Soulmask

Soulmask

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Nightmaratic Feb 13, 2024 @ 1:31pm
Clan question / Message to Dev's
Is there a way to relocate your tribesmen to another bonfire? i had initially spawned on the southern coast and built there, but its just to far away from everything. I made a new base some 3000m away near the copper mines but i have 18 tribesmen at the old base. The only way i see of moving them over is one by one with deploy and follow, which is a timely endeavor, is there a better way?

Also wanted to say to the Dev's I'm loving this game and i look forward to more. I'm especially impressed with the tribes AI and while it does need some polishing up it's the best system I've used in a survival game.

Some suggestions from my time playing are as follows, and to be noted my experience is from private play not online play.

:Make it so when a tribesman tasked with harvesting logs, stone, vines ect. will automatically go drop off their full inventories in the chests you have labeled for plants, minerals, ect. So far they just stand around when they get full unless you go task them to store every individual item, which in my case had one of my men have around 15 tasks just to harvest and store things. I feel just having them go empty their inventories on their own without having to task it would be very helpful.

:Tribesmen AI seems to have trouble with doors and stairs, several times I've seen them go upstairs to a door, just to have another tribesmen open the door from the other side and the door knocks the one coming up off the stairs. For some reason this was breaking their pathing and after falling down they would freeze, then run around the building to grab items from a chest through the wall. I'm not sure why this happens, but as a result i removed all the doors from buildings.

:I'd like a way to flatten terrain inside my bonfire radius for easier building if possible, currently building is very tedious with something like farmland requiring the area to be completely flat. I countered with just placing down foundation everywhere to try to make a flat surface and i was able to build multiple farms that way, they just look alittle silly floating now,

Other things such as combat and building need some love / polish in my opinion, this hasnt stopped me from highly enjoying the game but i can tell they have room for development. I am very impressed when i think about how this is just a demo, I extremely looking forward to playing future builds and hope for some early access soon so i can continue giving feedback.
Last edited by Nightmaratic; Feb 13, 2024 @ 3:36pm
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Showing 1-4 of 4 comments
Lani Feb 13, 2024 @ 1:58pm 
Only thing I can think of is to assign tasks at the new bonfire so they'll go there by themselves and hope the tribesmen won't get stuck in their pathing enroute or get distracted with kittens or puppies.
Not sure it'll be better than running them there one by one either.
There's no Conan Exiles style stuffing them in chests.
Nightmaratic Feb 13, 2024 @ 2:01pm 
They won't travel that far on their own, i've tried tasking them at waypoints but they dont move if its a certain distance away
Lani Feb 13, 2024 @ 2:05pm 
Originally posted by Nightmaratic:
They won't travel that far on their own, i've tried tasking them at waypoints but they dont move if its a certain distance away
Not surprising really.
AI pathing isn't magical. Conan Exiles cheats with lost returning thralls.
You could try setting up a trail of waypoints for them to follow but I wouldn't be suprised if that fails too.
vyraka Feb 13, 2024 @ 5:15pm 
I always have a NPC follow me to my new base and then F8 for them to rest. They seem to magically make themselves at home where ever they go.

As far as working NPCs, same principal except remove their initial tasks at the old base first, then retask them at the new base.
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Showing 1-4 of 4 comments
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Date Posted: Feb 13, 2024 @ 1:31pm
Posts: 4