Tokyo Xtreme Racer
How's the performance for everyone?
i5 11600K
16GB DDR4
RTX 3080 10GB

Settings: ULTRA
2560x1440
DLSS ON

Getting around 80 - 51 FPS sometimes.
Menus are 30-55 FPS
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Showing 16-30 of 76 comments
CPU: 5700X3D
GPU: 4070 Super (12GB)
RAM: 32GB
SSD: Windows 11
- - - -
Display Mode: Full Screen
Resolution: 3440x1440
FOV: 75
FPS: Unlimited
V-Sync: OFF
Draw Distance: Ultra
Post Processing: High
Shadows: High
Global Illumination: Medium
Reflections: Medium
Effects: High
Shading: High
Texture: Ultra
Upscaling: Quality
Anti-Aliasing Mode: Nvidia DLSS
Sharpness: 0
Frame Generation: OFF

157 fps (locked a little below my monitor's 165Hz refresh rate in Nvidia Control Panel for G-Sync stability) 127fps in front bumper view, 157 in all other views. (Virtual Rear View Mirror poor Optimization)?
GPU: 93%, VRAM: 3854 MB, CPU: 42%, RAM: 10009 MB, Frametime: 5.0ms - 8.9ms
Last edited by Derek Moore; Jan 23 @ 3:41pm
Ryzen 9 5950x & RTX 3060ti. 32GB DDR4.

Ultra not so good. High with Ultra textures is fine though.
High and Ultra don't seem to differ that much, and High gives me solid 60FPS at native scaling.
Setting Global Illumination anything over Medium turns on Ray Tracing and tanks performance. Keep that one setting on Medium, not High, and enjoy the spare frames for other settings or just for reduced latency. Also Reflections and Shadows on Ultra steal a lot of performance, and DLSS on native hurts performance a lot because of its not downsampling then it's effectively DLAA. DLSS Quality is pretty but gives performance instead of taking it away. Also, the bumper cam costs me 30fps, just from the virtual mirror I guess.

TLDR: Global Illumination on Medium or lower. Shadows and Reflections on High or lower. DLSS in Quality (not native) gets rid of aliasing and boosts fps. Avoid the front bumper cam (the one with the Virtual rear view mirror).
Last edited by Derek Moore; Jan 23 @ 3:36pm
C-MENT Jan 23 @ 4:05pm 
Ryzen 5600G+Radeon RX6600XT. Stable 60 FPS with the high graphics preset and TSR disabled.
I see it is a pretty demanding game. I was sure that it as about to run over 100fps on my system but it seems Global ilumination is taking the performance hit in the game.
Anyone knows if it's Lumen or else?
Blind Jan 23 @ 4:14pm 
It runs smooth as butter after updating my graphics driver.
Originally posted by Blind:
It runs smooth as butter after updating my graphics driver.

Can you post the specs and settings of your "butter"? In that way we can trace somehow the optimization thread and hit a decent frame for everyone...thanks!
Last edited by Sir Francis; Jan 23 @ 4:22pm
i7-7700K
RX 7600 XT
32 GB DDR4
SSD

I'm getting between 63 and +75 FPS, everything on High 1080p, native. I'm very surprised on how optimized the game is even if it's still in early access and pretty much on "day one" version. Absolutely loving the experience so far.
Last edited by OblivionWolf; Jan 23 @ 4:25pm
Ryzen 7 3700x
RTX 2070 super
32gb @3600
Stable 60 at 1440p
Everything is set to ultra, except GI on medium and post processing on low (I hate motion blur) Also dlss is enabled on quality mode
Last edited by ForzaGaliza; Jan 23 @ 4:49pm
GRYMR Jan 23 @ 4:55pm 
Intel Core i9-14900HX
NVIDIA GeForce RTX "4070" Laptop GPU

2560×1600
60 FPS (no frame generation)
· DLSS Performance; everything on Ultra; image quality is not quite there, but...
· DLSS Quality; everything on High; image quality is almost perfect

The only slowdowns I ever get are a few brief stutters on the streets (like a tenth of a second), which world loading is highly suspicious of causing.
Daishuku Jan 23 @ 5:01pm 
i7-3770k 32GB with 3060Ti , High Setting, 1080p
Without Mirror 60 FPS over.

Anyway, at the moment, engine logic cycle is wait everything complete, When FPS drop under 60 will slow the car acceleration and speed pace.
Last edited by Daishuku; Jan 23 @ 5:02pm
Derek Moore Jan 23 @ 5:17pm 
So many of you guys "running everything on Ultra" are tanking your fps. Global Illumination is unoptimized software lumin Ray Tracing, keep Global Illumination at Medium. Textures is the only thing you need on Ultra, the rest look the same on High anyways except Effects (clouds) and Reflections on Ultra is *not* worth it for the cost. Shadows on High vs Ultra, try and spot the difference.
Geist Jan 23 @ 6:14pm 
Originally posted by Derek Moore:
So many of you guys "running everything on Ultra" are tanking your fps. Global Illumination is unoptimized software lumin Ray Tracing, keep Global Illumination at Medium. Textures is the only thing you need on Ultra, the rest look the same on High anyways except Effects (clouds) and Reflections on Ultra is *not* worth it for the cost. Shadows on High vs Ultra, try and spot the difference.
Tanking to 90 fps. Eh. I could turn on frame gen if it bothered me.

One reason why High and Ultra are not running great for some people is because those options on Lighting and Reflections turn on Global Illumination and Lumen Ray Tracing.
Losing 30+fps from 1 setting = tanking. I don't like to go below 120 fps, I prefer 165 by changing 1 setting that doesn't make it look that different anyways. Just passing along the info.
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Date Posted: Jan 23 @ 9:13am
Posts: 76