Tokyo Xtreme Racer
Game is really slow but apparently this is a bug
I've struggled to appreciate this game as it's so slow, but I recently discovered the game plays at different speeds for different people.

see around 4:45 in this video

https://www.youtube.com/watch?v=giuig9gAQAQ

And then I started looking at other videos of the game, and it's like twice the ♥♥♥♥♥♥♥ speed of my game.

Everything I read about this is people talking about it being related to Frames Per Second, OR stuff about certain graphics settings.

I have 4070 ti super, 13700k, the game runs 1440p native ultra settings without dropping below 60fps, no graphics settings I change make a difference to anything. I've changed nvidia control panel options, I've turned off gsync setting in display options.

No matter what Tokyo Xtreme Racer at 150mph looks slower than 100mph in these videos.
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Showing 1-15 of 24 comments
I've read that it's related to the lighting effects in UE5. I had the issue at first, and then adjusted graphics settings until it was correct. My setup is much older than yours though.
tyke Jan 26 @ 4:16am 
Nothing makes a difference.
1080 or 1440
both with or without upscaling
any of the aa options
frame gen on or off
minimal settings
ultra settings
vsync on or off
nvidia frame cap on or off
in game frame cap on or off
gsync on or off
tried setting nvidia control panel to default options

i even tried turning off the second monitor

the game is so slow. this must be the slowest racing game i have ever played.
Originally posted by tyke:
Nothing makes a difference.
1080 or 1440
both with or without upscaling
any of the aa options
frame gen on or off
minimal settings
ultra settings
vsync on or off
nvidia frame cap on or off
in game frame cap on or off
gsync on or off
tried setting nvidia control panel to default options

i even tried turning off the second monitor

the game is so slow. this must be the slowest racing game i have ever played.
they really need to make the game framerate independent
Last edited by Johnsen290AG; Jan 26 @ 4:45am
Try lowering your graphics detail. The game tends to slow down instead of skipping the frames.

(I found this out while trying to play max detail on my RTX 2060 -- not a good idea.)
ruphus Jan 26 @ 4:59am 
(Doesn't own the game...?)

Set rendering unlimited? Lower GI to Medium or Low?
tyke Jan 26 @ 3:23pm 
Originally posted by Jack Frost:
Try lowering your graphics detail. The game tends to slow down instead of skipping the frames.

(I found this out while trying to play max detail on my RTX 2060 -- not a good idea.)
i've tried minimum settings


Originally posted by ruphus:
(Doesn't own the game...?)

Set rendering unlimited? Lower GI to Medium or Low?
this is account signed in on this browser, it's on other account. by 'rendering' you mean fps? i've tried all the fps limit settings. i've tried capping nvidia/monitor refresh rate/in-game to 100 fps, tried 60 fps.
Hmm, this is a shot in the dark but have you checked if the game's refresh rate matches that of your monitor?
Akira Jan 26 @ 3:41pm 
It's not a Unreal Engine issue, nor is it people's PC fault. Here's the thing: They tied the physics calculation rate with fps. It's a very bad habit most japanese developers still do to this day (From Software, for example, was one of the japanese companies forced to learn this is really bad, when the Souls series exploded in popularity and came to PCs).

It's a very old practice from developers who mainly made console games (which usually were locked at 30, 50, or 60 fps, and would consistently run at that rate since all hardware were always the same everywhere). On consoles, it was a good way of "pacing" physics calculations, especially on the days where APIs like Havok or PhysX didn't exist.

But nowadays, it's a very bad way of doing it, because if your hardware (be it console or PC) can't keep up a constant fps, the physics is thrown all around with it.
So low fps? The game literally slows down, not only visually, everything calculated happens slower than it should.
Too much fps (greater than 60 usually)? Everything happens way faster than it should. This is particularly bad in racing games since 120km/h above 60fps now is both visually and behaves as if it were 200+km/h.

Since it's their first full fledged big franchise name game on PCs AND modern days (been more than 15 years since last TXR game), this type of poor decisions is kinda expected. I have hopes they'll probably untie it in the final release, or people with 120+hz displays are gonna be mad, really mad...
Last edited by Akira; Jan 26 @ 3:42pm
tyke Jan 26 @ 3:49pm 
Originally posted by Akira:
It's not a Unreal Engine issue, nor is it people's PC fault. Here's the thing: They tied the physics calculation rate with fps. It's a very bad habit most japanese developers still do to this day (From Software, for example, was one of the japanese companies forced to learn this is really bad, when the Souls series exploded in popularity and came to PCs).

