Zombie Grinder

Zombie Grinder

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Mayflash GameCube Controller Adapter not working
I use a mayflash 4 port gamecube controller adapter.
It doesnt seem to work with this game.

None of the controllers are recognized in the game.
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Showing 1-11 of 11 comments
Infini  [developer] Oct 20, 2015 @ 9:22am 
Hi,

What platform are you running on?

If your using Windows. We use XInput for joystick input, so none-xinput devices may not work out of the box (I have no idea what that adapter presents itself as in windows I'm afraid).

You can try this if you want:

https://github.com/x360ce/x360ce

That should allow other types of controllers to work

- Tim

Crimson Avenger Oct 20, 2015 @ 9:55am 
That doesnt work unfortunatley...will you be adding support for direct input?
Most pc controllers do not support xInput.
Infini  [developer] Oct 20, 2015 @ 10:02am 
We do actually have code support for direct-input as well. We just decided to use XInput due to easier access to various things (mainly vibration) and the assumption the majority of users will be using xinput based controllers.

I'll see what I can do about adding some better directinput support, or allowing a toggle.
Crimson Avenger Oct 20, 2015 @ 10:39am 
that would be great. I'll keep checking for an update. please post if you add support.
Thanks.
< blank > Oct 20, 2015 @ 12:08pm 
None of the controllers are recognized in the game, Most pc controllers do not support xInput, Add support please.
Infini  [developer] Oct 25, 2015 @ 5:00pm 
Try in latest version. We now support a hybrid approach. However we are still limited to 2 joystick, 1 hat, and 32 buttons, so any joysticks beyond that will have to wait for further support. We also don't have default bindings for any joysticks (couldn't find any good sources), so you will almost certainly have to rebind for non xbox-style controllers in the controls menu.
Crimson Avenger Oct 26, 2015 @ 12:19pm 
Originally posted by Infinitus:
Try in latest version. We now support a hybrid approach. However we are still limited to 2 joystick, 1 hat, and 32 buttons, so any joysticks beyond that will have to wait for further support. We also don't have default bindings for any joysticks (couldn't find any good sources), so you will almost certainly have to rebind for non xbox-style controllers in the controls menu.

Thanks, I'll try tonight and let you know how it goes.

Also, I actually have TWO 4-port may flash adapters. Are you saying I am limited to 2 controllers per adapter?
If so would using 2 adapters with 2 controllers each work for a 4-player game?
Infini  [developer] Oct 26, 2015 @ 12:59pm 
Originally posted by Crimson Avenger:
Originally posted by Infinitus:
Try in latest version. We now support a hybrid approach. However we are still limited to 2 joystick, 1 hat, and 32 buttons, so any joysticks beyond that will have to wait for further support. We also don't have default bindings for any joysticks (couldn't find any good sources), so you will almost certainly have to rebind for non xbox-style controllers in the controls menu.

Thanks, I'll try tonight and let you know how it goes.

Also, I actually have TWO 4-port may flash adapters. Are you saying I am limited to 2 controllers per adapter?
If so would using 2 adapters with 2 controllers each work for a 4-player game?
No, when I said 2, I mean the code supports 2 sticks, 1 hat (dpads) and 32 buttons, per joystick. You can still use up to 4. My mistake, typo.

That's the theory at any rate lol
Last edited by Infini; Oct 26, 2015 @ 12:59pm
Crimson Avenger Oct 26, 2015 @ 5:20pm 
OK, The controllers still do not work natively, BUT...

They DO work now using the x360ce utility you posted.
the x360ce wasnt working for these controllers until this last patch.

Thanks for working on this. At least I can play the game now. :-)

You should put a sticky for that utility it works great now.
Infini  [developer] Oct 27, 2015 @ 8:39am 
Originally posted by Crimson Avenger:
OK, The controllers still do not work natively, BUT...

They DO work now using the x360ce utility you posted.
the x360ce wasnt working for these controllers until this last patch.

Thanks for working on this. At least I can play the game now. :-)

You should put a sticky for that utility it works great now.
Interesting that it doesn't work natively. I wonder what its showing up as. Really either directinput or xinput should be picking it up. Hum.
Crimson Avenger Oct 27, 2015 @ 8:46am 
Not sure, in my device manager it shows up as "HID-compliant game controller"
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