Tokyo Xtreme Racer
Unrealistic tuning
I know its an arcade racer but a 160bhp 4age even on stock cam ain't shifting at 7000rpm devs pls fix. Things like changing gear ratios by 0.01 at a time i mean c'mon that stuff really does not exist.

Would help a dev make a more realistic tuning system. I feel like this is what arcade NFS styles games are missing to be perfection.

edit- to many that dont understand basic physics or mechanical concepts im outa here. it would be a more fun game if it was loosely based around real numbers something NFS never achieved. NFS also had better modding on NSFU a decade ago nuff said nothing more fun then being able to do whatever the FK mods u want like back in PS2 era on midnight club.
Last edited by Kozary; Feb 18 @ 4:19pm
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Showing 1-15 of 15 comments
TXR is, and has always been, an arcade racer. You can build 400+ kph Nissans. It's not that serious. Cars are literally glowing in TXR.
Last edited by Juganator; Feb 18 @ 3:16am
the really sensitive gear tuning is not typical with their games. i think its a place holder and i agree its pretty annoying to use.
Last edited by rtrick315; Feb 18 @ 3:19am
Kozary Feb 18 @ 3:32am 
Originally posted by Juganator:
TXR is, and has always been, an arcade racer. You can build 400+ kph Nissans. It's not that serious. Cars are literally glowing in TXR.

Don't have to be serious rather just not lazy i dont care if a 4a makes 1500hp just be cool if the mods weren't so damn clueless like clutch kits adding weight. Ok maybe a cheap ass 6puck disc weighs more but a r3c weighs less then a stock setup. Soon as you go up in clutch disc weight the harder it is to shift not easier.

400+KPH nissans are not unrealistic it does have limitations IRL though like heat and aero. Don't forget 0-320+ in 7 secs is a real thing with a manual albeit in a toyota not a nissan.
Last edited by Kozary; Feb 18 @ 3:36am
Originally posted by Kozary:
Soon as you go up in clutch disc weight the harder it is to shift not easier.
Smoothbrain car knowledge right here. Bro relax, its an arcade style fantasy game, not Gran Turismo. Also, learn more about cars because read what you just posted right here- sounds low knowledge.

Clutch upgrades just lessens the time for the power to be delivered to the drivetrain and adds durability and heat capacity. Which means you would move up and down gears FASTER with a beefier clutch. Yes, the racing clutches, especially ones with multiple plates and larger pressure plate are way heavier than a stock clutch tf?
Last edited by Ishinoyonitsuyoi; Feb 18 @ 5:15am
Kozary Feb 18 @ 5:56am 
Originally posted by Ishinoyonitsuyoi:
Originally posted by Kozary:
Soon as you go up in clutch disc weight the harder it is to shift not easier.
Smoothbrain car knowledge right here. Bro relax, its an arcade style fantasy game, not Gran Turismo. Also, learn more about cars because read what you just posted right here- sounds low knowledge.

Clutch upgrades just lessens the time for the power to be delivered to the drivetrain and adds durability and heat capacity. Which means you would move up and down gears FASTER with a beefier clutch. Yes, the racing clutches, especially ones with multiple plates and larger pressure plate are way heavier than a stock clutch tf?

you are at that point where you just learned a little and think you know everything and you most likely know more then 90% of car guys. I mentioned a triple plate that is lighter then the stock setup from OS giken yes i have it on my 2jz it is a 1100ft lbs rated clutch.

If you don't understand the interaction between a synchro and the clutch disc that's cool it is minimal but it does exist and a heavy plate will lock you out at a lower RPM threshold as well as shift slower then an ultra light weight ferrous plate . You can google it for more info and maybe look at some diagrams and maybe think for two seconds about what is included in the moment of inertia the synchros have to deal with for a gear change.

edit- if you are thinking about race cars with unsynchronised transmissions a heavy plate won't effect shift times but it will hammer the dogs harder.
Last edited by Kozary; Feb 18 @ 5:59am
It's a arcade racer.

There's plenty of sims and simcades if you want realism. No need to make every game the same.
Originally posted by Kozary:
I know its an arcade racer but a 160bhp 4age even on stock cam ain't shifting at 7000rpm devs pls fix. Things like changing gear ratios by 0.01 at a time i mean c'mon that stuff really does not exist. Final ratio is super easy, My Fiesta ST has this as a pretty straight forward job.

Would help a dev make a more realistic tuning system. I feel like this is what arcade NFS styles games are missing to be perfection.

The gear ratio stuff CAN exist. It's just not something you can do easily in real life because the need to take it all apartment and get specific components machined.

Final ratio is super easy, My Fiesta ST has this as a pretty straight forward job.



Originally posted by Kozary:
Originally posted by Juganator:
TXR is, and has always been, an arcade racer. You can build 400+ kph Nissans. It's not that serious. Cars are literally glowing in TXR.