It's a very old practice from developers who mainly made console games (which usually were locked at 30, 50, or 60 fps, and would consistently run at that rate since all hardware were always the same everywhere). On consoles, it was a good way of "pacing" physics calculations, especially on the days where APIs like Havok or PhysX didn't exist.

But nowadays, it's a very bad way of doing it, because if your hardware (be it console or PC) can't keep up a constant fps, the physics is thrown all around with it.
So low fps? The game literally slows down, not only visually, everything calculated happens slower than it should.
Too much fps (greater than 60 usually)? Everything happens way faster than it should. This is particularly bad in racing games since 120km/h above 60fps now is both visually and behaves as if it were 200+km/h.

Since it's their first full fledged big franchise name game on PCs AND modern days (been more than 15 years since last TXR game), this type of poor decisions is kinda expected. I have hopes they'll probably untie it in the final release, or people with 120+hz displays are gonna be mad, really mad...
but this is why it's confusing for me as i don't have fps problem but i look at videos of slow vs normal and my car speed is definitely slow, if not slower. i can run this native 1440p high settings without drops below 100fps but 100mph looks like 70mph. there must be some obscure setting or something to do with my pc that can also cause this outside of fps issues.
Last edited by tyke; Jan 26 @ 3:50pm
Akira Jan 26 @ 4:06pm 
Originally posted by tyke:
Originally posted by Akira:
stuff
but this is why it's confusing for me as i don't have fps problem but i look at videos of slow vs normal and my car speed is definitely slow, if not slower. i can run this native 1440p high settings without drops below 100fps but 100mph looks like 70mph. there must be some obscure setting or something to do with my pc that can also cause this outside of fps issues.
If you're not complaining about the actual speed of physics, on how everything reacts and run, then it's a FOV case.

You must be using lower FOV than what the videos you saw are using. A low FOV of, let's say 80 or 85 degrees, feel way slower than a FOV of 95 or more. The speed is the same, but the feeling is radically different.

Raise your FOV settings and roam around. If it fixes what you're feeling is wrong, then it's not related to the physics calculation issue I described.

edit: also keep in mind the game has multiple FOV options, I think one is for outside camera and other for the hood/bumper cam. Set both higher than 90.
Last edited by Akira; Jan 26 @ 4:08pm
Global Illumination, turn it down to medium or low. Huge frame rate boosts.
tyke Jan 26 @ 4:34pm 
Originally posted by Akira:
Originally posted by tyke:
but this is why it's confusing for me as i don't have fps problem but i look at videos of slow vs normal and my car speed is definitely slow, if not slower. i can run this native 1440p high settings without drops below 100fps but 100mph looks like 70mph. there must be some obscure setting or something to do with my pc that can also cause this outside of fps issues.
If you're not complaining about the actual speed of physics, on how everything reacts and run, then it's a FOV case.

You must be using lower FOV than what the videos you saw are using. A low FOV of, let's say 80 or 85 degrees, feel way slower than a FOV of 95 or more. The speed is the same, but the feeling is radically different.

Raise your FOV settings and roam around. If it fixes what you're feeling is wrong, then it's not related to the physics calculation issue I described.

edit: also keep in mind the game has multiple FOV options, I think one is for outside camera and other for the hood/bumper cam. Set both higher than 90.
Thanks for the tip Akira. Increasing FOV definitely does increase sense of speed, but my game is definitely still slow and there's something else going on. Before my game looked even slower than 'Slow' comparisons, but high FOV it looks similar to Slow from FPS issues etc.
Also I only see one FOV setting in graphics options.
Unable framegen.

You are welcome (it worked for me).
Syphe07 Jan 26 @ 5:13pm 
idk where you found this 2nd option for FOV outside of first person, cus it does not exist.
So I just had this happen, ultra settings turn the game to slo-mo for my GPU (RTX-3060). Buttery smooth slow motion, so it can obviously handle it, but slow mo nonetheless. So Something in the graphics settings does it. Try changing overall options from Ultra to medium, etc. If it works from there, then you can adjust one setting upward at a time until it breaks again. If I find time to mess with it, I might be able to report the cause on my machine. Might end up providing some insight for people.
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Date Posted: Jan 26 @ 3:47am
Posts: 24