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For what it's worth, I've beaten the game and didn't need to resort to what you describe. But I'm good at games and find that most of the games that people claim are "difficult" really are not that bad when you compare them to most of what people had to deal with while playing quarter munchers and their home ports.
Not that you are wrong that analytics and and understanding of the core mechanics are valuable, but perhaps you're overthinking this and not seeing it from the same perspective of casual gamers. It's 2025 and game design is generally built around appealing to a larger audience. It's the same reason why fighting games have been adding "modern controls" which tend to piss off the grumpy old timers that are stuck in doing things the old ways and are unwilling to accept change.
BTW I've been gaming regularly since the NES but still appreciate modern QoL improvements and still love retro games.
And who said that the game needs to be casual? That's what you're talking about, the game needs to be good, have interesting challenges, in fact 99% of the game is already easy and even so there are people complaining, and another thing, it seems that what I said was too much, but they are all easy things and quick to analyze, but explaining it in text it became long, but everything is very simple and if people can't stop for 10 seconds to analyze some details the problem is theirs and not the game's!
Good example, you found a solution and won, no matter how, but you won!
People cry too much for nothing!
I mean, I went starter => BRZ => RX8, and the BRZ felt like the right choice.
So learning from this, what drove you to choose the S14?
The game does need a massive rebalance and is generally too easy through most of the game. This is a bigger problem than the fact that the last few bosses are "too difficult". A lot of this is a result of the fact that the game is incomplete and artificial barriers were placed in order to provide the public with at least some working game in Early Access.
This game is much easier, in my opinion, than the early Dreamcast and PS2 games.
But you're still overthinking this whole thing and most people want to buy a game to enjoy it and don't care about your spreadsheets and analyzing traffic patterns.
I personally only picked an RX8 later in the game because it was suggested by numerous people, but I don't care for its handling compared to other cars. There wasn't enough BP or endless grinding of CP to test every single car and experiment without a lot of time involved. Plus, you can't sell the customs (which I think is a poor design decision) as most are overpriced and not particularly great.
Yes, this is a normal "confusion", but it is normal in games like this and makes people talk about solutions, which is exactly what you are doing now, looking for solutions.
Yes, the S14 is the best option (with all tuning at maximum), and with the DEF and ATK perks at maximum too, but you will still need to save where to confront her, choosing where there will be curves and traffic (as for traffic, it is very random), but sometimes it is worth following her a little and waiting for a better moment to flash, and also, whether you like it or not, there is no way around it, but just like games where we "program" luck to be activated on our side, here it is the same, you need to optimize for it to happen and not simply wait for it to happen by doing anything.
About the cars, take a look at this (I also put it at the end of the post): https://docs.google.com/spreadsheets/d/1FEwxuy9AhArKuUCNod_wTANx0XNftN-JvRZBs0vj-rM/edit?gid=0#gid=0
Again, "overthinking", another GREAT EXAMPLE that people don't THINK ABOUT ANYTHING, people just want to "enjoy" the game lol.. And since when does thinking ruin any fun??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? kkkkkkkkkkkkkkkkk This is so sad!!!
Games that last are games with depth, exactly games that make people THINK and ANALYZE things, debate solutions, because if none of that happens, they play the game and leave and that's it!
After this one I'll stop here!
You seem to be quite opinionated about other peoples' gaming habits and preferences as though they somehow need to match your own.
Also, games that last (nowadays) seem to be games with lots of content and are often mindless F2P and live service games. It's not 1999 (I do love the original TXR on Dreamcast though).