Tokyo Xtreme Racer
TXR 25 vs TXRZ ps2 emulator
which one you guys feel is the best experience?
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Showing 1-15 of 27 comments
Valka Jan 24 @ 7:40am 
Both, existence of one doesnt make others irrelevant.
JB94 Jan 24 @ 7:57am 
Honestly, there's not much between them; both fun.
Thanathos Jan 24 @ 9:12am 
TXR 25 needs to bring back the original OST from Zero,3 2 and 1
I've been playing several of the older games of late. I've been a fan since the Dreamcast original in 1999 (I missed the PS1 release of Tokyo Highway Battle but will be playing it soon).

I was playing TXR Zero on real Playstation 2 hardware last night and it looks horrible even for its time. Even the older Dreamcast games were better looking. It doesn't help that the PS2 largely only produced interlaced graphics for the majority of games.

Controls on Zero are also pretty wacky but a product of the times. No analog accel / brake (even though the Dreamcast had it) because the PS2 controller had those goofy pressure sensitive face buttons. Zero's control scheme is more like Gran Turismo 1 on PS1.

It's certainly still a fun game, and emulation would certainly help it, but TXR 2025 is just a much more refined game even if it's still lacking in the content department for early access.

https://www.youtube.com/watch?v=wGoZD1DFzy0
I still like TXR 3 over TXR '25. For now.

Why?:
- Engine Swaps
- More cars
- Widebody fenders
- More visual options like head and signal light colors, and body materials.
- More maps to race on
- Test track
- The Viper

What I like about TXR '25 though is:
- Parking lots, like from TXRD and TXRD2
- More tire upgrades
- Slightly better handling model
- Ability to challenge all vehicles
- Better traffic spawn distances, imo

TXR Zero is more or less similar enough to TXR '25 that I couldn't choose between the two. Other than TXR Zero having way more cars than even TXR 3.


I'm sure that with updates TXR '25 will be able to match up to TXR 3 some day, but today is not that day.
Last edited by Zero McDol; Feb 2 @ 10:14am
JonBBYG Feb 2 @ 8:50am 
Originally posted by Zero McDol:
TXR Zero is more or less similar enough to TXR '25 that I couldn't choose between the two. Other than TXR Zero having way more cars than even TXR 3.


I'm sure that with updates TXR '25 will be able to match up to TXR 3 some day, but today is not that day.

That is the encouraging factor, that an early access, half complete game almost matches TXR0, which is not a small game. It can only go up from here...
Originally posted by JonBBYG:
Originally posted by Zero McDol:
TXR Zero is more or less similar enough to TXR '25 that I couldn't choose between the two. Other than TXR Zero having way more cars than even TXR 3.


I'm sure that with updates TXR '25 will be able to match up to TXR 3 some day, but today is not that day.

That is the encouraging factor, that an early access, half complete game almost matches TXR0, which is not a small game. It can only go up from here...
Indeed :steamthumbsup:.
Both has there strengths, on one hand Zero has much, much more cars foreign and domestic, granted unlicensed with just the chassis codes. Zero has from my perspective, more challenging AI and more Rivals and bosses. Graphics wise clearly TXR 2025 is far superior which makes sense since there is a 24 year difference. Not to mention Genki had the backing of Crave Entertainment for funding and publishing. I love playing TXR Zero pc emulation cause you can upscale and loading times are much faster vs. PS2 console DVD speed loading. TXR 2025 in my opinion is literally a remake of TXR Zero cause TXR 3 had 2 more highway locations with more rivals, wanderers and bosses, also the implementation of weather changes. Rain and clear nights. Of course I have to also put into consideration. This is the sequel to
the unfinished release of ITC from 2006 which was now published by UBISOFT, which can lend credence to ITC being so limited in comparison to it’s predecessors. So I can happily look forward to Genki’s next release or even possible expansion of this title. They could have called this game TXR 2025 which would lend thought that they can release newer titles with the moniker of 2026* 2027 respectively. With it just called TXR only can give the consideration that Genki may just build on this game for years to come. Unless they intend to revive the TXR Drift series.
Last edited by ReIntegration; Feb 2 @ 9:25am
Soul Feb 2 @ 9:32am 
Originally posted by Gen. Heineken:
I've been playing several of the older games of late. I've been a fan since the Dreamcast original in 1999 (I missed the PS1 release of Tokyo Highway Battle but will be playing it soon).

