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All this said I get that you're having a laugh so I won't be more serious than I already was.
Capcom has a thing called "artistic integrity" which makes their games more than a slop product. That's why they made Resident Evil, Monster Hunter, Street Fighter, DMC and Dragon's Dogma what they are. Fun in their own way, not trendy at the expense of identity.
But i wouldn't expect such a pro-corporate mind to understand that art can stand tall outside of pure profit and trend chasing. It takes a bit more than you're willing to think about it seems.
They need to keep innovating and evolving to stay relevant and the old Onimusha gameplay will always stuck in a shadow of low sales if they don't start to evolving the gameplay.
Being a souls-like is one of them and suits the theme so much.
Like i said above, Onimusha is the definitive souls-like before demon's souls and sekiro game before sekiro shadow die twice.
I'm not saying Onimusha shouldn't innovate, but "being Souls-like≠innovation". Especially when every action game under the sun lately has been Soulslike or an RPG.
Innovation only matters when said innovation is true to the identity of the product being innovated. Onimusha has far more in common with Resident Evil than Souls in literally every way, from exploration to tone. This was why RE6 failec and RE7 succeeded: RE6 innovated incorrectly, and RE7 went in the other direction toward what Capcom thought people were asking for.
If you just chase trends, then your product becomes hollow, even to your biggest benefactors. Slow paced, Soulslike combat witb RPG elements or restricted combat depth is NOT Onimusha, and if that's what you got from Onimusha Warlord, then you should play the rest of the franchise to find out how woefully incorrect you are.