Tokyo Xtreme Racer
kirkiboi Feb 1 @ 4:07am
2
1
Not as good as txrz and blown away by import tuner challenge.
yes you read that right.. i bought an xbox 360 and putting import tuner on my oled gaming panel made it graphically as good as this.

this game needs mass improvement for optimisation and graphics.. i played this series starting from tokyo highway challenge on dreamcast over 25 years ago and im a huge dedicated fan of this title so let me address what needs to change.

we are in 2025 so in order for this game to really kick off and be immersive we need a cockpit view like import tuner but head tracking so we can look around.. dont say it cant be done because someone has already modded vr into this.

need to scrap the perk system and the stupid unlock parts scheme.. never had it before and we dont need it now otherwise people will get bored very quickly.

engine sounds need to me more intense like forza big turbo chatter and wastegates.

better aero tuning.. this game gone has backwards in terms of customisation, but i wanna see it one step further.. such as when you pick a certain exhaust it gives you different sound, stainless titanium and even bonnet exhaust straight off manifold, be nice to see flames spit from hood, no hesi has it so why cant you. i cant understand why customisation is worse than txrz

window stickers
exhaust
headlights
interior tuning like import tuner
customise engine and exhaust sounds
more whhels
more cars
more track
headtracking
interior positioning

the dreadful dialogue this game has inherited from import tuner needs sacking off and the carparks need more in them like import tuner did.

wheel support needs attention, force feedback is off and no clutch support is takin the mickey.

track is smaller than import tuner...in terms of choice and diversity.. we need more because ive done a million miles around the c1 loop and it gets boring in txrz i always thought one day they will make this game again and all these off ramps that are blocked will open up... they havent.. i understand this game is true to original.. but come on???

needs optimisation and fast no way these basic graphics are making my rtx3080 work overtime.. i running ets2 and ats on 4k 400% scaling on ultra setting with mods 80% gpu usage and 20% cpu usage (12400f) 70 temp.. yet cruising on the c1 is 99% gpu usage 40% cpu on high settings not ultra 60fps with scaling turned down .. something aint right here.

i read the wheel can affect performance?? unplugging the wheel before starting game and re plugging when booted up fixes ffb.. why?

lots of work to be done here but excited for the future.. dont let us down GENKI.

just hope modders answer the call soon!!!
Last edited by kirkiboi; Feb 2 @ 11:46am
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Showing 1-15 of 31 comments
Sounds like YOU need to get to work and make your own ♥♥♥♥♥♥♥ game.
Originally posted by kirkiboi:
yes you read that right.. i bought an xbox 360 and putting import tuner on my oled gaming panel made it graphically as good as this.

this game needs mass improvement. i played this series starting from tokyo highway challene on dreamcast over 25 years ago and im a huge dedicated fan of this title so let me address what needs to change.

we are in 2025 so in order for this game to really kick off and be immersive we need a cockpit view like import tuner but head tracking so we can look around.. dont say it cant be done because someone has already modded vr into this.

need to scrap the perk system and the stupid unlock parts scheme.. never had it before and we dont need it now otherwise people will get bored very quickly.

engine sounds need to me more intense like forza big turbo chatter and wastegates.

better aero tuning.. this game gone has backwards in terms of customisation, but i wanna see it one step further.. such as when you pick a certain exhaust it gives you different sound, stainless titanium and even bonnet exhaust straight off manifold, be nice to see flames spit from hood, no hesi has it so why cant you. i cant understand why customisation is worse than txrz

window stickers
exhaust
headlights
interior tuning like import tuner
customise engine and exhaust sounds
more whhels
more cars
more track
headtracking
interior positioning

the dreadful dialogue this game has inherited from import tuner needs sacking off and the carparks need more in them like import tuner did.

wheel support needs attention, force feedback is off and no clutch support is takin the mickey.

track is smaller than import tuner...HOW... need more because ive done a milion miles around the c1 loop and it gets boring in txrz i always thought one day they will make this game again and all these off ramps that are blocked will open up... they havent.. i understand this game is true to original.. but come on???

needs optimisation and fast no way these basic graphics are making my rtx3080 work overtime.. i running ets2 and ats on 4k 400% scaling on ultra setting with mods 80% gpu usage and 20% cpu usage (12400f) 70 temp.. yet cruising on the c1 is 99% gpu usage 40% cpu on high settings not ultra 60fps with scaling turned down .. something aint right here.

