Spectre Divide

Spectre Divide

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Allgood Omega Aug 14, 2024 @ 3:40pm
Horrible game design choices
Everything about this game is just bad.

To start; Hit registration when ADS is awful. You have better chances at just running at people and hip firing to get kills.

Having two different primaries in the buy menu is unbalanced. You should commit to one weapon for specter's. If I buy an AR, both specters have that AR. But I guess if you are so committed to this horrible design, let players choose what weapons each specter can hold. Weapon packs in tiers is horrible. All of tier five weapon packs are just the OP + another weapon. Good to know that the OP is the ONLY weapon that makes these packs tier 5.

Throwing specters around SHOULD make an audio sound. Swapping between specters SHOULD make an audio sound. There should also be a 15 second (minimum) time limit between being able to swap between specters. Being able to swap just to get out of corners you're stuck in, or being able to get behind enemies is too easy.

Specters should NOT be enemy beacon locators. It makes flanking almost impossible because of this horrible design choice. If anything, specters should ONLY being able to see enemies if they walk IN FRONT of the specters. So if a specter is in a corner and staring into the corner, they should NOT be able to see the enemy. And it should only be a map sighting instead of an audio sound.

There's no option to forfeit matches. If team mates leave, DC or crash out, you're just out numbered until the match ends or you back out yourself. Good luck. There's no penalty for backing out of matches either.

Maps feel too large for 3v3.
Last edited by Allgood Omega; Aug 14, 2024 @ 7:09pm
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Showing 1-10 of 10 comments
Flatlander Aug 14, 2024 @ 9:01pm 
1. Hit reg is fine
2. They had to balance it that way or it would invalidate other weapon choices, its pretty ok, just plan accordingly.
3. Throwing spectres making an audio sound would make it too easy to gank the spectres.
4. Spectres don't find you or give warnings unless they hear you.
Allgood Omega Aug 14, 2024 @ 10:43pm 
Originally posted by Flatlander:
1. Hit reg is fine
2. They had to balance it that way or it would invalidate other weapon choices, its pretty ok, just plan accordingly.
3. Throwing spectres making an audio sound would make it too easy to gank the spectres.
4. Spectres don't find you or give warnings unless they hear you.

No, you're literally an idiot if you think the hit reg is "fine." It's trash. Everything about this game is horrible. There is no balance. They absolutely should make an audio sound, "play accordingly."
ABagOfRice Aug 14, 2024 @ 11:14pm 
1. Skill issue, I've not seen a single person other than you complain about hit reg. I'm playing just fine and my shots are hitting.
2. This design choice was made so that you can play multiple roles and angles at the same time. You can choose to snipe, get in close range, bait or cover for yourself. It forces you to change up your strategy constantly. It's really well designed if you put even a modicum of thought into it instead of just W+M1'ing it.
3. Having audio sounds for throwing spectres and a cooldown would make it difficult to use spectres aggressively and proactively, but it would also lower the skill expression by a significant margin. You are also contradicting yourself saying it's impossible to gank and flank but it's too easy to get behind the enemy? Sounds like a you issue more than a spectre issue.
4. You need to respect the spectre. This game is 3v3 but it is simultaneously 6v6. A single player has to play the role of 2 players at the same time. If that's too much for you then I don't know what to say.
5. There is a way to forfeit, I've done so today.
6. Because it's 6v6. A lot of the movement is done through spectres as well. If you're not constantly trying to rotate your spectres, yeah the maps are huge, but it's a core part of the game. It's not anyone's fault but your own that you don't interact with mechanics proper.
Allgood Omega Aug 14, 2024 @ 11:29pm 
Originally posted by ABagOfRice:
1. Skill issue, I've not seen a single person other than you complain about hit reg. I'm playing just fine and my shots are hitting.
2. This design choice was made so that you can play multiple roles and angles at the same time. You can choose to snipe, get in close range, bait or cover for yourself. It forces you to change up your strategy constantly. It's really well designed if you put even a modicum of thought into it instead of just W+M1'ing it.
3. Having audio sounds for throwing spectres and a cooldown would make it difficult to use spectres aggressively and proactively, but it would also lower the skill expression by a significant margin. You are also contradicting yourself saying it's impossible to gank and flank but it's too easy to get behind the enemy? Sounds like a you issue more than a spectre issue.
4. You need to respect the spectre. This game is 3v3 but it is simultaneously 6v6. A single player has to play the role of 2 players at the same time. If that's too much for you then I don't know what to say.
5. There is a way to forfeit, I've done so today.
6. Because it's 6v6. A lot of the movement is done through spectres as well. If you're not constantly trying to rotate your spectres, yeah the maps are huge, but it's a core part of the game. It's not anyone's fault but your own that you don't interact with mechanics proper.

