Paper Sorcerer

Paper Sorcerer

View Stats:
Tom L Oct 5, 2014 @ 2:37pm
The Big List of Character Skills
Here's the skills my guys have at level 50. Hopefully other's can help contribute some of the other characters to get a more complete list.

Sorcerer (Knight Magus)
--------------------------------------
Black bolt (magic) 2 beam of arcane energy (cooldown 1)
Focus +4 Increases magic for one turn and generates energy (cooldown 2
Frost Fall (magic) 4 Freezes target reducing Agility (cooldown 2)
Scorch (magic) Fire blast burns target and continued burning damage (cooldown 2)
Mage Armor 2 Increases defense (cooldown 4)
Soul Shield 4 Protect yourself completely from one attack (cooldown 4)
Inner Fire 4 Heal your wounds and regenerate (cooldown 6)
Psychic Assault 4 Deals damage based on targets hp (cooldown 4)
Circle of Power 2 Raises party's Strength and Magic (cooldown 5)
Nil Vortex (magic) ALL Attack all foes, damage based on Max Energy and Magic (cooldown 1)
Primeval Ritual 0 Sacrifice your HP for Energy (cooldown 2)
Power of Magus 0 Converts your magic to strength (cooldown 1)
Arcane Blade (strength) 6 Powerful Arcane Strike (coodown 3)
Shadow Blade (strength) 6 Causes large amounts of damage over 4 rounds (cooldown 4)
White Blade (strength) 4 Seals target with sword that deals bonus damage based on your level (cooldown 3)
Black Blade (strength) 4 Cripple your opponent, causes bonus damage based on your level (cooldown 3)

Cultist
Heal (magic) 2 Restores HP (cooldown 1)
Focus +4 Increases magic for one turn and generate's energy (cooldown 2)
Divine Power 2 Increases party strength (cooldown 3)
Quick Heal (magic) 1 A weak but reliable healing spell (cooldown 1)
Smite 2 (strength) Causes extra divine damage (cooldown 2)
Restore Defense (magic) 4 Restores defense for the whole party (cooldown 4)
Defensive Strike (strength) 2 Attack that restores some defense (cooldown 3)
Mending Heal 1 physical ailments such as cripple, blind, and poison (cooldown 2)
Restore 1 Heal magical ailments such as seal and charm (cooldown 2)
Magic Circle Red 2 Raises the fire and ice resistance of the party (cooldown 4)
Mass Heal (magic) 6 Healing spell that affects the whole party (cooldown 2)
Magic Circle White 2 Raises the physical resistance of the party (cooldown 4)
Revive (magic) 4 Bring the target back to life (cooldown 1)
Divine Armor 2 Raises the defense of the party (cooldown 4)
Judgement (magic) 4 Causes heavy damage over time and weakness to divine (cooldown 4)
Magic Circle Black 2 Raises the Arcane and Divine Resistance of the party (cooldown 4)
Divine Nova (magic) 8 Blast your foes while healing the user (cooldown 3)

Troll
-----
Break (strength) 2 A powerful strike (cooldown 2)
Stealth +4 Change to dodge attacks and generates energy (cooldown 3)
Adrenaline Rush 2 Raises Strength and Agility (cooldown 5)
Arterial Slice 4 Uses your Agility for damage, ignores a portion of defense (cooldown 3)
Ghost stance 0 Raises critical chance (passive)
Martial Arts 0 Increases chance of countering attacks (passive)
Rend (strength) 4 Large damage to your targets defense (cooldown 3)
Regenerate 4 Restores HP over time (cooldown 6)
Poison Fist (strength) 4 Physical damage and poison the enemy (cooldown 3)
Bloodbath (Agility) 4 Cause physical damage and continued bleeding (cooldown 4)
Charging Fist (strength) +4 Attack that builds energy (cooldown 4)
Overdrive (strength) ALL Deal huge damage based on Max Energy, strength, and agility (cooldown 1)
Deep Impact (strength) 6 STrike that permanently lowers your targets Physical Resistance (cooldown 2)
Blood Magic +5 Sacrifice your HP to gain energy (cooldown 2)
Red Grin (strength) Attack that ignore your opponents defense (cooldown 4)