i read the wheel can affect performance?? unplugging the wheel before starting game and re plugging when booted up fixes ffb.. why?

lots of work to be done here but excited for the future.. dont let us down GENKI.

just hope modders answer the call soon!!!
if they did that.
That would open the door for lawsuits.
Did you know both games are made by different companies.
JonBBYG Feb 1 @ 6:57am 
1. This is on early access, which means that probably more than half of the game content is still not here. (Stickers option is greyed out, for example, which means that they'll be available some time)
2. ITC had only 19 cars, excluding custom bosses cars, (this has 45 up to now) and half of them were VIP limos. It's a matter of acceptable quality vs acceptable quantity. In my case I prefer more cars to choose from with a little less options on customising vs very few cars with more personalisation.
3. Some of the customisation made no difference or sense in ITC, like the interior customisation (steering wheels, seats, interior colours) as you never get the chance to see them in game.
4. Cockpit camera is almost a joke in ITC, as it's just a .gif image of the car interior pasted on top of the bonnet cam.
5. The map (and the campaign) is bigger in ITC, but ITC is a finished product, this is still on early access. We'll judge it and compare it with ITC when it's a finished product.

Basically, what they are doing is taking everything they had in ITC and moving it 17 years forward with more cars and better gameplay mechanics. The only thing that I find that Import Tuner Challenge did better than this, and this is a personal preference and maybe a hot take, is the handling. I enjoyed the more "slidey" handling on ITC than the almost go-cart handling on this one. Oh, and the camera position/movement...
Only lawsuit here would be against this for copying import tuners awful parking lot dialogue.

this game does not follow true to txrz its more a hybrid of import tuner but a worse version...

that said i am enjoying it regardless as im a diehard fan of the franchise but im just hoping full release and mods launch this game into what it truly deserves!!1
Originally posted by JonBBYG:
1. This is on early access, which means that probably more than half of the game content is still not here. (Stickers option is greyed out, for example, which means that they'll be available some time)
2. ITC had only 19 cars, excluding custom bosses cars, (this has 45 up to now) and half of them were VIP limos. It's a matter of acceptable quality vs acceptable quantity. In my case I prefer more cars to choose from with a little less options on customising vs very few cars with more personalisation.
3. Some of the customisation made no difference or sense in ITC, like the interior customisation (steering wheels, seats, interior colours) as you never get the chance to see them in game.
4. Cockpit camera is almost a joke in ITC, as it's just a .gif image of the car interior pasted on top of the bonnet cam.
5. The map (and the campaign) is bigger in ITC, but ITC is a finished product, this is still on early access. We'll judge it and compare it with ITC when it's a finished product.

Basically, what they are doing is taking everything they had in ITC and moving it 17 years forward with more cars and better gameplay mechanics. The only thing that I find that Import Tuner Challenge did better than this, and this is a personal preference and maybe a hot take, is the handling. I enjoyed the more "slidey" handling on ITC than the almost go-cart handling on this one. Oh, and the camera position/movement...



Agreed !! fingers crossed the full access doesnt let us down...
Drews Feb 1 @ 7:30am 
Hey, you mention TXR Zero and ITC, but what about TXR3? I don't really know much about TXR series, but It feels like some people kinda ignore the existence of TXR3.

Anyway, I'm playing TXR Zero now, and I'm completely blown away. It's very arcade, the roads seem wider than real life, but the races are very intense, you always have this back and forth with your opponents. Even if you've fallen far behind, you still can try and catch up if you're good at avoiding traffic. Other TXR games (3 and Drift 2) didn't give me the same level of challenge with AI opponents.
Last edited by Drews; Feb 1 @ 7:31am
Wait for the full release to drop. The early access period's content is more comparable to TXR1/SB1 (it even has more rivals than TXR1).
OP blown away by this: farts
Last edited by Archbishop Desmond Calorie; Feb 1 @ 7:39am
Originally posted by Drews:
Hey, you mention TXR Zero and ITC, but what about TXR3? I don't really know much about TXR series, but It feels like some people kinda ignore the existence of TXR3.

Anyway, I'm playing TXR Zero now, and I'm completely blown away. It's very arcade, the roads seem wider than real life, but the races are very intense, you always have this back and forth with your opponents. Even if you've fallen far behind, you still can try and catch up if you're good at avoiding traffic. Other TXR games (3 and Drift 2) didn't give me the same level of challenge with AI opponents.

