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I was playing TXR Zero on real Playstation 2 hardware last night and it looks horrible even for its time. Even the older Dreamcast games were better looking. It doesn't help that the PS2 largely only produced interlaced graphics for the majority of games.
Controls on Zero are also pretty wacky but a product of the times. No analog accel / brake (even though the Dreamcast had it) because the PS2 controller had those goofy pressure sensitive face buttons. Zero's control scheme is more like Gran Turismo 1 on PS1.
It's certainly still a fun game, and emulation would certainly help it, but TXR 2025 is just a much more refined game even if it's still lacking in the content department for early access.
https://www.youtube.com/watch?v=wGoZD1DFzy0
Why?:
- Engine Swaps
- More cars
- Widebody fenders
- More visual options like head and signal light colors, and body materials.
- More maps to race on
- Test track
- The Viper
What I like about TXR '25 though is:
- Parking lots, like from TXRD and TXRD2
- More tire upgrades
- Slightly better handling model
- Ability to challenge all vehicles
- Better traffic spawn distances, imo
TXR Zero is more or less similar enough to TXR '25 that I couldn't choose between the two. Other than TXR Zero having way more cars than even TXR 3.
I'm sure that with updates TXR '25 will be able to match up to TXR 3 some day, but today is not that day.
That is the encouraging factor, that an early access, half complete game almost matches TXR0, which is not a small game. It can only go up from here...
the unfinished release of ITC from 2006 which was now published by UBISOFT, which can lend credence to ITC being so limited in comparison to it’s predecessors. So I can happily look forward to Genki’s next release or even possible expansion of this title. They could have called this game TXR 2025 which would lend thought that they can release newer titles with the moniker of 2026* 2027 respectively. With it just called TXR only can give the consideration that Genki may just build on this game for years to come. Unless they intend to revive the TXR Drift series.
Even emulated, I've been playing TXR0 upscaled to 8K, and the game still looks jagged af.
It's one of those games that would really benefit from a texture pack.
Also, if you are playing the European (PAL) version of TXR 0, you literally get shafted in terms of performance because the game wasn't optimized for PAL timings, so it just runs slower.
For those who want to play TXR:0, either play the American (with it's goofy translation) or just play the original Japanese version (you might not be able to read any of it, but it's 100% playable as long as you don't care much about the story).
Yeah. PS2 wasn't known for its anti-aliasing and was limited to 4MB of VRAM. And you can't fix the fact that internally it was designed to run with half of the effective internal resolution of its Dreamcast prequels, since it is a 480i game. Some people try to force it in 16:9 and that just exacerbates the issues.
Drive wise? Zero's physics were kinda wonky, TXR25's is a slight improvement in my eyes, but the different drive-trains are hardly noticeable.
Difficulty wise? Zero's got you covered. All the boss cars can, and will kick you to the curb, and thats where the charm is.
I can understand why Gloomy Angel was nerfed, but if you've played all the previous games, the bosses are not to be slept on. If they upped the difficulty for the Phantom Nine members, and the rest of the former thirteen devils, you'd nearly have a beat for beat copy of TXRZ