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It's manhours and resources diverted into something incredibly niche, especially in a studio with 0 experience in vr
If you want VR so badly go use UEVR since TXR's a UE5 game
The people who talk crap about vr really just don't know what they are talking about and always try to gatekeep on these steam forums. It's really disheartening.
It also shows how little they know about gamedev when they talk about "resources or dev man hours" being used on something niche like vr when these big engines like UEl/Unity/Godot make it so easy to add vr support. Even without coding knowledge, it takes like 2 seconds to add a vr camera to your game in the unreal engine. I know because I've done it before.
Yeah, mostly the same people who talk down about VR don't own one to begin with. Imagining gatekeeping yourself as tech evolves. Quite a good way to miss out or bother trying something new.
Sucks to be them I guess, lol.
https://www.reddit.com/r/tokyoxtremeracer/comments/1i9caxa/after_datamining_i_found_some_pretty_interesting/
https://www.reddit.com/r/tokyoxtremeracer/comments/1i9caxa/comment/m92hvjt/
Woah! That's cool as f. I didn't know the game actually had tachometer on it.
Now I see why are you asking for a VR mode for the game. Makes sense now.
Edit: you could make a mod for it.
Seriously guys, interior does not need to be fully implemented. Please devs if you see this. Please make it playable in VR (use the beta version in steam if needed?) so we can have a serious setup. It only needs somes 'if in vr':
- Top to me would be the view changes (do not change view on race start/end for comfort)
- Controller support (does not need hand gesture, etc, just pointer/cursor and native controller button support)
Everyhting else (interior design, and "eye candy") are not needed
All driving games should have VR. It's next level amazing.