Don't have to be serious rather just not lazy i dont care if a 4a makes 1500hp just be cool if the mods weren't so damn clueless like clutch kits adding weight. Ok maybe a cheap ass 6puck disc weighs more but a r3c weighs less then a stock setup. Soon as you go up in clutch disc weight the harder it is to shift not easier.

400+KPH nissans are not unrealistic it does have limitations IRL though like heat and aero. Don't forget 0-320+ in 7 secs is a real thing with a manual albeit in a toyota not a nissan.
It's probably talking about flywheel in this situation, may also be about changing lines, custom throw out bearings and thing of that nature. Switching from a lightweight aluminum flywheel to a dualmass to allow a sprung/unsprung setup. Most of the stuff in these would be weird Japanese one-off or local tune shop setups anyways in theory.

Also you wouldn't happen to be that dork who confused BAR for PSI would you?
Last edited by Jupiter Pulse; Feb 18 @ 9:22am
Originally posted by Kozary:
you are at that point where you just learned a little and think you know everything and you most likely know more then 90% of car guys.
Actually an industry professional, but go off.

This game was never meant to be super realistic tuning and racing anyway. You can't even alter your wheel and tire numbers and your suspension "level 2" setting are changed via slider so you can race a fantasy cosplay crossdresser from a fictional Parking Area in Tokyo. I don't think its the game you are thinking bro. :MHRISE_Felyne:
Last edited by Ishinoyonitsuyoi; Feb 18 @ 1:14pm
Just wait until OP finds out that 60mph as indicated in the game aren't actually 60mph in real life.
I do agree that altering gear ratios .001 at a time is absurd.
Anybody else miss NFS Underground 2 tuning, where you actually put the car on the dyno and tweaked hp and torque curves to be what you wanted? What happened to that in, well, any game? Was it too much for players to handle?
Originally posted by Gen_Saris:
I do agree that altering gear ratios .001 at a time is absurd.
Anybody else miss NFS Underground 2 tuning, where you actually put the car on the dyno and tweaked hp and torque curves to be what you wanted? What happened to that in, well, any game? Was it too much for players to handle?
I don't miss it, I'm still playing it in 2025 :steamthumbsup:.

But yea, that was sadly a two time thing in the racing game genre. Street Racing Syndicate was the second time that there was a dyno (but the tuning was horrible). It'd be great to see that sort of content again, but I'm not going to be chasing that carrot, especially after now 23 - 24 years and not a single dyno in any racing games to date.
Originally posted by Kozary:
Originally posted by Ishinoyonitsuyoi:
Smoothbrain car knowledge right here. Bro relax, its an arcade style fantasy game, not Gran Turismo. Also, learn more about cars because read what you just posted right here- sounds low knowledge.

Clutch upgrades just lessens the time for the power to be delivered to the drivetrain and adds durability and heat capacity. Which means you would move up and down gears FASTER with a beefier clutch. Yes, the racing clutches, especially ones with multiple plates and larger pressure plate are way heavier than a stock clutch tf?

you are at that point where you just learned a little and think you know everything and you most likely know more then 90% of car guys. I mentioned a triple plate that is lighter then the stock setup from OS giken yes i have it on my 2jz it is a 1100ft lbs rated clutch.

If you don't understand the interaction between a synchro and the clutch disc that's cool it is minimal but it does exist and a heavy plate will lock you out at a lower RPM threshold as well as shift slower then an ultra light weight ferrous plate . You can google it for more info and maybe look at some diagrams and maybe think for two seconds about what is included in the moment of inertia the synchros have to deal with for a gear change.

edit- if you are thinking about race cars with unsynchronised transmissions a heavy plate won't effect shift times but it will hammer the dogs harder.

people like you ruin games like this, this is why forza and nfs has been in decline. mUh ReALiZm
Bryan Feb 18 @ 10:23pm 
i see you only have 30 hours in AC which is a pretty realistic physics for grip/drag racing and drifting. that's not enough time to understand virtual tuning let alone tells me you don't work on cars with what you said.

With that said in IRL upgraded clutch's as in the whole clutch assembly add more weight than stock.

A stock single clutch is lighter than a larger dual disc clutch, also dual mass flywheels instead of sprung hub discs add weight even the clutch weights are heavier in most upgrades. The hardware can and most of the time will be heavier too.

this game is not a sim, it a arcade game you play when you don't want to use a sim or take a break from it and enjoy a initial D anime like racing game.
Last edited by Bryan; Feb 18 @ 10:38pm
I hope that one day I can tape chicken wings to my car... I can do that in real life. WHY NOT IN THE GAME!? Also why is it when I press gas and brake my cars jerk around and don't do a burnout?! ugh, this game is trash /s
Last edited by Chili Dogs; Feb 20 @ 2:08am
Kweeb Feb 20 @ 10:31pm 
Originally posted by rtrick315:
the really sensitive gear tuning is not typical with their games. i think its a place holder and i agree its pretty annoying to use.
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Date Posted: Feb 18 @ 1:55am
Posts: 15