It's not a skill issue when someone is literally sitting still and it takes half a mag before one bullet registers. You're just being a moron.

The design choice is ass. You shouldn't be allowed multiple guns in a single round unless you're picking them up.

That's the point. You shouldn't just be able to get in and out of different cover just because, "Oh, i can just throw this and I'm safe." That's a really stupid design. Yes, it's impossible to flank and yes, it's easy to get behind people. They can coincide. I know, mind blowing. If someone is trying to flank, oh, they get spotted by an enemy spectre. But if you kill someone and their spectre is in the next corner and you walk away, boom shot in the back. Because there's no sound when they switch. There NEEDS to be sound.
FREESUCC Aug 15, 2024 @ 12:25am 
Lol, hit reg seems to work fine for everyone but we’re the morons. That logic tracks. Typical cope troll behaviour.

Real talk though, it sounds like it’s just not your game. The game is literally designed to be played a certain way and it goes against the way you think it should be played. And that’s completely fine.

Just don’t play it anymore.
frosto74 Aug 15, 2024 @ 1:05am 
Originally posted by Allgood Prime:
Originally posted by ABagOfRice:
1. Skill issue, I've not seen a single person other than you complain about hit reg. I'm playing just fine and my shots are hitting.
2. This design choice was made so that you can play multiple roles and angles at the same time. You can choose to snipe, get in close range, bait or cover for yourself. It forces you to change up your strategy constantly. It's really well designed if you put even a modicum of thought into it instead of just W+M1'ing it.
3. Having audio sounds for throwing spectres and a cooldown would make it difficult to use spectres aggressively and proactively, but it would also lower the skill expression by a significant margin. You are also contradicting yourself saying it's impossible to gank and flank but it's too easy to get behind the enemy? Sounds like a you issue more than a spectre issue.
4. You need to respect the spectre. This game is 3v3 but it is simultaneously 6v6. A single player has to play the role of 2 players at the same time. If that's too much for you then I don't know what to say.
5. There is a way to forfeit, I've done so today.
6. Because it's 6v6. A lot of the movement is done through spectres as well. If you're not constantly trying to rotate your spectres, yeah the maps are huge, but it's a core part of the game. It's not anyone's fault but your own that you don't interact with mechanics proper.

It's not a skill issue when someone is literally sitting still and it takes half a mag before one bullet registers. You're just being a moron.

The design choice is ass. You shouldn't be allowed multiple guns in a single round unless you're picking them up.

That's the point. You shouldn't just be able to get in and out of different cover just because, "Oh, i can just throw this and I'm safe." That's a really stupid design. Yes, it's impossible to flank and yes, it's easy to get behind people. They can coincide. I know, mind blowing. If someone is trying to flank, oh, they get spotted by an enemy spectre. But if you kill someone and their spectre is in the next corner and you walk away, boom shot in the back. Because there's no sound when they switch. There NEEDS to be sound.


I don't think that you insulting everyone that goes against your opinion is the best way to approach this, it's obvious that you're a little kid that sucks at video games which is fine. The game has not even been released yet so you need to calm down.
Allgood Omega Aug 15, 2024 @ 1:15am 
Originally posted by frosto74:
Originally posted by Allgood Prime:

It's not a skill issue when someone is literally sitting still and it takes half a mag before one bullet registers. You're just being a moron.

The design choice is ass. You shouldn't be allowed multiple guns in a single round unless you're picking them up.

That's the point. You shouldn't just be able to get in and out of different cover just because, "Oh, i can just throw this and I'm safe." That's a really stupid design. Yes, it's impossible to flank and yes, it's easy to get behind people. They can coincide. I know, mind blowing. If someone is trying to flank, oh, they get spotted by an enemy spectre. But if you kill someone and their spectre is in the next corner and you walk away, boom shot in the back. Because there's no sound when they switch. There NEEDS to be sound.


