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1080 or 1440
both with or without upscaling
any of the aa options
frame gen on or off
minimal settings
ultra settings
vsync on or off
nvidia frame cap on or off
in game frame cap on or off
gsync on or off
tried setting nvidia control panel to default options
i even tried turning off the second monitor
the game is so slow. this must be the slowest racing game i have ever played.
(I found this out while trying to play max detail on my RTX 2060 -- not a good idea.)
Set rendering unlimited? Lower GI to Medium or Low?
this is account signed in on this browser, it's on other account. by 'rendering' you mean fps? i've tried all the fps limit settings. i've tried capping nvidia/monitor refresh rate/in-game to 100 fps, tried 60 fps.
It's a very old practice from developers who mainly made console games (which usually were locked at 30, 50, or 60 fps, and would consistently run at that rate since all hardware were always the same everywhere). On consoles, it was a good way of "pacing" physics calculations, especially on the days where APIs like Havok or PhysX didn't exist.
But nowadays, it's a very bad way of doing it, because if your hardware (be it console or PC) can't keep up a constant fps, the physics is thrown all around with it.
So low fps? The game literally slows down, not only visually, everything calculated happens slower than it should.
Too much fps (greater than 60 usually)? Everything happens way faster than it should. This is particularly bad in racing games since 120km/h above 60fps now is both visually and behaves as if it were 200+km/h.
Since it's their first full fledged big franchise name game on PCs AND modern days (been more than 15 years since last TXR game), this type of poor decisions is kinda expected. I have hopes they'll probably untie it in the final release, or people with 120+hz displays are gonna be mad, really mad...
You must be using lower FOV than what the videos you saw are using. A low FOV of, let's say 80 or 85 degrees, feel way slower than a FOV of 95 or more. The speed is the same, but the feeling is radically different.
Raise your FOV settings and roam around. If it fixes what you're feeling is wrong, then it's not related to the physics calculation issue I described.
edit: also keep in mind the game has multiple FOV options, I think one is for outside camera and other for the hood/bumper cam. Set both higher than 90.
Also I only see one FOV setting in graphics options.
You are welcome (it worked for me).