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Een vertaalprobleem melden
Maybe consider making Ichor separate from the rest, which you use to purchase the other currencies. IDK.
Haven't been able to get a good score after the rebalance, and before the change i had rather poor gains as it was, my pb before was 10,000 golden ichor and 1600 rune fragments.
After patch i managed to do practice match where pb was 4900, i have what i consider a "mid" deck, not bad, but certainly nothing outstanding and im not seeing the increased gains im supposedly supposed to have now.
Im at Lvl 91 in the str/dex/int and dmg talent in the golden ichor shop, so i think in total that amounts to something like 40k golden ichor, which is what i have gotten over a period of about 1,5 months.
I don't know how much that base amount should be, or how much it should increase by with ichor purchases. But at least with this kind of option, players who don't want to play the card game could still collect a decent amount of ichor and shards without struggling through a game they don't understand or enjoy.
And maybe increase the "Saved Game Multiplier" so it doesn't feel so punishing to choose that option.
I 100% agree that the "Saved Game" needs an improvement. The card game is the worst part of this entire game because it just comes up to rarely (only one game a day, ignoring any bonus play ever 2-10 days) and you have so much rng to deal with that it becomes unfun to play.
After a game it should give the option of:
-Save the reward (always available, don't lock it behind an unlock.)
Then let us pick one of the two options:
-Take the reward for the game we just played
-Take the reward from a saved game
There is NOTHING more annoying than playing a game and getting absolutely beaten down by the unfair enemy who can throw all the cheap-shots they want at you with poison and armored enemy who make it mandatory to bring purge/dispel to have a chance to hit the enemy who always have first strike.
The solution of buying the redo item in the store isn't a fix either. It just gives you two plays for one reward every day, which is still missing the point that the rng of this game is unfun.
Something like hearthstone works because you can play more than one game a day to improve and do little tweaks across hundreds of cards. Our options are so few that there is only maybe three viable options to play if you want to be able to afford an upgrade once a day in the shop.
Practice mode doesn't count either because again, the rng just makes it a "you can die before 6 energy or you will earn a morbillion points" but good luck getting a decent run when the reward is live.