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If you manage to adress these problems, you game would be well made enough to satisfy old school horror fans. You already have made most of the effort : your game has great atmosphere and is very very promishing. You two are some of the very last people who seem to understand survival horror in this video game era, and you got talent buddy. Lets polish this game to present your little masterpeace to the world the way it should be presented ;)
Keep up the good work.
I Just finished your game. I thoroughly enjoyed playing it, thank you for making such a game! It has been a while since I played a true survival-horror game!
My only little gripe was the lack of a decent map system. Although it didn't 'break' the game for me; I know implementing such a feature might be difficult but it would definitely make the experience much smoother and prevent any needless backtracking or confusion. Making a dedicated map shortcut key and compass would be much appreciated. (Something like this,)[www.mobygames.com]
With that said, I look forward to your next project.
PS. at the end the game I got stuck at the credits screen. Is this normal? I really wanted to unlock the 'black soul' difficulty.
The music is great so keep up the music :) pretty creepy.
my fave scene so far is when you finally get the last door unlocked and walk into the cold dim lit bathroom and clear the foul liquid blocking the bath tub and up pops a zombie roaring,,made me jump lol
I think the character you play could be a bit shorter as even in both views (cinema and track) the character blocks half the camera.
Another thing that needs fixing is menu clicks? I found myself having to click on menus at least 5 or 6 times before they responded? such as when I tried to equip the cane to fight the zombie it took 5 mouse clicks to respond? even saving the game takes another 3-4 mouse clicks before it finally saves? any one else with the mouse click issue?
Keep up the great work !
So far I have found 3 knobs? where is the fourth one? I dont know what to do with the knobs?
at first I thought maybe you connect them into that wall point where you turn the dials? but the game would not let me? maybe I am doing something wrong but what are the knobs for tha you find?
One is from the planetary puzzle (from hell)
One you get from solving a safe located behind a crooked painting on the second floor
Another is just sitting on a table (use wrench on sink to get the key)
Final one is from draining a tub.
When you place them on the trapdoor have the first knob pointing left, the second pointing down, third pointing left, fourth pointing right.
Don't worry, for some reason the developer seemed to put the most esoteric puzzles in the beginning of the game. The rest are pretty fun and straightforward.
Back on topic:
Would it be possible to get a brightness adjustment in the game options screen?
I was eventually able to change the setting in the config file (thanks to "わたちう @脳筋")
I think you're being angry just for the sake of being angry. I mean, looking, you don't own and haven't played the game. You're just sort of blindly being upset over something on a personal level, which is fine, but also your outlandish attitude and sort of blind arguments clearly show. The game is playable from beginning to end, and there is actually a lot of content on display here. The campaign lasts a fairly lengthy time (I haven't finished it yet, but people say its about 12-16 hours right now).
This decision isn't one to betray consumers, and the two developers haven't stricken me or most people as being malicious or ripping people off in the least. They have been updating the game and taking peoples criticism seriously, ever since the original release on Desura. This wasn't some planned action, the developers got feedback, feedback they wanted to address to make their game better, and as a result decided to put it into early access to notify users that the game is still being worked on.
Essentially this is a position of, "Damned if you do, damned if you don't." The game has bugs. I've had it crash on me three times in the 7 hours I've played. The animations are wonky, there's this weird text glitch where the text for me more often than not is smaller than it should be (but works to regular size sometimes). The game also doesn't seem to follow my launch options, while you can resize it manually it doesn't launch in 720p or 1080p, for example.
But I have been enjoying the game itself for what it is, but it'd be easier to talk about or recommend or something if its problems are ironed out. I read into it that the Early Access status is to let potential purchasers know the game is in kind of a buggy state, though it is playable from beginning to end right now, which I think is not a way to 'betray' consumers, but to let them know the status of their project. I mean, it's not like suddenly the game's content was magically changed when it switched from a release to an early access release, but is a way to let people know they're still working on the game and that it's buggy right now, instead of the opposite of leaving it buggy and letting people buy it while it's buggy.
I do believe we call that Pwnage.
i just mean that the fact that it got on steam as a full product and was able to switch and 'hide' behind the early access model, is kind of outrageous. I’m not out to demean or attack the products quality, I’m just saying there’s a big dilemma in that content creators can just blatantly hide behind an excuse like "oh never mind it’s not done yet, its beta, its early access" even though the product was released as a full game on steam and desura.
I’m sure the developers are great and not out to lead anybody on or mistreat anybody, but they are really not showing the consumer any respect by doing this, and thereby not giving me a reason to trust them.
Just for the sake of defending myself and of course argument, I do not have to own the product to address the issue with borderline scummy business tactics, and I don’t believe I’m being irrationally angry or angry just for the sake of being angry.