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At least users should make this for all classes and have it stickied in this forum (or every single forum of the game in the net, if I have to be frank).
Since I finally settled to a party of vampire/witch/skeleton in 1980 mode, expect an update soon from me, listing skills from those 3 classes since you seem to miss them. Also the archmage/sorcerer skills (if they are indeed different than the knight magus version) and minotaur ones. I'm still around lvl 20 or so, so it may take a while since it's my first playthrough and I don't have immense free time like others.
What this game lacks more than anything after all, is in-game tooltips and an online wiki with all kinds of information. :( What is the vampire blood stat?? How does it affect other skills? How does parry exactly work? Criticals? Etc etc. The list is endless.
While the turn based nature is supposed to favor strategy in combat, the fact that there is not enough information when casting each skill or attacking and that everything must be seen in action first, allows too little true strategy unfortunately which is a real shame. That along with the poor loot system that favors luck and endless catacomb grinding... Stat/Skill mechanics should be clear to all players if not from an online wiki or pdf, then surely from in-game tooltips/help info. I'm probably asking too much, but with those details this game could really be a masterpiece. I also miss auto-saves/loads, combat speed and many other things, but mainly information that probably only the programmer knows. It's the minor details that make a great rpg stand out from the flock of mediocrities.
PS : You should also add that Sorcerer's Scorch costs 4 energy in your post. And also write the maximum level of each of those skills.
EDITED: I'm 41 lvl now, so I'm quite close.
I'm also listing the maximum skill levels depending on class. (lvl50)
Sorcerer (Archmage)
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Black bolt (magic) 2 - beam of arcane energy (cooldown 1) (LVL10)
Focus +4EN - Increases magic and generates energy (cooldown 2) (LVL3)
Frost Fall (magic) 4 - Freezes target reducing Agility (cooldown 2) (LVL2)
Scorch (magic) 4 - Fire blast burns target and continued burning damage (cooldown 2) (LVL5)
Mage Armor 2 - Increases defense (cooldown 4) (LVL1)
Soul Shield 4 - Protect yourself completely from one attack (cooldown 4) (LVL1)
Inner Fire 4 - Heal your wounds and regenerate (cooldown 6) (LVL4)
Psychic Assault 4 - Deals damage based on targets hp (cooldown 4) (LVL1)
Circle of Power 2 - Raises party's Strength and Magic (cooldown 5) (LVL5)
Nil Vortex (magic) (ALL ENERGY, requires max) - MASS AOE to all foes, damage based on Max Energy and Magic (cooldown 1) (LVL1)
Primeval Ritual 0 - Sacrifice (1/4 of) your HP for 5 Energy (cooldown 2) (LVL1)
Abyssal Frost (magic) 6 - Freezing single target powerful dot, reduces Agility (cooldown 3) (LVL6)
Firestorm (magic) 6 - Mass AOE Fire (cooldown 3) (LVL5)
Icestorm (magic) 4 - Mass AOE Ice, slows-freezes all (cooldown 4) (LVL5)
Ruinous Blaze (magic) 6 - Single Target powerful fire dmg spell (cooldown 3) (LVL6)
Soul Steal (magic) 0 - Leeches HP and (random) ENERGY from single target up to +5 EN (cooldown 4) (LVL5)
Witch (Enchantress)
--------------------------------------
Blood Pact (ALL ENERGY, requires max) - Use energy to heal large amounts of HP (cooldown 5) (LVL1)
Heal 2 - Restores HP to target (cooldown 1) (LVL10)
Mass Heal 6 - Mass AOE heal (cooldown 2) (LVL7)
