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Every mechanics that gives free TP, skill points and similar needs to go away from the game, and limit the level gains benefits to... gaining levels.
I'm solving both your problems:
- Otherwise completionists like me and going to be totally put off the game. I want all teh TPz
- This makes for some seriously awful and techy gameplay in which you have to estimate how much EXP
If toys and similar items are removed, you've got all TP. You've got no annoying micro either. I'm also removing the need for constantly switching your character and keeping track of XP.
If you're a completionist then... would you not annoyed by the fact that you can't be in the captain chair, training at the thingy which gives melee damage and training at toys at the same time ?
Finally your solution would make either:
- make toys ridiculously OP as a single toys with this mechanic means that basically all of your crew can get the buff. That's the case where the buff lasts long (more than 3 minutes) and if it refreshes (by that I mean that if a character has not finished "playing" he'll go back and play again so he never loses the buff).
- do not change anything about the keeping track part. Since fights and XP last longer than a few seconds, keeping track of having the timer for the toys on at all times on your characters would be as hellish if not more than what's currently in the game (that's if the timer is "short", like 2-3 minutes), and it's also very annoying if the timer can't be refreshed (because it might just stop 3 seconds just before level up).
Conclusion:
I fail to see how I'm derailing anything. What you are proposing is about as "good" as what's in the game currently, and fails to solve what you're attempting to solve in the first place. Second point, forums are for you to get opinions and discussions on a subject. Not for everyone to agree with you.
Finally, the possibility of gaining infinite stats is in the game already exists : Stash of Books still are here as far as I know. Not that it's necessary or even useful in beating the game. And yes... it's a bad design decision to allow infinite anything in a game, as a rule.
PS: in the current game, the best place for the captain is in the captain chair, the benefits gained by passive xp for a mid-sized crew exceeds whatever he could be doing by a lot, it enables him to be quasi immortal, and it also enables him to stack on books and don't care about combat stats at all. Which is a win / win / win situation.
"What I think is the exact opposite" : "No, that's completely the point"
Arrggghhh mate just spend less time on forums, seriously it's gotten to your head and its so bloody obvious. I'm totally done here already.
Lets say the goal is a pirate with the highest number of TP possible, and we don't want to use training stations that use a luck based "sometimes, when a pirate uses this, their skills will increase" items.
Notice here how this is not ALL pirates on your crew, but simply one. We can scale this up later, but lets keep it simple for now.
First, I start out with a level one pirate, ie a pirate without any pre-assigned stats. This lets me assign every single stat that she gains to exactly the stats that I want her to have. Then, I get her a set of toys. That pirate will only stay on that set of toys, for basically as long it takes to get to the maximum level (not exactly sure where that is at this point but that's not an issue right now).
Now you might say that its kind of a useless thing to have a pirate that doesn't do anything, one that stays home, and basically lies around. Here's the thing, we aren't optimizing this pirates usefulness, were getting a maximum stat pirate. Another concern you may have is feeding and keeping the morale of this pirate in good working order. Keeping a pirate fed isnt that costly, and as long as you get your level one pirate from the starting island, the morale payments/salary will be pretty cheap over the course of a run. As for keeping the toy area free from poo, I simply give them the cleaning trait with a book.
Now, if you want to make sure that they are on the toys for the duration of a battle, there's few things you can do. If you are ok with having a flashing light on your screen for a while, you can lock the pirate in a box with the toys and a food item, so that they have nowhere else to go. Alternatively, you can listen for the clink sounds that the pirate will make while using the toys, and pause as soon as you hear them stop using it, and send them back to it.
If you want to scale this up, you'll just need to have more toys and more level one pirates. I don't know exactly how babies work yet, so you might be able to use them somehow?
Now if you want your captain to have these maxed stats, I think the best thing to do would be to teach a maxed pirate the "first mate" skill, and then have your captain die. It's a bit gruesome, but hey it gets the job done.