Ghost
-----
Dirge of Frailty 4 Reduces your enemies physical resistance (cooldown 4)
Hand of death (magic) 2 Causes arcane damage and reduces arcane resistance (cooldown 3)
Knights March 2 Raises the party's strength and agility (cooldown 4)
Focus +4 Increases magic for one turn and generates energy (cooldown 2)
Magician's Sonata 2 Raises the party's magic and arcane resistance (cooldown 4)
Incorporeal 0 Increases the ghosts resistance to physical attacks (passive)
Requiem (magic) 4 Blind and sear your foes and lower devine resistance (cooldown 5)
Dirge of Weakness 4 Reduces your enemies strength (cooldown 4)
Dirge of Artifice 4 Reduces your enemies magic (cooldown 4)
Chains of Silence (magic) 4 Seals the target, making them unable to use skills (cooldown 3)
Dirge of Sloth (magic) 6 Slow your enemies (cooldown 4)
Chains of the Dead (magic) 6 Paralyze one enemy (cooldown 3)
Dirge of the Void 4 Reduces your enemies Ice and Fire resistance (cooldown 4)
Traveler's Tune 4 Raises the party's defense (cooldown 4)
Evening's Nocturne 6 Causes the party to generate energy every round (cooldown 4)

Abomination:
------------
Challenge 2 Higher chance enemies will attack user. Physical resistance up (cooldown 4)
Arcane Backlash (strength) 4 Attack with bonus damage based off the targets magic (cooldown 2)
Charging Strike (strength) +4 An attack that charges your energy (cooldown 3)
Defender 2 Raises defense temporarily (cooldown 4)
Focus +4 Increases magic for one turn and generates energy (cooldown 2)
Counter Stance +1 Increases the chance of countering attacks for 3 turns (cooldown 5)
Bone Breaker (strength) 4 Reduces target strength (cooldown 3)
Restore defense (magic) 4 Restores defense for the whole party (cooldown 4)
Sealing Strike (strength) 2 Disables the use of skills (cooldown 2)
Gift of Life (magic) 2 Restores hp to party member (cooldown 4)
Magic Shield 2 Protects the party from all magic attacks for one turn (cooldown 4)
Dispel Enemies 4 Removes all status effects from the enemy party (cooldown 6)
Dispel Party 4 Removes all status effects from your allies (cooldown 6)
Shock (magic) 6 Cause arcane damage and stun the enemy party (cooldown 3)
Reflecting Sigil 6 Causes magic attacks to bounce back from target party member. (cooldown 3)
Revive (magic) 4 Brings the target back to life (cooldown 1)
Iron Skin 2 Increases Physical Resistance (cooldown 5)

Imp
---
Sleep 4 Causes your enemies to fall asleep (cooldown 5)
Flame (magic) 2 Light fire damage (cooldown 2)
Demonic Skin 0 Increases defense (passive)
Focus +4 Increases magic for one turn and generates energy (cooldown 2)
DarkFire (magic) 4 Fire damage and chance of blinding your opponent (cooldown 4)
Fireborn 0 Increases fire resistance (passive)
Invisibility 4 Cause attacks to miss the target (cooldown 3)
Fear 2 Makes the target unable to attack or use skills (cooldown 4)
Sigil of Frigid Flame 2 Raises the party's Ice and Fire Resistance (cooldown 3)
Charm 4 Paralyze the target (cooldown 3)
Sigil of the Opposite 2 Raises the party's Arcane and Divine Resistance (cooldown 4)
Reflecting Sigil 6 Causes magic attacks to bounce back from selected party member (cooldown 3)
Fire Enchantment 2 Sets ally attack element to Fire and raises fire resistance (cooldown 4)
Ice Enchantment 2 Sets ally attack element to Ice and raises Ice resistance (cooldown 4)
Arcane Enchantment 1 Sets ally attack element to arcane and raises arcane resistance (cooldown 4)
Divine Enchantment 2 Sets ally attack element to divine and raises divine resistance (cooldown 4)
Hellfire (magic) 4 Heavy fire damage over time to all enemies and lowers enemies resistance to fire (cooldown 5)
Nightmare 6 Arcane damage and puts the target to sleep (cooldown 4)
< >
Showing 1-6 of 6 comments
I wish there was a wiki with information such as this.
At least users should make this for all classes and have it stickied in this forum (or every single forum of the game in the net, if I have to be frank).

Since I finally settled to a party of vampire/witch/skeleton in 1980 mode, expect an update soon from me, listing skills from those 3 classes since you seem to miss them. Also the archmage/sorcerer skills (if they are indeed different than the knight magus version) and minotaur ones. I'm still around lvl 20 or so, so it may take a while since it's my first playthrough and I don't have immense free time like others.

