Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://stealthoptional.com/article/how-to-change-steam-deck-controller-order
It could be that the Steam Deck Controller is detected as Player 1.
Do you know how to access the Quick Settings menu from a wireless controller? Obviously on the Deck itself it's a specific button.
On Steam Controller it's Steam+A, on Xbox controller it's probably Guide+A.
Hold the Xbox logo button and press A. (Or PS + X on DualSense)
I am using my SteamDeck docked to my TV and streaming from my PC in the next room, the game lets me pass through all the intro credits with the controller but then quits at the main menu. In the options there are two listings for "Xbox Controller" - one being the deck and the other my wireless controller. They both respond in the controller options but the game doesn't remember that I changed the selection to the game pad and keeps it on the one the deck is responding on.
No amount of changing order, turning on or off SteamInput or relaunching the game does any good. It's obvious the game recognizes the controller since I am able to get past the into scenes and with the controllers both showing up in options and showing activity on the sticks.
For extra testing, I installed the game locally to the SteamDeck and it works fine with the wireless controller without any fuss at all, even after re-launching the game.
I also set my controller into Bluetooth rather than using the USB Adapter and it had the exact same behavior.
Hopefully the devs will see this and can investigate.