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Then I changed that, and it looked like the Mahvel I know and love.
You may have played on an emulator that had some kind of texture filtering or something like that. But this is just a straight arcade port and wouldn't have any post processing like that. Just the CRT filters. I think Capcom wanted to just make this an accurate arcade collection and not a remaster.
It might be possible the collection gets a fan made texture upscale mod in the future. I've already seen people trying to rip the art assets from the game. But the animations and sprites of MvC2 in particular are so complex, it sounds like a daunting task.
That in 4:3 mode with no sprite filters on is all I am asking to chieve, and I figure its also worth the devs doing especially now as the next collection is all 3D games to some extent and should have similar treatment.
Also as a previous commenter linked, I basically knew what I was talking about, even if I was completely ignorant to the thechnical details as to why:
https://steamuserimages-a.akamaihd.net/ugc/2365041614373717338/EDFB2AE5199938A5EC42C9E8C70AF3BA397ED4C6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Is this the Switch version emulated and increasing the internal res? I am sure someone will find a hack for PC to do the same. That said, I like the OG res with a good (reshade tweaked, not built in) CRT filter.
Here is how mine looks - https://imgur.com/a/OSkc4CT
View it full screen 4k to see it correctly.
Granted, i'm not on a 4k Display.
yup, 8x internal res + FXAA, you can see, sprites are unaffected and razor sharp and background is jaggy free. dgvoodoo glider doesnt work with anything beyond DX9 unfortunately
Nah, I can run MvC2 at 9x internal resolution--plus widescreen--in Flycast and have just 1 frame input delay--TOTAL. : ) (Flycast is pretty wild that way. ^ _^)
https://steamuserimages-a.akamaihd.net/ugc/2401070413657008194/654C01E0BC756C395A6031F82641D134E95C0227/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
The sprites aren't supposed to look "razor sharp". They are meant to be displayed on a CRT with dithering, for proper blending, smoothing, and depth. I can literally count the pixels in your image and it looks disgusting. So I think many of us are grateful Capcom did not try to cater to your "tastes"