Onimusha: Way of the Sword

Onimusha: Way of the Sword

MaiyagyGery Dec 13, 2024 @ 6:37pm
4
2
Make it Souls-like and take my money.!
I really love Souls-like and in my Onimusha Warlords review, Souls-like before Souls-like and Sekiro before Sekiro is Onimusha.
CAPCOM YOU NEED TO MAKE THIS SOULS-LIKE..!!!!
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Showing 16-30 of 122 comments
MaiyagyGery Dec 16, 2024 @ 10:05pm 
Originally posted by LapisMundi:
What an awful, awful comment. Just no.
This is actually a great idea, just yes.
Bikanel desert Dec 17, 2024 @ 3:26pm 
Originally posted by MaiyagyGery:
Originally posted by LapisMundi:
What an awful, awful comment. Just no.
This is actually a great idea, just yes.
no......
Goldenkitten Dec 17, 2024 @ 4:58pm 
Souls games and Souls-likes are one of my favorite genres. But making a game in the Onimusha series a Souls-like would be another travesty of modern remakes. I get that it has to play smoother than the original games to appeal to a modern audience but it was an arcadey action game with light upgrade mechanics (I hesitate to even use the term RPG because they were so light), basically the opposite of a soulslike.

All this said I get that you're having a laugh so I won't be more serious than I already was.
Kacc Dec 18, 2024 @ 2:57pm 
no
MaiyagyGery Dec 18, 2024 @ 3:40pm 
Originally posted by Kacc:
no
yes
Unmotivated Dec 18, 2024 @ 6:03pm 
No. There's more than enough Soulslikes as it is. We don't need more slow as ♥♥♥♥ action RPGs. Let this just be it's own action adventure game without the Souls ♥♥♥♥♥.
MaiyagyGery Dec 18, 2024 @ 6:12pm 
Originally posted by Unmotivated:
No. There's more than enough Soulslikes as it is. We don't need more slow as ♥♥♥♥ action RPGs. Let this just be it's own action adventure game without the Souls ♥♥♥♥♥.
souls like guarantee money
Unmotivated Dec 18, 2024 @ 6:27pm 
Originally posted by MaiyagyGery:
Originally posted by Unmotivated:
No. There's more than enough Soulslikes as it is. We don't need more slow as ♥♥♥♥ action RPGs. Let this just be it's own action adventure game without the Souls ♥♥♥♥♥.
souls like guarantee money
And? Doesn't mean Onimusha should be one.
Last edited by Unmotivated; Dec 18, 2024 @ 6:27pm
MaiyagyGery Dec 18, 2024 @ 6:31pm 
Originally posted by Unmotivated:
Originally posted by MaiyagyGery:
souls like guarantee money
And? Doesn't mean Onimusha should be one.
lol, you forgot CAPCOM is an EFFING COMPANY WHO LOVES MONEY?
Unmotivated Dec 18, 2024 @ 6:55pm 
Originally posted by MaiyagyGery:
Originally posted by Unmotivated:
And? Doesn't mean Onimusha should be one.
lol, you forgot CAPCOM is an EFFING COMPANY WHO LOVES MONEY?
If they loved money so much, they wouldn't have backtracked on Resident Evil 6, because that was giving them quite a bit of money.

Capcom has a thing called "artistic integrity" which makes their games more than a slop product. That's why they made Resident Evil, Monster Hunter, Street Fighter, DMC and Dragon's Dogma what they are. Fun in their own way, not trendy at the expense of identity.

But i wouldn't expect such a pro-corporate mind to understand that art can stand tall outside of pure profit and trend chasing. It takes a bit more than you're willing to think about it seems.
Last edited by Unmotivated; Dec 18, 2024 @ 6:59pm
MaiyagyGery Dec 18, 2024 @ 7:02pm 
Originally posted by Unmotivated:
Originally posted by MaiyagyGery:
lol, you forgot CAPCOM is an EFFING COMPANY WHO LOVES MONEY?
If they loved money so much, they wouldn't have backtracked on Resident Evil 6, because that was giving them quite a bit of money.

Capcom has a thing called "artistic integrity" which makes their games more than a slop product.

But i wouldn't expect such a pro-corporate mind to understand that art can stand tall outside of pure profit and trend chasing. It takes a bit more than you're willing to think about it seems.
Lol, RE6 are considered to be a failure especially in terms of reviews or score, and the sales are so stagnant that they need to re release the game so many times, i think RE7 and the game after giving them more money,
They need to keep innovating and evolving to stay relevant and the old Onimusha gameplay will always stuck in a shadow of low sales if they don't start to evolving the gameplay.
Being a souls-like is one of them and suits the theme so much.
Like i said above, Onimusha is the definitive souls-like before demon's souls and sekiro game before sekiro shadow die twice.
Last edited by MaiyagyGery; Dec 18, 2024 @ 7:05pm
Unmotivated Dec 18, 2024 @ 7:10pm 
Originally posted by MaiyagyGery:
Originally posted by Unmotivated:
If they loved money so much, they wouldn't have backtracked on Resident Evil 6, because that was giving them quite a bit of money.

