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Heroine's Quest pros:
- Lets you start the main game faster. QFI feels a bit forced for the first few days of ingame time.
- The RPG elements are better. Stats matter more, combat is better, and the element of coldness works well.
- Both games suffer from this, but Heroine's Quest has less bugs than QFI.
- Less puzzles which require you to do things in a specific order. QFI suffer from this quite a bit.
- Class system feel more freeform. You can mix and match more, while QFI is more strict.
Quest for Infamy pros:
- Better character design. Especially better main character who actually has a distinct personality.
- Better music, better graphics, a bigger world to explore, better voice acting. Production values overall seem a bit more professional than Heroine's Quest.
Anyway, if you enjoyed Heroine's Quest I think it's likely you'll enjoy QFI too, just be prepared for an experience which is a little rough around the edges.
Heroine's quest on the other hand felt like it was deep and complex in terms of mechanics and solutions. It may have had it's own fault (Like super long conversations..), but those faults were less of an issue for me.
That said, I still like them both. I'm glad I purchased this game, and I would definitely purchase a sequel.
And this is where QfI shines - your "hero" is a fully fleshed character in the mold of harry flashman of the flashman novels. Whether you play a "brigand", a rogue or a sorcerer, being allowed to play the role of the badass villain-in-training instead of the goody-two-shoes-hero for once is great fun and fits the setting. Some of the cynical comments Roehm offers are priceless, and most of the other npcs have similarly great lines.
The voice-acting is better than the one of HQ by far, the graphics are roughly the same level, but there´s simply "more" graphic in QfI - except for the mines, there´s no reuse of landscape-screens.
Gameplay-wise, I think QfI in general is easier than HQ. There´s often more than one solution to a given puzzle, you can find in-game-hints to just about every puzzle, money is easy to come by and, as I said before, combat is simple and comes with a I-win-button AND early in the game you´ll find a map which basically allows you to teleport to key screens from which you can reach every other place in a short walk, so you don´t have to cross empy screens
Also:
Way more skills (that actually matter) and the combat is so much better than that of Qfi, Its not even funny.
It feels lively, people tending to their business during the day and are wandering around etc.
HQ feels like an extremely well balanced qfg game from start to finish.