Phantom Grasp (magic) 2 - Light Ice dmg on target (cooldown 2) (LVL10)
Quick Heal 1 - Weak heal on target (cooldown 1) (LVL10)
Restore Defense 4 - Restores Defense to all party (cooldown 4) (LVL5)
Revive 4 - Resurrects target with few HP (cooldown 1) (LVL1)
Witchfire (magic) 4 - Arcane Blast with a powerful DOT (cooldown 3) (LVL5)
Bait 2 - Cause Enemies to Attack target party member (same as Skeleton's Challenge) (cooldown 3) (LVL1)
Black Locust (magic) 2 - Poison DOT (cooldown 3) (LVL1)
Curse of Blindness 2 - Blinds Target (cooldown 3) (LVL5)
Curse of the Fool 2 - Lowers Magic & Arcane Resistance (cooldown 3) (LVL5)
Curse of the Weak 2 - Lowers STR & Physical Resistance (cooldown 3) (LVL5)
Focus +4EN - Increases magic and generates energy (cooldown 2) (LVL3)
Mending 1 - Heals Physical Ailments (cooldown 2) (LVL1)
Nightshade (magic) 2 - Sleeping Poison on Target (cooldown 2) (LVL1)
Restore 1 - Heals Magical Ailments (cooldown 2) (LVL1)
Soulfire 6 - Fire Dmg based on difference between current/max HP (cooldown 3) (LVL1)
Ward of Spring 4 - AOE Party Regeneration (cooldown 5) (LVL5)
Ward of Winter 6 - Ally Regenerates energy faster & grants arcane resistance (cooldown 5) (LVL1) - This is probably a bugged skill, since I didn't notice any faster Energy regeneration
If and when I find the time, I might post for more classes.
---------------------------------
Bull Rush (cost energy 2) - Deals damage based on your strenght modifier lvl10 - cool 2 - (all foes)
Brutal Strike (4) - Deals extra damage lvl10 - cool 3
Execution Strike (8) - Deals heavy damage overtime lvl1 - cool 3
Wild Swing (4) - Hits all your foes lvl10 - cool 3
Blood Rage (2) - Increases strenght lvl3 - cool 3
Sigil of Minos (2) - Protects party from fire and ice lvl1- cool 5
Knockdown (2) - Prevents target from using skill or attacking for a round lvl1 - cool 2
Rending Strike (4) - deals extra damage to defense lvl5 - cool 3
Power Swing (5) - Hits all your foes with a strong attack lvl5 - cool 4
Savage Swing (8) - Hits all your foes with a chance to stun lvl1 - cool 4
Mountain Splitter (max) - Damage based on max energy lvl2 - cool 1
Batlle Chant (2) - Removes sleep and defense down from the party lvl1- cool 4
Thick Skin - Passively raises resistance to physical damages lvl5
---------------------------------
Defensive Strike (2) - Attack that restores defense lvl10 - cool 3
Hamstring (4) - Reduces targets agility lvl2 - cool 3
Power Strike (2) - A strong melee attack lvl10 - cool 3
Shield Bash (2) - Prevents target from using skills for one turn lvl1 - cool 2
Absolute Defense (8) - Completely negates the damage from one attack on the party lvl1 - cool 4
Awakening Rune (1) - Removes the sleep effect from an ally - cool 1
Challenge (2) - Higher chance ennemies will attack user & Physical resistance up lvl1 - cool 4
Counter Stance (2) - Increases chance to countering attacks for 3 turns lvl1 - cool 5
Defender (2) - Raises defense temporarily lvl5 - cool 4
Grave Resilence (4) - Increases resistance to physical attacks lvl1 - cool 4
Mending Rune (1) - Removes the cripple effect from an ally - cool 1
Movement rune (1) - Removes the paralyze effect from an ally - cool 1
Refresh Rune (1) - Restores some of the party's defense lvl5 - cool 2
Shield Stance (2) - Increases chance to block attacks lvl5 - cool 3
Unsealing Rune (1) - Removes the seal effect from an ally lvl1 - cool 1
Reform - Regenerates some HP every round lvl5
If any of you want to help me, do feel free. Either way, thought I should let you know. http://papersorcerer.wikia.com/wiki/Thralls
http://papersorcerer.wikia.com/wiki/Skeleton