What this game lacks more than anything after all, is in-game tooltips and an online wiki with all kinds of information. :( What is the vampire blood stat?? How does it affect other skills? How does parry exactly work? Criticals? Etc etc. The list is endless.

While the turn based nature is supposed to favor strategy in combat, the fact that there is not enough information when casting each skill or attacking and that everything must be seen in action first, allows too little true strategy unfortunately which is a real shame. That along with the poor loot system that favors luck and endless catacomb grinding... Stat/Skill mechanics should be clear to all players if not from an online wiki or pdf, then surely from in-game tooltips/help info. I'm probably asking too much, but with those details this game could really be a masterpiece. I also miss auto-saves/loads, combat speed and many other things, but mainly information that probably only the programmer knows. It's the minor details that make a great rpg stand out from the flock of mediocrities.

PS : You should also add that Sorcerer's Scorch costs 4 energy in your post. And also write the maximum level of each of those skills.

EDITED: I'm 41 lvl now, so I'm quite close.
Last edited by Radagast the Brown; Nov 17, 2014 @ 3:04am
Finished the game in 80 mode, with vampire/witch/skeleton after all.
I'm also listing the maximum skill levels depending on class. (lvl50)

Sorcerer (Archmage)
--------------------------------------
Black bolt (magic) 2 - beam of arcane energy (cooldown 1) (LVL10)
Focus +4EN - Increases magic and generates energy (cooldown 2) (LVL3)
Frost Fall (magic) 4 - Freezes target reducing Agility (cooldown 2) (LVL2)
Scorch (magic) 4 - Fire blast burns target and continued burning damage (cooldown 2) (LVL5)
Mage Armor 2 - Increases defense (cooldown 4) (LVL1)
Soul Shield 4 - Protect yourself completely from one attack (cooldown 4) (LVL1)
Inner Fire 4 - Heal your wounds and regenerate (cooldown 6) (LVL4)
Psychic Assault 4 - Deals damage based on targets hp (cooldown 4) (LVL1)
Circle of Power 2 - Raises party's Strength and Magic (cooldown 5) (LVL5)
Nil Vortex (magic) (ALL ENERGY, requires max) - MASS AOE to all foes, damage based on Max Energy and Magic (cooldown 1) (LVL1)
Primeval Ritual 0 - Sacrifice (1/4 of) your HP for 5 Energy (cooldown 2) (LVL1)
Abyssal Frost (magic) 6 - Freezing single target powerful dot, reduces Agility (cooldown 3) (LVL6)
Firestorm (magic) 6 - Mass AOE Fire (cooldown 3) (LVL5)
Icestorm (magic) 4 - Mass AOE Ice, slows-freezes all (cooldown 4) (LVL5)
Ruinous Blaze (magic) 6 - Single Target powerful fire dmg spell (cooldown 3) (LVL6)
Soul Steal (magic) 0 - Leeches HP and (random) ENERGY from single target up to +5 EN (cooldown 4) (LVL5)

Witch (Enchantress)
--------------------------------------
Blood Pact (ALL ENERGY, requires max) - Use energy to heal large amounts of HP (cooldown 5) (LVL1)
Heal 2 - Restores HP to target (cooldown 1) (LVL10)
Mass Heal 6 - Mass AOE heal (cooldown 2) (LVL7)
Phantom Grasp (magic) 2 - Light Ice dmg on target (cooldown 2) (LVL10)
Quick Heal 1 - Weak heal on target (cooldown 1) (LVL10)
Restore Defense 4 - Restores Defense to all party (cooldown 4) (LVL5)
Revive 4 - Resurrects target with few HP (cooldown 1) (LVL1)
Witchfire (magic) 4 - Arcane Blast with a powerful DOT (cooldown 3) (LVL5)
Bait 2 - Cause Enemies to Attack target party member (same as Skeleton's Challenge) (cooldown 3) (LVL1)
Black Locust (magic) 2 - Poison DOT (cooldown 3) (LVL1)
Curse of Blindness 2 - Blinds Target (cooldown 3) (LVL5)
Curse of the Fool 2 - Lowers Magic & Arcane Resistance (cooldown 3) (LVL5)
Curse of the Weak 2 - Lowers STR & Physical Resistance (cooldown 3) (LVL5)
Focus +4EN - Increases magic and generates energy (cooldown 2) (LVL3)
Mending 1 - Heals Physical Ailments (cooldown 2) (LVL1)
Nightshade (magic) 2 - Sleeping Poison on Target (cooldown 2) (LVL1)
Restore 1 - Heals Magical Ailments (cooldown 2) (LVL1)
Soulfire 6 - Fire Dmg based on difference between current/max HP (cooldown 3) (LVL1)
Ward of Spring 4 - AOE Party Regeneration (cooldown 5) (LVL5)
Ward of Winter 6 - Ally Regenerates energy faster & grants arcane resistance (cooldown 5) (LVL1) - This is probably a bugged skill, since I didn't notice any faster Energy regeneration

