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번역 관련 문제 보고
This link could(?) help you:
https://social.msdn.microsoft.com/Forums/vstudio/en-US/2556a86b-f82e-4efb-bcdd-19919facbff6/application-error-faulting-module-name-kernelbasedll-version-61760016385?forum=vcgeneral
Search for "Faulting module path: C:\Windows\system32\KERNELBASE.dll", it seems that people facing the same error as you solved their problem.
Please inform me.
Regards
So I followed your link, and didn't find too much help. I noticed one person mentioned starting/enabling the "Performance Logs & Alerts" service. Another person mentioned running the app as Administrator. Still another talked about a Data Execution Prevention (DEP) setting. I tried each of these and still get the same behavior.
I then tried performing some similar searches relating to .NET applications, the faulting module, the error codes, etc. One result included someone using the SysInternals Process Monitor application to try to see what is happening at the crash. So I grabbed it, and while I am unfortunately a novice in its use, I did come up with a few entries that may or may not be significant.
When filtering on the "platformines" string and then attempting to launch the game, I see multiple "NAME NOT FOUND" and "PATH NOT FOUND" results. For example, it shows that the "platformines.exe" executable is attempting to open or query the following files/paths in the application directory:
There's also a few registry keys in that list that I didn't include, but can do so if you think it is helpful. I have manually checked, and all of those named files/paths/regkeys are missing. Should these have been created when the game is installed?
Shortly after this, there is a big list of "QueryNameInformationFile" operations that have the result "BUFFER OVERFLOW", but I can't seem to gather any meaningful information about them. Then, after that, a few normal-looking lines, and then a bunch of stuff originating from the "WerFault.exe" executable, which I assume has to do with Windows logging the actual crash, etc.