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But it's not just going to a lower resolution. It's that the *normal* resolution is unplayable, while the *lowest* resolution is kinda passable. It still drops fps when talking to NPCs or opening up menus and inventories, which makes the experience really frustrating, but it's not the hellish drop that happens in normal resolution.
And to repeat my original post, much heavier games play fine, so to me, this isn't an issue of specs, but more of memory handling.
Sadly, I will have to request a refund since it seems not many other people are talking about this issue, so I don't see any way of it being solved within the 14-day limit for refunds :s
Anyway, I wish you luck, games like this are cool, and I might revisit it when it grows and maybe stuff like this are fixed. It's just at the moment it's unplayable for me.
And how i need sett it to use graphic card? I`m realy not good in this kind of stuff
The way the refund policy works, it's impossible to troubleshoot all this and test it out and remain at the required time-limit to request a refund if nothing works
Just by personally testing and adjusting stuff, and typing here and all, I got to 30 minutes, having not played at all xD
This is something that the devs either have to have fixed or at least contain information about how to fix. Like "if it does that and you're on a laptop, no worries we got you". This lack of information about this made me worried that they perhaps wouldn't even know how to fix - or why it's happening - themselves.
The game must at least run. If it runs slowly, then have some adjustments to make it run smoother. But it makes no sense for a pc to run AAA games, like arkham city or something, and not being able to run a pixel-based game.
Let alone that I have games of similar graphics (death trash for example, awesome game), which run perfectly fine, no issues ever. And this has issues from the *get go*.
And trust me, I know how hard it is to be a dev, but this game's price is above 10$ on a discount, so yeah, the expectations are much higher. If it was a 5$ game, I wouldn't even think of a refund, and I'd help the dev troubleshoot the game. But at *more than* 10$ that's, I dunno. It should have been resolved.
Sorry, but the price also sets the expectations.