundations away and can't see what the chest is.
You might have already gotten the answers to your doubts but if not I can help with some. Tribesman only use the beds as last ditch effort when morale is really low. If you give them chairs or grass mats or even bath tubs they will just chill on them and not have morale decays.
Arrows matter, they scale with damage. You prob figured that out already but always a nice reminder for those that havent
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Date Posted: Jun 1, 2024 @ 10:49am
Posts: 13