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(Deleted the multi posts. My internet/Steam was going wacky, sorry bout that ^_^)
Exactly.
Besides that it adds more depth in the strategy chosen at the begining of the game. Offering choice to people is always great.
If no such customization is wished, at least consider normalizing the random attribution of stat points. Don't roll each stat separately but garantee a fixed amount of points which are then randomly distributed to the stats. It will avoid situations where you captain is so crappy that you can't help but to create another until you're satisfied enough with the generation. Or at the contrary you start with a captain so overpowered that the begining of the game is ridiculously easy.
I actually had that happen more than once :(
It is a pain getting a bad perk on your Cap'n when you finally find a good look so having something to change the look to your liking sounds more in line with the game rather than practically stripping such a main feature that just adds a whole new element of fun.
Yeah, Duke I have to agree with Frission on that one; why not just offer the option of random selection to the players who want it, AND give the customizing crowd their treat too?
It doesnt subtract anything from the fun of the game, and in fact, would serve them better to appeal to a wider selection of people who like different things, while keeping in line with their original designs.
To quote a developer I heard speak many years ago:
I think that the look/sound of your pirate should be customized, but not the stats. This being said, they DO need a better stat-assigning algorithm.
I recently rolled a Weak, Dumb and fat pirate with stats below 5 for everything but dexterity.
While I had also rolled someone without a single stat below 15.. They just need to find a better balance, instead of randomizing each stat individually.
Please, just speak for yourself and don't assume that "95% of people will do this". Anyway, why would it bother you if 95% of people would simply create their perfect pirate ? Why do you care ? And what is a perfect pirate ? As Frission said, everyone has his own definition of fun. You have no right to tell other people what is fun and deny what they find fun.
I have some other arguments to add :
-Whatever I roll initialy, I can still build and will build "my perfect Captain" as I level up. So random generation will just delay me to do what I want and what I like to do.
-If there is only one "perfect Captain", then there is a serious design flaw (in my opinion as always). There should be many different ways to develop your Captain, each viable. Choice ! For example : a fighting Captain, a skillfull Captain, a lucky Captain, a managing Captain, etc... Everyone has his own conception and idea of a Captain. Everyone should be able to explore those ways. The Flaws and Qualities system that I proposed in another topic is a way to emphasize that point.
-I don't deny the fun to roll a random Captain for people that like it. And I think the option should be kept (with a better stat assignement). But for me it's just a pain to re-roll until I find a decent enough Captain to play, Captain that I will build as I want anyway.
-The character creation must be thought with the character development in mind. I would probably develop this point in another thread but let me give a headline. As you level up, your pirates quikly become performant in everything. When they reach level 30~40, they can have decent stats with no flaws and can learn pratically every basic skills. Basically every pirate becomes good at everything whatever his randomized creation. Giving meaningful choices at creation and in developpement with many viable ways is important. Meaningful choices means that you won't end up having clones good at everything. But as I said, I will develop my ideas in another topic.