If you want a real challenge, check out KB1 or the Japanese release of SB2.
The heck you mean "track is smaller than import tuner..."

The track is literally the same size as Zero. Import Tuner is still way smaller.
Drews Feb 1 @ 9:08am 
Btw, I want to add that if we're comparing these games, it's only fair that we should also agree that TXR 2025 already has THE best livery editor of all TXR games. Check the screenshots in Community Center here, people post some crazy stuff. This game may not have the largest selection of aero parts, but I think it makes up for it with liveries. Also, the city looks gorgeous in my opinion.

It's easy to criticize the weak parts of this game and take all the improvements as granted, but that's just not fair. From what I saw every TXR game was a little different from others, and this one has the potential to be the best given enough time, especially with the help of the modding community.
Last edited by Drews; Feb 1 @ 9:09am
Dekaid Feb 1 @ 9:11am 
Originally posted by Drews:
Btw, I want to add that if we're comparing these games, it's only fair that we should also agree that TXR 2025 already has THE best livery editor of all TXR games. Check the screenshots in Community Center here, people post some crazy stuff. This game may not have the largest selection of aero parts, but I think it makes up for it with liveries. Also, the city looks gorgeous in my opinion.

It's easy to criticize the weak parts of this game and take all the improvements as granted, but that's just not fair. From what I saw every TXR game was a little different from others, and this one has the potential to be the best given enough time, especially with the help of the modding community.
Eh, modded I guess yea, but in TXR3 you were just able to paint on the car, nothing really beats that...
Day Night cycle mods alone already justify this game to exist alongside all other TXR even as of now imo
Originally posted by kirkiboi:
yes you read that right.. i bought an xbox 360 and putting import tuner on my oled gaming panel made it graphically as good as this.

this game needs mass improvement. i played this series starting from tokyo highway challene on dreamcast over 25 years ago and im a huge dedicated fan of this title so let me address what needs to change.

we are in 2025 so in order for this game to really kick off and be immersive we need a cockpit view like import tuner but head tracking so we can look around.. dont say it cant be done because someone has already modded vr into this.

need to scrap the perk system and the stupid unlock parts scheme.. never had it before and we dont need it now otherwise people will get bored very quickly.

engine sounds need to me more intense like forza big turbo chatter and wastegates.

better aero tuning.. this game gone has backwards in terms of customisation, but i wanna see it one step further.. such as when you pick a certain exhaust it gives you different sound, stainless titanium and even bonnet exhaust straight off manifold, be nice to see flames spit from hood, no hesi has it so why cant you. i cant understand why customisation is worse than txrz

window stickers
exhaust
headlights
interior tuning like import tuner
customise engine and exhaust sounds
more whhels
more cars
more track
headtracking
interior positioning

the dreadful dialogue this game has inherited from import tuner needs sacking off and the carparks need more in them like import tuner did.

wheel support needs attention, force feedback is off and no clutch support is takin the mickey.

track is smaller than import tuner...HOW... need more because ive done a milion miles around the c1 loop and it gets boring in txrz i always thought one day they will make this game again and all these off ramps that are blocked will open up... they havent.. i understand this game is true to original.. but come on???

needs optimisation and fast no way these basic graphics are making my rtx3080 work overtime.. i running ets2 and ats on 4k 400% scaling on ultra setting with mods 80% gpu usage and 20% cpu usage (12400f) 70 temp.. yet cruising on the c1 is 99% gpu usage 40% cpu on high settings not ultra 60fps with scaling turned down .. something aint right here.

i read the wheel can affect performance?? unplugging the wheel before starting game and re plugging when booted up fixes ffb.. why?

lots of work to be done here but excited for the future.. dont let us down GENKI.

just hope modders answer the call soon!!!
Just to remind You, when You are in main menu, there is a small numbers at the left lower corner of the screen. Currently these numbers are 0.1.2 which means its an alpha, not full game.
Drews Feb 1 @ 9:22am 
Originally posted by Dekaid:
Eh, modded I guess yea, but in TXR3 you were just able to paint on the car, nothing really beats that...
I mean yeah, but it's just not the most convenient thing to paint with the controller. Still cool though.
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Date Posted: Feb 1 @ 4:07am
Posts: 31