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Lacking character i exactly what ive felt.
It feels more like temo Gran Turismo
Doesnt feel like a TXR game at all.
I have a whole host of visual issues with the game, mostly due to UE5 being a blurry mess.
These are good points, it looks odd that the 90s cars look like they have some oem+ LEDs.
I've been ten toes down since the old PSN era lol
The AI's worst offense in my hands-on experience is guardrail grinding. If you're between traffic and an opponent, no problem. If you're between a guardrail and an opponent, you don't exist to them and they will put you in the wall hard (thankfully there is a failsafe instilled where the opponent will bleed SP fast when this happens). They straight up don't understand what yielding is, nor how to follow you if you choose to/not to take an exit ramp that leads away from their home turf unless you're 30-50+ meters away (varying reports) and they don't get pinched by a traffic car.
I 100% agree on handling being subjective. My best friend assured me it's the same handling model from when they did Import Tuner Challenge, as he got used to it instantly. I was expecting a Zero/Zero One slide-style system, but got used to the all-grip feel this game has after the first couple hours. I haven't tinkered too much with the suspension settings aside from doing my "firm up everything, and allow a tiny bit of forward divebomb" setup I do in all my racing games.
+1 for Replay Mode
+1 for more cars. I'm genuinely surprised Honda wasn't signed on this early, but I know they've been touchy recently on their representation in street racing games, like Toyota used to be.
For maps, I would love to see Nagoya and Osaka make a return. I have fond memories cruising Nagoya while that Silent Hill-esque ambiance dropped partway through its theme. Tokyo is always a safe bet, but Nagoya is where my love lies.
The game has a solid base where it stands, which is unheard of for Early Access. Tweak and build up. That's all they gotta do now is tweak and build up.
+1 for Nagoya and Osaka, I've already made a camo lancer for the no loser hype, the bosses were more memorable for me there too personally. (No Loser, Darts, Rook, Bishop, Flame Dragon ect.)
If this handling model is from ITC then it makes sense, that's one of the few that i didn't play. I've gotten use to it by now and im enjoying it. It's just limiting if you're wanting a drift style, but that was never a main focus for the highway series.
I PIT'd out Crimson Boy in the C1 chicanes because of this. The nitwit caught right back up because I did too good a job and 360'd him, and he kept his forward momentum on the recovery.
also we need a setting to adjust the cameras genki pls
I also remember jackknife having ridiculous acceleration but low top speed where bloodhound was the opposite. I'm hoping Thier decisions were more due to the cars not being in the game proper (like bloodhounds gs)
+1 to the camera, too much camera shake and the close cam is too close and the far cam is too far 😭
Heck, Cinderella Past Midnight literally has a blue fog/glow around her car and the challenge music is church choirs and organs.
More anime than that only if her car started making mecha sounds while zooming around, left light trails, the camera had white "speed lines", and on every corner a cutout of her eyes making a angry expression appeared across the screen...
I think it's a japanese base concept that for something to be difficult it needs to be unfairly way more overpowered than the player. Every single japanese dev with big name franchises, like Ace Combat, or Armored Core and the Souls series, do exactly this, on purpose. It's just how they do games or something.
But the camera... yeah... it needs to be worked on HARD. It's awful, even taking past TXR titles as comparison. They need to either let players adjust distance/height/looseness of the cameras, or make it behave more close to how it is done on other racing games (the good ones please...).
I see your point, but i would more-so like an option in the pause menu or something. I can see people being super inconvenienced about the replay system and I bet this was their reasoning other than technical issues with UE5. I blame tik tok LOL