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Also how Rufus was blackmailing the boss? he knew about salamis? if thatʻs so, why orchestrate the framing if almost everyone knew about salamis?
Ok, Freddy didnʻt know, but Boris could just tell him "that is not your bag" and switch them back. the whole thing just doesnʻt make sense lol
I did have to do a large bit of just trying names and actions to see if it was right. Like with Sophie being in the buss.
I also felt that the game was a bit short. Would have loved for it to be a bit longer. Finished it around 2 hours and don't see much replay value currently,
Some deductions/clues feel forced, for example it's obvious that Laura works it CS, but to get this option in the book you need to do something specific.
When do we learn Freddy's last name (Frederson) and how do we know it's his?
Why is Sophie snitching on the boss and how do we learn that?
The deduction about Sophie in the bus is just wrong, because the right options is the Office, while the bus is obviously not in the office, it's on the parking lot.
That's exactly how I felt in that part.
To be fair, a few also had a hint in the very title of your task. Only issue we had, really, was the fact that we tried to "solve" it too quickly and put Manny in instead of "Salami bandit" from the beginning, and were wondering why it didnt work.
When we first enter the office, Laura mentions Frederson with Manfred before they address Duck Detective.
As for how we know it's his, it's a process of elimination situation.
We know he isn't Employee of the month because he doesn't have a beak like in the sticky note.
We know he isn't Laura, Sophie, or Manfred as we put those names in already.
We know the other last name we have belongs to a Sheep due to the icon picture (and it being a different desk).
And we know he isn't a bus driver.
So, they're the only options left.
OO = Freddy = Mug thief, mug with "#1" right there on desk
CS = The number "2" is highlighted when you examine the CS desk
BD = The number "4" is highlighted when you examine the bus driver note
Never thought about # of employees
Yeah, that part of the story seems to be rather flimsy.
M knew S was going to snitch, and was looking for a fall-guy because of that. But why would that work? If S was going to inform the police, why would she not include the name of the actual smugglers? After all, she knew who was doing it.
And apparently, because L complained a lot about F, they chose to manipulate her. Telling her they needed proof of a crime to be able to fire F. But if he got fired, they had no more fall guy for the smuggling? How would that help?
Also, F was the one who was obsessed with detectives, not L. Why would she call a detective when her lunch got stolen? Would she not simply report it to management?
And yeah, it also bugged me that I couldn't report R & M for stealing.
yep I had this problem too as well as the other things people have mentioned. this is my main problem with the game right now, I had to consult a guide several times to determine what was being asked of me in some of the deductions and there were a bunch of leaps of logic in the back half. if they only added some more hints or bonus dialogue I think it would help. especially right at the end you're basically left on your own to crack the last three puzzles with little to go off of. if I could talk to the characters again and they could add more hints, it would help with the world and make things a bit easier.
Why are we to assume Margaret is planning a party just from the whisker? Maybe show some decorations ready in boxes or something.
How am I to know sophie was in a bus? Maybe make Manfred closer to the storage compartment and say something like if she hasnt gotten far where could she be hidden? The kidnapper should be nearby keeping watch. Because there really isnt a way for us to narrow it down. For all we know she could be at somebodys house or something. Do tell us that enough time hasnt passed for her to be truly off premises and that will help A LOT.