Turbo Dismount
Thanks for BREAKING the game....controller support ruining the game
Just because I have a USB item plugged in doesnt mean I want to use it (I have 4) So now I cant play because the game automatically uses controler input so my joystick...or rudder peddals or throttle or gpad all take control of the camera.

Im not unplugging everything to play, stupid lazy coding
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Showing 1-13 of 13 comments
godslayer1975 Sep 1, 2014 @ 11:00am 
you cant pull out a couple of small cords , how lazy are we becoming in life were we cant do such small things. I guess to each his own because it is well worth the 10 seconds it would take you to unplug a few cords.
WARner95 Sep 1, 2014 @ 11:11am 
I think it would be easier and faster for you to simply unplug the cables than to expect someone to take this comment of yours seriously...
Secret Exit  [developer] Sep 1, 2014 @ 11:14am 
Only the UI reflects the connected controller, no regular controls are disabled. If you find a mouse or keyboard control that does not work because a controller is connected, let us know and we'll fix it.
ЯƎPHLƎXIØИ Sep 1, 2014 @ 11:44am 
Originally posted by SCAM Mike Thinks:
Im not unplugging everything to play, stupid lazy coding

0/10, please return your Master Troll title belt and leave immediately
Last edited by ЯƎPHLƎXIØИ; Sep 1, 2014 @ 11:45am
Tiger_Walts Sep 1, 2014 @ 5:18pm 
The issue is that it assigns axes from whichever controller is designated controller/joystick 0.

I've seen this happen so many times when controller support is added to a game that it's hard to point the finger at the developer. It more likely stems from poor documentation that doesn't warn developers that this can happen.

Normally I'd yank out the unwanted devices but the last few times I've done that the USB controller has gone haywire and USB devices start malfunctioning. A reboot being the only fix.

The best workaround is to re-assign the axes manually in the launcher.
=Snappy= Sep 1, 2014 @ 7:33pm 
Originally posted by godslayer1975:
you cant pull out a couple of small cords , how lazy are we becoming in life were we cant do such small things. I guess to each his own because it is well worth the 10 seconds it would take you to unplug a few cords.
no. no. no. no. wrong answer.

"how lazy are software devs becoming that they can't provide functionality to limit input to the exact controller(s) the user has chosen to support?"

your "solution" puts the burden -- which could be solved by ONE action, at the source, by doing some coding -- instead on the MANY users ... 1,000s, 10,000s, 1,000,000s, all responsible for "unplugging some cords" on their own individual stations?

it's not always convenient to unplug. sometimes we may be talking about a virtual controller in which case you have to uninstall the software entirely.

fwiw my very annoyed response to this topic is not specifically because of dismount -- i don't even own it (...and btw i had lots of fun playing the free version in the past and appreciate that, devs! ;)) -- it's because this is a problem with lots of programs, and it's very disturbing to see a bunch of ppl who obviously know nothing about good software design trying to excuse this, or beat up on the OP for a very reasonable request.

do me a favor, all u apologists in this thread: never become software developers. at least not until u educate yourselves a bit.
Last edited by =Snappy=; Sep 1, 2014 @ 7:33pm
Secret Exit  [developer] Sep 1, 2014 @ 8:25pm 
The game makes a reasonable assumption for the most common use case, which is that if a controller is connected, the player wants to use it.

For those with more complex controller setups, it's already been mentioned in the thread that there's an input configuration window in the game launcher that allows the user to adjust the setup according to his or her own hardware so the wrong axis inputs are not read.

If beyond the above there's a problem that hasn't been communicated, then please let us know.
RFried Sep 1, 2014 @ 10:41pm 
I am not sure if this is because I have extra controllers connected but the camera is constantly spinning for me. I cannot get it to settle down long enough for me to enjoy the game. I have a controller, mouse, keyboard and joystick connected to my computer.
Tiger_Walts Sep 2, 2014 @ 4:43am 
RFried:

In the game launcher:
- Go to the Input tab
- Scroll down the list to find 'Axis1' and double click it
- Move any joystick axis that returns to a neutral postion
- Do the same with 'Axis2' through to 'Axis8'
- Click 'Play'
- Rejoice as the camera no longer moves on its own accord

You can set them all to the same joystick axis if you're not bothered about using a joypad. The Xbox pad has 7 logical axes (8 if you split the trigger axis), the dpad is considered as 2 axes. So setting the first 8 should have you covered.


Secret Exit:

It would be very handy if you could change the labels in the 'Control' column to represent what each axis does.
Last edited by Tiger_Walts; Sep 2, 2014 @ 4:46am
Since 90% of you are trolls running C64 computers with one baby joystick just try and use your brain cells for a moment and realize that some of us have multi controller setups wireed into a computer that does not make it a simple "just unplg a few wires" issue. I should not have to modify my computer to accomodate a program that cant do something common sense like have a DISABLE CONTROLLERS option. You cannot remove the controller axises in the program. You can modify them but you cannot make it so the program ignores them.

It is pretty lame to think that I should have to modify my hardware to make a program work...especially since it worked fine for 6 months and now they update the code and its compeltely BORKED.

The game is broken, period
Originally posted by Secret Exit:
Only the UI reflects the connected controller, no regular controls are disabled. If you find a mouse or keyboard control that does not work because a controller is connected, let us know and we'll fix it.

Controller need an on/off option as the overide the keyboard/mouse and cause the camera to spin endlessly on systems with multiple joysticks/rudder peddals / wheels. Your code assumes that all controlers auto center like gamepads, many do not.
Kissamies Sep 2, 2014 @ 9:32am 
Yeah, my joystick is plugged in a port in my keyboard, so it's a simple matter for me to remove, but it's not the same for everyone. Besides, it still keeps spinning after I unplug the stick. I have to restart the game to stop it.
CoyoteTraveller Sep 2, 2014 @ 3:04pm 
If the next patch added a -nojoy command line option (fairly common back in the day), that'd be awesome.
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Date Posted: Sep 1, 2014 @ 10:54am
Posts: 13