Tokyo Xtreme Racer
I sorta got FFB to work on my G923. I think?
Mid-game, in the garage, I decided to unplug my USB steering wheel (Logitech G923) and plug it back in to resolve the memory leak many of us have reported. Then, once I went back to driving, force feedback appeared to work—there was appropriate build-up of resistance at turn-in, a bit of FFB slip when the front end gets loose, and I'm pretty sure I even felt a highway expansion joint at one point.

If I start TXR with the wheel plugged in, there's no FFB at all—zero change to resistance in turns, etc., like you're at a Cruisin USA arcade cabinet. Plugging it in after the game boots seems to add *some* FFB functionality. But I haven't tested it thoroughly enough yet to be fully confident of that.
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Arcarsenal Jan 24 @ 10:23am 
Oops, forgot to mention some settings:

In Logitech G Hub:

- Sensitivity 35
- Operating Range 360 (this seems to mirror IRL steering best, at least in the ND Miata)
- TrueForce box checked

In Game:

- FFB 50
360 does not mirror RL rotation, however it seems to be an issue if you use 900 degrees, the sensitivity is borked.

FFB works fine on a G29 although it's way too strong, 25% seems to be ok but anything over 30 and there's tons of clipping.
Originally posted by MysticalPotato:
360 does not mirror RL rotation, however it seems to be an issue if you use 900 degrees, the sensitivity is borked.

FFB works fine on a G29 although it's way too strong, 25% seems to be ok but anything over 30 and there's tons of clipping.
there is NO ffb on a g29 outside of centering spring. thats all youre feeling. maybe the bumps where the road segments meet but thats it. the whole center is a deadzone with nothing.
you only feel anything with the centering spring turned on and thats not real ffb.
Last edited by Legendary Squash; Feb 10 @ 11:14pm
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Date Posted: Jan 24 @ 10:19am
Posts: 3