I was playing TXR Zero on real Playstation 2 hardware last night and it looks horrible even for its time. Even the older Dreamcast games were better looking. It doesn't help that the PS2 largely only produced interlaced graphics for the majority of games.

Controls on Zero are also pretty wacky but a product of the times. No analog accel / brake (even though the Dreamcast had it) because the PS2 controller had those goofy pressure sensitive face buttons. Zero's control scheme is more like Gran Turismo 1 on PS1.

It's certainly still a fun game, and emulation would certainly help it, but TXR 2025 is just a much more refined game even if it's still lacking in the content department for early access.

https://www.youtube.com/watch?v=wGoZD1DFzy0

Even emulated, I've been playing TXR0 upscaled to 8K, and the game still looks jagged af.
It's one of those games that would really benefit from a texture pack.

Also, if you are playing the European (PAL) version of TXR 0, you literally get shafted in terms of performance because the game wasn't optimized for PAL timings, so it just runs slower.

For those who want to play TXR:0, either play the American (with it's goofy translation) or just play the original Japanese version (you might not be able to read any of it, but it's 100% playable as long as you don't care much about the story).
Last edited by Soul; Feb 2 @ 9:33am
Originally posted by Soul:
Even emulated, I've been playing TXR0 upscaled to 8K, and the game still looks jagged af.
It's one of those games that would really benefit from a texture pack.

Also, if you are playing the European (PAL) version of TXR 0, you literally get shafted in terms of performance because the game wasn't optimized for PAL timings, so it just runs slower.

For those who want to play TXR:0, either play the American (with it's goofy translation) or just play the original Japanese version (you might not be able to read any of it, but it's 100% playable as long as you don't care much about the story).

Yeah. PS2 wasn't known for its anti-aliasing and was limited to 4MB of VRAM. And you can't fix the fact that internally it was designed to run with half of the effective internal resolution of its Dreamcast prequels, since it is a 480i game. Some people try to force it in 16:9 and that just exacerbates the issues.
I wouldn’t compare them right now. This is "early" access, and we haven't been given the full game yet :) Meanwhile, PS2 games were completed a long time ago and still play great to this day)) So, it’s better to wait for the full release and then compare it fully with the previous games in the series. I’d like to believe it won’t be worse, but the changes with the "revolution" are a bit concerning.
if you are enjoying this game and you finished the EA I would highly recommend getting the older games and trying them out on older hardware or through emulation. they offer countless hours of more fun in the same style.
Honestly, TXR '25 is... but only because it has a lot of QoL features over Zero. I love TXRZ still, and will play it to pass the wait for the second half of TXR '25.
TXRZ has the better roster. But unless you're running something from the A or B class, most cars in the C class are pretty much useless once you reach Yokohane and Wangan.

Drive wise? Zero's physics were kinda wonky, TXR25's is a slight improvement in my eyes, but the different drive-trains are hardly noticeable.

Difficulty wise? Zero's got you covered. All the boss cars can, and will kick you to the curb, and thats where the charm is.

I can understand why Gloomy Angel was nerfed, but if you've played all the previous games, the bosses are not to be slept on. If they upped the difficulty for the Phantom Nine members, and the rest of the former thirteen devils, you'd nearly have a beat for beat copy of TXRZ
Chilly Feb 2 @ 3:20pm 
TXRZ still has by far the best OST imo, possibly the best car customization too since every single Aero part would effect the car's weight which effects performance in a very minor way as well. But TXR3 had the most content and number of rivals at 600 i believe, the one thing i didn't like about 3 was that you could use 1 car for 90% of the game while Zero gave you more of a reason to switch cars and actually use things like the Viper for straightaways.
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Date Posted: Jan 24 @ 7:34am
Posts: 27