Capcom has a thing called "artistic integrity" which makes their games more than a slop product.

But i wouldn't expect such a pro-corporate mind to understand that art can stand tall outside of pure profit and trend chasing. It takes a bit more than you're willing to think about it seems.
Lol, RE6 are considered to be a failure especially in terms of reviews or score, and the sales are so stagnant that they need to re release the game so many times, i think RE7 and the game after giving them more money,
They need to keep innovating and evolving to stay relevant and the old Onimusha gameplay will always stuck in a shadow of low sales if they don't start to evoluting the gameplay.
Being a souls-like is one of them and suits the theme so much.
Like i said above, Onimusha is the definitive souls-like before souls-like and sekiro game before sekiro shadow die twice.
None of that is actually true outside of RE7 being more profitable, but since RE7 was a gamble in every way that just happened to pay dividends, go off i guess.

I'm not saying Onimusha shouldn't innovate, but "being Souls-like≠innovation". Especially when every action game under the sun lately has been Soulslike or an RPG.

Innovation only matters when said innovation is true to the identity of the product being innovated. Onimusha has far more in common with Resident Evil than Souls in literally every way, from exploration to tone. This was why RE6 failec and RE7 succeeded: RE6 innovated incorrectly, and RE7 went in the other direction toward what Capcom thought people were asking for.

If you just chase trends, then your product becomes hollow, even to your biggest benefactors. Slow paced, Soulslike combat witb RPG elements or restricted combat depth is NOT Onimusha, and if that's what you got from Onimusha Warlord, then you should play the rest of the franchise to find out how woefully incorrect you are.
MaiyagyGery Dec 18, 2024 @ 7:43pm 
Originally posted by Unmotivated:
Originally posted by MaiyagyGery:
Lol, RE6 are considered to be a failure especially in terms of reviews or score, and the sales are so stagnant that they need to re release the game so many times, i think RE7 and the game after giving them more money,
They need to keep innovating and evolving to stay relevant and the old Onimusha gameplay will always stuck in a shadow of low sales if they don't start to evoluting the gameplay.
Being a souls-like is one of them and suits the theme so much.
Like i said above, Onimusha is the definitive souls-like before souls-like and sekiro game before sekiro shadow die twice.
None of that is actually true outside of RE7 being more profitable, but since RE7 was a gamble in every way that just happened to pay dividends, go off i guess.

I'm not saying Onimusha shouldn't innovate, but "being Souls-like≠innovation". Especially when every action game under the sun lately has been Soulslike or an RPG.

Innovation only matters when said innovation is true to the identity of the product being innovated. Onimusha has far more in common with Resident Evil than Souls in literally every way, from exploration to tone. This was why RE6 failec and RE7 succeeded: RE6 innovated incorrectly, and RE7 went in the other direction toward what Capcom thought people were asking for.

If you just chase trends, then your product becomes hollow, even to your biggest benefactors. Slow paced, Soulslike combat witb RPG elements or restricted combat depth is NOT Onimusha, and if that's what you got from Onimusha Warlord, then you should play the rest of the franchise to find out how woefully incorrect you are.
Well whatever you said, we'll see in 2026 that this game will be souls like anyway and people will love it :steamhappy:
Unmotivated Dec 18, 2024 @ 7:48pm 
Originally posted by MaiyagyGery:
Originally posted by Unmotivated:
None of that is actually true outside of RE7 being more profitable, but since RE7 was a gamble in every way that just happened to pay dividends, go off i guess.

I'm not saying Onimusha shouldn't innovate, but "being Souls-like≠innovation". Especially when every action game under the sun lately has been Soulslike or an RPG.

Innovation only matters when said innovation is true to the identity of the product being innovated. Onimusha has far more in common with Resident Evil than Souls in literally every way, from exploration to tone. This was why RE6 failec and RE7 succeeded: RE6 innovated incorrectly, and RE7 went in the other direction toward what Capcom thought people were asking for.

If you just chase trends, then your product becomes hollow, even to your biggest benefactors. Slow paced, Soulslike combat witb RPG elements or restricted combat depth is NOT Onimusha, and if that's what you got from Onimusha Warlord, then you should play the rest of the franchise to find out how woefully incorrect you are.
Well whatever you said, we'll see in 2026 that this game will be souls like anyway and people will love it :steamhappy:
Not a chance, but cope i guess.
MaiyagyGery Dec 18, 2024 @ 8:53pm 
Originally posted by Unmotivated:
Originally posted by MaiyagyGery:
Well whatever you said, we'll see in 2026 that this game will be souls like anyway and people will love it :steamhappy:
Not a chance, but cope i guess.
Just bear with me lol, it will be souls-like and you'll cry cuz you can't gitgud. :D
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