MARVEL vs. CAPCOM Fighting Collection: Arcade Classics

MARVEL vs. CAPCOM Fighting Collection: Arcade Classics

Fps drops/slow downs
Yeah no it was working fine yesterday and now all of a sudden the emulation significantly starts tanking. Whether its my computer doing this or not, this is annoying :/

I'm playing MSHvSF for the time being

I hope capcom patches this power usage thing soon to, that's the big issue

Update: ok wow weird ♥♥♥♥, the game is less leggy when I record it wtf?
Viimeisin muokkaaja on FV; 22.9.2024 klo 9.53
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The mini PC I use for Steam can only play this game at 60fps on 720p, Fullscreen, V-sync off.

But on a fresh start of the collection, games still play at like 45 fps. I've found I have to go to the Settings, change the resolution to something else, start a game, exit the game, then set the resolution back to 720p.

It's annoying, but that seems to clear up the problem. Then I can play at 60fps without the random lagging.
FV 23.9.2024 klo 19.42 
Mcheza lähetti viestin:
The mini PC I use for Steam can only play this game at 60fps on 720p, Fullscreen, V-sync off.

But on a fresh start of the collection, games still play at like 45 fps. I've found I have to go to the Settings, change the resolution to something else, start a game, exit the game, then set the resolution back to 720p.

It's annoying, but that seems to clear up the problem. Then I can play at 60fps without the random lagging.

Hmmmmm okay I'll try it another day, I already 100% the game already. I just happened to have that sudden problem when I was playing as all the characters game by game for the last achievement.

It's still weird it stopped lagging when i used the steam recording feature... :/ if that's a problem then. I'll reinstall and install
Viimeisin muokkaaja on FV; 23.9.2024 klo 19.43
FV 28.9.2024 klo 10.05 
Bump
same here
FV 3.10.2024 klo 16.57 
Yeah I'm still getting the issue with the cps2 games in general. All of them are just ♥♥♥♥♥♥♥♥ the bed. Only MVC2 is the one thats still functional.

I'll still test later again tonight after I finish something
Viimeisin muokkaaja on FV; 4.10.2024 klo 7.02
getting random skipping here all of a sudden. tried reinstalling and a few other things.
Lmao, it's probably the DRM lagging the game's performance
FV 4.10.2024 klo 7.16 
Hoping they patch this crap as soon as possible. Even as someone whose completed the game 100% with all the achievements unlocked, this is ridiculous
FV 8.10.2024 klo 14.33 
Yoooo I found the solution
1st method worked pretty well for me so far, it still stutters a bit but it is not as bad it was before

https://youtu.be/IV1uzXTmeNM?si=kAIFzsRO2cJniaOQ
Viimeisin muokkaaja on FV; 8.10.2024 klo 14.40
Is this lagging online and offline?
I've had lag online but that's cos the connection to the other player has been crap
FV 8.10.2024 klo 17.35 
spearian lähetti viestin:
Is this lagging online and offline?
I've had lag online but that's cos the connection to the other player has been crap

Could be either both. It might be an emulator issue like I said. Running the game as admin somehow makes the game run way better...
📌 FPS Drops Fix in Capcom Fighting Collection (Proton / SteamOS / Linux / Windows)

Hello, dear friends!

I had severe FPS drops while playing Capcom Fighting Collection.
The game, although not demanding (being a collection of old arcade titles), randomly dropped from 60 FPS to 44 FPS quite often and unpredictably.

Changing the in-game graphic settings didn’t help at all.

=======================

📌 How I Fixed It:
1️⃣ I navigated to the game’s installation folder.
👉 You can do this either:

Via Steam:
Right-click the game → Properties → Installed Files → Browse

Or manually via your file manager.

========================

2️⃣ Opened the config.ini file using any text editor.
(Located in the game’s main folder)

========================

3️⃣ Found the [CPU] block:

[CPU]
JobThread=11
RenderingThread=OFF

And changed it to:

[CPU]
JobThread=12
RenderingThread=ON

=========================

📌 Why This Helped:
JobThread=11 — by default, the game was using 11 threads out of my 12 available threads (my CPU is a Ryzen 5 5500U).
I manually set it to 12 so the game would utilize all threads — and the FPS drops were gone.

RenderingThread=OFF — by default, the game wasn’t using a separate rendering thread.
I enabled it (ON) — which noticeably stabilized the framerate.

==========================

📌 My Current Config:
Here’s my full config.ini for reference:

[GAME]
ButtonPrompt=X360
[GRAPHICS]
HDR=DEFAULT
AntiAlias=NONE
AltAntiAlias=NONE
DeferredLightingLight=APPROXIMATE_SPECULAR
DeferredLightingHDR=INTEGER_LOG
SLI=OFF
Stereo=OFF
TextureDetail=HIGHEST
TextureMipLimite=2
SMAA Quality=HIGH
[DISPLAY]
Resolution=1920x1080
Aspect=16:9
RefreshRate=60.00Hz
ScreenMode=BORDERLESS
BorderlessWindowType=KEEPEASPECT
VSYNC=ON
[CPU]
JobThread=12
RenderingThread=ON
[JOYPAD]
A=2
B=1
X=3
Y=0
LEFT=15
RIGHT=13
UP=12
DOWN=14
START=9
BACK=8
LT=4
LB=6
RT=5
RB=7
LSTICK_PUSH=10
LSTICK_VERT=Y
LSTICK_HORZ=X
RSTICK_PUSH=11
RSTICK_VERT=Z
RSTICK_HORZ=R
[Window]
MainX=-3
MainY=50

📌 Final Note:

Possibly, tweaking other parameters in this file might help in your case if my solution doesn't fully resolve your issue.

I don't own other Capcom collections like Capcom Fighting Collection 2, Marvel vs. Capcom Fighting Collection, Street Fighter 30th Anniversary Collection, etc. — but I believe they run on the same or similar engine, so this method might be applicable to those as well if you experience similar performance problems.

Hope this info helps you too — and makes your framerate rock solid again! 🎮✨

P.S.:
If your CPU has 6 threads or more — or even something like 24 threads — be sure to set the JobThread value to match the total number of available threads on your processor.

For example:
My CPU is a Ryzen 5 5500U, which has 6 physical cores and 12 threads.

(Note: On most modern CPUs with SMT (Simultaneous Multithreading) or Hyper-Threading enabled, the number of threads is typically twice the number of physical cores. This is a common rule of thumb, but be sure to check your CPU specs.)

Also keep in mind:
In some cases, reducing the number of JobThreads (for example, from 12 to 8) might actually improve performance for certain users. If the number of threads specified exceeds what the game engine or your system can efficiently handle, it may lead to unnecessary overhead and even decrease overall performance.
Feel free to experiment with different values and see what works best on your setup.
Viimeisin muokkaaja on mrsalminator; 26.4. klo 18.31
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