I don't think that you insulting everyone that goes against your opinion is the best way to approach this, it's obvious that you're a little kid that sucks at video games which is fine. The game has not even been released yet so you need to calm down.

Right because saying "skill issue" isn't an insult. GTFO.
mexmix Aug 15, 2024 @ 2:50am 
Originally posted by Allgood Prime:
Originally posted by Flatlander:
1. Hit reg is fine
2. They had to balance it that way or it would invalidate other weapon choices, its pretty ok, just plan accordingly.
3. Throwing spectres making an audio sound would make it too easy to gank the spectres.
4. Spectres don't find you or give warnings unless they hear you.

No, you're literally an idiot if you think the hit reg is "fine." It's trash. Everything about this game is horrible. There is no balance. They absolutely should make an audio sound, "play accordingly."
hitreg is fine
Flatlander Aug 15, 2024 @ 4:58pm 
Originally posted by Allgood Prime:
Originally posted by ABagOfRice:
1. Skill issue, I've not seen a single person other than you complain about hit reg. I'm playing just fine and my shots are hitting.
2. This design choice was made so that you can play multiple roles and angles at the same time. You can choose to snipe, get in close range, bait or cover for yourself. It forces you to change up your strategy constantly. It's really well designed if you put even a modicum of thought into it instead of just W+M1'ing it.
3. Having audio sounds for throwing spectres and a cooldown would make it difficult to use spectres aggressively and proactively, but it would also lower the skill expression by a significant margin. You are also contradicting yourself saying it's impossible to gank and flank but it's too easy to get behind the enemy? Sounds like a you issue more than a spectre issue.
4. You need to respect the spectre. This game is 3v3 but it is simultaneously 6v6. A single player has to play the role of 2 players at the same time. If that's too much for you then I don't know what to say.
5. There is a way to forfeit, I've done so today.
6. Because it's 6v6. A lot of the movement is done through spectres as well. If you're not constantly trying to rotate your spectres, yeah the maps are huge, but it's a core part of the game. It's not anyone's fault but your own that you don't interact with mechanics proper.

It's not a skill issue when someone is literally sitting still and it takes half a mag before one bullet registers. You're just being a moron.

The design choice is ass. You shouldn't be allowed multiple guns in a single round unless you're picking them up.

That's the point. You shouldn't just be able to get in and out of different cover just because, "Oh, i can just throw this and I'm safe." That's a really stupid design. Yes, it's impossible to flank and yes, it's easy to get behind people. They can coincide. I know, mind blowing. If someone is trying to flank, oh, they get spotted by an enemy spectre. But if you kill someone and their spectre is in the next corner and you walk away, boom shot in the back. Because there's no sound when they switch. There NEEDS to be sound.

It's ok little guy, you will get better at video games when you get older.
Battle Dro!d Ω Aug 15, 2024 @ 10:09pm 
Originally posted by Allgood Prime:
Everything about this game is just bad.

To start; Hit registration when ADS is awful. You have better chances at just running at people and hip firing to get kills.

Having two different primaries in the buy menu is unbalanced. You should commit to one weapon for specter's. If I buy an AR, both specters have that AR. But I guess if you are so committed to this horrible design, let players choose what weapons each specter can hold. Weapon packs in tiers is horrible. All of tier five weapon packs are just the OP + another weapon. Good to know that the OP is the ONLY weapon that makes these packs tier 5.

Throwing specters around SHOULD make an audio sound. Swapping between specters SHOULD make an audio sound. There should also be a 15 second (minimum) time limit between being able to swap between specters. Being able to swap just to get out of corners you're stuck in, or being able to get behind enemies is too easy.

Specters should NOT be enemy beacon locators. It makes flanking almost impossible because of this horrible design choice. If anything, specters should ONLY being able to see enemies if they walk IN FRONT of the specters. So if a specter is in a corner and staring into the corner, they should NOT be able to see the enemy. And it should only be a map sighting instead of an audio sound.

There's no option to forfeit matches. If team mates leave, DC or crash out, you're just out numbered until the match ends or you back out yourself. Good luck. There's no penalty for backing out of matches either.

Maps feel too large for 3v3.


good. im glad you're not enjoying it anymore. ♥♥♥♥ off so the devs can send me a invite key. Please.
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Date Posted: Aug 14, 2024 @ 3:40pm
Posts: 10