Tokyo Xtreme Racer
Handling
Imo, the handling's way too grippy. Would be better if it was more like ITC or Racing Battle C1gp.


best handling still kaido battle 2.

Maybe genki could adjust it to be somewhere in between itc and kd2?

What do you lads think?
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Showing 1-11 of 11 comments
Fine as is, imo.

If you want realism, then there's plenty of sims on the market. If you want sim-cade, then there's Forza Horizon games.
Originally posted by Zero McDol:
Fine as is, imo.

If you want realism, then there's plenty of sims on the market. If you want sim-cade, then there's Forza Horizon games.

I never mentioned anything about realism. lol

Read the op again.
nah im with you. A 350hp Silvia should spin 1st and be able to go sideways under power in slower corners, even if in an arcadey way
Handling is fine
Robzilla Jan 25 @ 8:46am 
I'd like something more akin to extreme racer three. I don't find arcade style racing fun or engaging. I'll pick it up if they ever add another handling option.
Switch to harder tires and increase your limited slip differential values or change the rear brakes. You'll be drifting into corners. Tighten up the suspension. Also practice using the e-brake instead of the standard braking or just rapidly tap the brakes in corners.
Last edited by Gen. Heineken; Jan 25 @ 9:15am
I was thinking the same thing during my first hour with the game or so. But by now I really like the handling of this one.
Drews Jan 25 @ 10:25am 
It definitely feels like every car has traction and stability control set to max, wish there was a way to adjust them.
Circuit Jan 25 @ 10:33am 
Not sure what type of control you're using, but for me it was mostly getting the analog stick on the Xbox controller sensitivity set correctly. Default felt way too touchy.
s:i:d Jan 26 @ 1:56am 
It is very grippy for my taste too. Handling does not have an edge when you lose control over the car.
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Showing 1-11 of 11 comments
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Date Posted: Jan 23 @ 8:19pm
Posts: 11