If and when I find the time, I might post for more classes.
Last edited by Radagast the Brown; Nov 23, 2014 @ 1:40pm
zorglub1422 Nov 29, 2014 @ 11:53pm 
Minotaur, Berseker lvl 50
---------------------------------
Bull Rush (cost energy 2) - Deals damage based on your strenght modifier lvl10 - cool 2 - (all foes)
Brutal Strike (4) - Deals extra damage lvl10 - cool 3
Execution Strike (8) - Deals heavy damage overtime lvl1 - cool 3
Wild Swing (4) - Hits all your foes lvl10 - cool 3
Blood Rage (2) - Increases strenght lvl3 - cool 3
Sigil of Minos (2) - Protects party from fire and ice lvl1- cool 5
Knockdown (2) - Prevents target from using skill or attacking for a round lvl1 - cool 2
Rending Strike (4) - deals extra damage to defense lvl5 - cool 3
Power Swing (5) - Hits all your foes with a strong attack lvl5 - cool 4
Savage Swing (8) - Hits all your foes with a chance to stun lvl1 - cool 4
Mountain Splitter (max) - Damage based on max energy lvl2 - cool 1
Batlle Chant (2) - Removes sleep and defense down from the party lvl1- cool 4
Thick Skin - Passively raises resistance to physical damages lvl5


Last edited by zorglub1422; Nov 30, 2014 @ 12:34am
zorglub1422 Nov 30, 2014 @ 12:25am 
Skeleton, Warrior lvl 50
---------------------------------
Defensive Strike (2) - Attack that restores defense lvl10 - cool 3
Hamstring (4) - Reduces targets agility lvl2 - cool 3
Power Strike (2) - A strong melee attack lvl10 - cool 3
Shield Bash (2) - Prevents target from using skills for one turn lvl1 - cool 2
Absolute Defense (8) - Completely negates the damage from one attack on the party lvl1 - cool 4
Awakening Rune (1) - Removes the sleep effect from an ally - cool 1
Challenge (2) - Higher chance ennemies will attack user & Physical resistance up lvl1 - cool 4
Counter Stance (2) - Increases chance to countering attacks for 3 turns lvl1 - cool 5
Defender (2) - Raises defense temporarily lvl5 - cool 4
Grave Resilence (4) - Increases resistance to physical attacks lvl1 - cool 4
Mending Rune (1) - Removes the cripple effect from an ally - cool 1
Movement rune (1) - Removes the paralyze effect from an ally - cool 1
Refresh Rune (1) - Restores some of the party's defense lvl5 - cool 2
Shield Stance (2) - Increases chance to block attacks lvl5 - cool 3
Unsealing Rune (1) - Removes the seal effect from an ally lvl1 - cool 1
Reform - Regenerates some HP every round lvl5
Last edited by zorglub1422; Nov 30, 2014 @ 12:32am
Gentle Ice Feb 24, 2017 @ 1:07pm 
I don't know how much this is worth seeing as it's been years, but I just started playing this the other day, and when I found the wiki on it still being bare-bones, I decided to start adding content. So far I've only added a page for the Thralls and the Skeleton (using information from the last post) so it's still minimal at best.

If any of you want to help me, do feel free. Either way, thought I should let you know. http://papersorcerer.wikia.com/wiki/Thralls

http://papersorcerer.wikia.com/wiki/Skeleton
Halfshell Apr 4, 2017 @ 1:19am 
Just wanted to say thanks for these. Really helps with building parties. Would love to see what the Shadow gets though, I've always been curious but its so hard to fit him into a party..
< >
Showing 1-6 of 6 comments
Per page: 1530 50