Tokyo Xtreme Racer
Feedback
Some items for feedback to the devs. Great game, been a long time since I last played a TXR ..but this series has always been great so I am happy to see it still deliver.

Nitrous: If I race the same opponent 20 times, and I go 10 times without nitrous, i out accelerate them and pull either closing the distance or pulling away position depending. If i use Nitrous 10 times, the opponent stays exactly speed matched and distance matched every time, even when they do not have Nitrous. Hoping bug and not bad design. It seems the single only beneficial time to use Nitrous is at race start, and circumstantial at best.

Modifications (Early Tiers): If we call Tier 1 the section of mods up to Engine and Tire S2, the balance of unlocks could be better between Tier 1 and Tier 3. As soon as Tier 2 opened I had plenty of cash to immediately max mod, and its been too easy to beat most of the Tier 2 opponents at unlock.

Reverse: Takes WAY too long to move. No car on the planet, including the Flintstones car takes that long from a dead stop to move in reverse.

Drafting Lock: Seems like a glitch/bug, but if you engage drafting on an opponent it locks you in, makes escaping the draft very difficult and unrealistic having to drop speed significantly to disengage and ultimately take a loss.

It would be nice if you could drop into different locations from the map in the circuit rather than reloading the garage every time, but that is just me being time greedy :).
Date Posted: Jan 27 @ 4:43am
Posts: 0