Tokyo Xtreme Racer
How's the performance for everyone?
i5 11600K
16GB DDR4
RTX 3080 10GB

Settings: ULTRA
2560x1440
DLSS ON

Getting around 80 - 51 FPS sometimes.
Menus are 30-55 FPS
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Showing 46-60 of 76 comments
Originally posted by Hand Banana:
Ryzen 5800x3d
RTX 3080
32GB DDR4 3600 CL15
2560x1440 180hz Monitor

Ultra settings except Global Illumination is on Medium (Above that turns on Ray Tracing) I get 100fps average with some dips to 90fps

Edit: DLSS is on Quality (mainly for more efficient form of AA)

Yep, as soon as you turn Global Illumination on High-Ultra, it will turn on Ray Tracing/Lumen. This is the optiom that's taking a massive fps hit right now.
Ryzen 7 5700x3D
4070 Ti Super
32GB DDR4 3200

I was kinda shocked just how heavy an impact the ultra preset had on my GPU, specifically one or two setting like global illumination and reflections - I had many dips below 60fps at 1440p

However switching these to high has given me a solid 75fps at all times. This is without frame gen (I cannot stand the text artefacts in menus with frame gen on).
i5-13600k
3060ti
32GB

3440x1440 ultrawide
High settings, resolution scaling set to moderate, AA DLSS.
Locked to 60fps and doesn't ever drop below that.

The DLSS setting in AA isn't actually DLSS it's DLAA! Use the "upscaling quality" for DLSS although I'm not sure if it's really DLSS or FSR being used here. Either way it works well.
Last edited by lee.brierley; Jan 24 @ 5:54am
Ryzen 7 5800X (OC)
10GB RTX 3080
32GB RAM.

Ultra with native upscaling and TSR at 1440P is a stable 40-50 fps in game but it's a little noticable. Lowering the settings to high brings it closer to a 60 fps experience.
Ryzen 9 5900x
RX 6750 XT
32gb DDR4 @3200MHz
NVME

1920x1080

Running no upscaling and all settings on high + ultra for textures I'm sitting between 110 and 120 fps.
Last edited by GrizzlyWorksGaming; Jan 24 @ 10:10am
faqmoroz Jan 24 @ 6:11am 
I5 9600k overclocked to 4.8ghz + rtx3060 lhr. All settings to high + dlss on (balanced i think) 1080p gives 50-70 fps, anyway result is better than most modern unreal engine games
JUH4Z Jan 24 @ 6:19am 
Either everyone here is lying or there is something seriously wrong on my end, cause I have a R7 5800X3D + RTX 3070 and playing at 2560x1080 I can barely maintain 60fps with high settings, and there is alot of aliasing even at native, even dlss quality looks pretty bad aliasing-wise
Originally posted by JUH4Z:
Either everyone here is lying or there is something seriously wrong on my end, cause I have a R7 5800X3D + RTX 3070 and playing at 2560x1080 I can barely maintain 60fps with high settings, and there is alot of aliasing even at native, even dlss quality looks pretty bad aliasing-wise
Not sure, I also just noticed I had the game capped to 60fps and was getting 120. When I bump it to 100fps cap I run at 200fps and about 80% GPU utilization with just about 15% CPU utilization. I'm running dual monitors with the game on just 1 of them and I'm thinking AMD's software may be doubling the actual FPS.
Global Illumination has a MASSIVE hit on performance, so does their implementation of "TSR" Anti-Aliasing. Choosing another method of Anti-Aliasing and changing Global Illumination to High instead of Ultra should literally quadruple the framerate, if not more. Everything else can be left at Ultra, as the other settings have a negligible performance impact. Adjusting resolution scale also will obviously yield large performance gains, especially when used in conjunction with DLSS as the the Anti-Aliasing option.

I highly recommend a sharpening setting of at least 0.4 for the DLSS implementation. In most games I use a low sharpening such as 10% or 20%, but for this game, it really needs at least 0.4 to remove blur with DLSS, even at native 100% scaling.

Hope this helps!
Last edited by TotesAdorbs; Jan 24 @ 6:53am
https://steamcommunity.com/sharedfiles/filedetails/?id=3413582992
No frame generation, just everything on High except Ultra on Textures, Medium on Global Illumination and Reflections, and Quality DLSS
Ryzen 7 3700X
RX 6700 XT
16Gb ram

Mixed settings, 1440p, 72fps locked
Pretty much solid smooth experience.
The game looks like s*** tho. So many artifacts and blur it looks like a mess.
Man, UE5 is a curse
Ryzen 7 7700X
RTX 2070 Super
Logitech G923

Running a mixture of high/ultra settings, except Global Illumination is set to Medium so I don't get hit by the awful raytracing penalty. DLSS on, no frame gen because my 2070 is old enough to attend grade school.

Seeing zero framerate issues, until the memleak kicks in. Then it goes to hell. Unplugging the G923's USB cable and plugging it back in appears to restart the memleak, bringing framerates back up to the expected level. I use it as an excuse to take a small break.

I should probably slap another fan or two in my case because my current settings are redlining the hell out of my setup. Peaking at 100% utilization of both CPU and GPU cores, with GPU temps pushing into the low 80s degC and the CPU sitting in its oddly horrifying sweet spot of 94.5 degC.

My resolution was locked to 1080p, so I didn't know it could run at 1440p. I guess I have some settings to fiddle with to figure out how to unlock the resolution.
I'm running on Linux w/ Proton.

Ryzen 5 5600G
Radeon RX 7600
16 GB RAM
1920x1080p Displays.

I run all settings on Ultra and native 1080p except I've turned the Lumen to medium since it's a hog. I generally get 60-80 FPS with occasional frame drops to 58-59.

Alternative to turning down Lumen is to reduce the native resolution and set scaling to High rather than Native for similar performance.
Originally posted by Derek Moore:
https://steamcommunity.com/sharedfiles/filedetails/?id=3413582992
No frame generation, just everything on High except Ultra on Textures, Medium on Global Illumination and Reflections, and Quality DLSS
Can you post your specs?
Fihrst Jan 24 @ 8:43am 
ultra 4070ti super, linux.
Runs flawless.
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Date Posted: Jan 23 @ 9:13am
Posts: 76