MARVEL vs. CAPCOM Fighting Collection: Arcade Classics

MARVEL vs. CAPCOM Fighting Collection: Arcade Classics

Redblaze27 Sep 12, 2024 @ 10:26am
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Please add a higher resolution option to MvC2.
I'm not asking it to be 16:9 like the previous home console release, but its display resolution is doing the game a huge disservice.

Text is harder to read than it should be and even the character sprites are affected from how its rendered. I tried various filters but none of them make a major difference.
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Showing 16-30 of 33 comments
thatoneguy3000 Sep 13, 2024 @ 6:58am 
Made me think of this, but I’m assuming this is not your problem… but for me, (new to steam) I had no idea I had to change the in-game resolution (not filter) from the default 800x600. When I fired up the game at first, I thought my pc was screwed. Couldn’t read anything, game looked horrible.
Then I changed that, and it looked like the Mahvel I know and love.
Last edited by thatoneguy3000; Sep 13, 2024 @ 6:58am
solidap Sep 13, 2024 @ 11:31am 
Originally posted by Redblaze27:
Originally posted by Deca Wolf:
Yup, using ReDream emulator to do internal 4K resolution and wide screen makes it look very nice. Backgrounds look brand new and text HUD/UI look really good.
I can certainly imagine.
I am not asking them to do anything crazy (as this still needs to run on the Switch), but aiming for what the PS3/360 ports looked like in 4:3 mode with sprite filters disabled I feel is a reasonable enough request.

Originally posted by solidap:
Internal resolution would have zero effect on the sprites. The only thing that COULD affect them would be something like texture filtering
I suppose I could be mistaken on some specifics, but the sprites do look sort of weird in MvC2 when jumping between games, and I dont recall this being a thing on the PS3/360 ports.

You may have played on an emulator that had some kind of texture filtering or something like that. But this is just a straight arcade port and wouldn't have any post processing like that. Just the CRT filters. I think Capcom wanted to just make this an accurate arcade collection and not a remaster.

It might be possible the collection gets a fan made texture upscale mod in the future. I've already seen people trying to rip the art assets from the game. But the animations and sprites of MvC2 in particular are so complex, it sounds like a daunting task.
Last edited by solidap; Sep 13, 2024 @ 11:31am
Redblaze27 Sep 13, 2024 @ 12:06pm 
I have only played on offocial ports, and am only comparing it to the PS3/360 release.

That in 4:3 mode with no sprite filters on is all I am asking to chieve, and I figure its also worth the devs doing especially now as the next collection is all 3D games to some extent and should have similar treatment.

Also as a previous commenter linked, I basically knew what I was talking about, even if I was completely ignorant to the thechnical details as to why:

Originally posted by Immersion95:
Sorry but people don't know what they are talking about....

CPS2 resolution is 384×224 pixels. It's a strange resolution that is almost widescreen, it allowed Capcom to add more pixels in the width. The ratio was then corrected by the monitor or TV in 4:3 (which was the standard at that time).

The pixel ratio of the CPS2 is different from the correct aspect ratio which is 4:3.

The move from CPS2 to Naomi/DC was complicated as the resolution is 640x480 with an aspect ratio that matches the pixel ratio of 4:3.

They had to either redo all the sprites or use the older ones with non-integer scale (non pixel perfect) thus having those horrible mix of big and small rectangle pixels.

In Capcom vs. SNK, they chose to create newer sprites with correct aspect ratio. That is why SNK sprites and new Capcom sprites (Kyo, Iori, Ryu, Maki, etc..) have perfect square pixels but CPS2 sprites (Morrigan, Dhalsim, Cammy, etc..) have rectangle pixels.

What you're seeing with your screenshot is what you would see on the Naomi/Dreamcast at native resolution so it is faithful.

X360/PS3 ports and Emulation solve it by increasing the resolution, thus allowing to have smoother pixels (still rectangle pixels but with the same size for all). Hope that helped :).
solidap Sep 13, 2024 @ 12:12pm 
Then what you're asking for is NOT an accurate arcade port. Which is exactly why Capcom has decided to release strictly an arcade accurate port. Because if they made exceptions, no one will be fully satisfied.
Redblaze27 Sep 13, 2024 @ 3:16pm 
Originally posted by solidap:
Then what you're asking for is NOT an accurate arcade port. Which is exactly why Capcom has decided to release strictly an arcade accurate port. Because if they made exceptions, no one will be fully satisfied.
Didnt they make some characters acessible in games where they werent and patch out some character tech (like specific cases,not in general)?
parabolee Sep 13, 2024 @ 10:43pm 
Originally posted by Gitaroo:
What MvC2 looks like in high res

https://steamuserimages-a.akamaihd.net/ugc/2365041614373717338/EDFB2AE5199938A5EC42C9E8C70AF3BA397ED4C6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Is this the Switch version emulated and increasing the internal res? I am sure someone will find a hack for PC to do the same. That said, I like the OG res with a good (reshade tweaked, not built in) CRT filter.

Here is how mine looks - https://imgur.com/a/OSkc4CT

View it full screen 4k to see it correctly.
Redblaze27 Sep 13, 2024 @ 10:56pm 
I think if you can up-res it enough for the sprites to not be affected, then slap a CRT filter over it is my conceptual my ideal.

Granted, i'm not on a 4k Display.
Gitaroo Sep 13, 2024 @ 11:27pm 
Originally posted by parabolee:
Originally posted by Gitaroo:
What MvC2 looks like in high res

https://steamuserimages-a.akamaihd.net/ugc/2365041614373717338/EDFB2AE5199938A5EC42C9E8C70AF3BA397ED4C6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Is this the Switch version emulated and increasing the internal res? I am sure someone will find a hack for PC to do the same. That said, I like the OG res with a good (reshade tweaked, not built in) CRT filter.

Here is how mine looks - https://imgur.com/a/OSkc4CT

View it full screen 4k to see it correctly.

yup, 8x internal res + FXAA, you can see, sprites are unaffected and razor sharp and background is jaggy free. dgvoodoo glider doesnt work with anything beyond DX9 unfortunately
smbhax Sep 13, 2024 @ 11:33pm 
Originally posted by warheart777:
NO! It will just add more input lag.

Nah, I can run MvC2 at 9x internal resolution--plus widescreen--in Flycast and have just 1 frame input delay--TOTAL. : ) (Flycast is pretty wild that way. ^ _^)

https://steamuserimages-a.akamaihd.net/ugc/2401070413657008194/654C01E0BC756C395A6031F82641D134E95C0227/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Last edited by smbhax; Sep 13, 2024 @ 11:50pm
petran79 Sep 14, 2024 @ 7:58am 
you could also try lossless scaling application. Does wonders for crisp 2d sprites
solidap Sep 14, 2024 @ 11:35am 
Originally posted by Gitaroo:
Originally posted by parabolee:

Is this the Switch version emulated and increasing the internal res? I am sure someone will find a hack for PC to do the same. That said, I like the OG res with a good (reshade tweaked, not built in) CRT filter.

Here is how mine looks - https://imgur.com/a/OSkc4CT

View it full screen 4k to see it correctly.

yup, 8x internal res + FXAA, you can see, sprites are unaffected and razor sharp and background is jaggy free. dgvoodoo glider doesnt work with anything beyond DX9 unfortunately

The sprites aren't supposed to look "razor sharp". They are meant to be displayed on a CRT with dithering, for proper blending, smoothing, and depth. I can literally count the pixels in your image and it looks disgusting. So I think many of us are grateful Capcom did not try to cater to your "tastes"
smbhax Sep 14, 2024 @ 1:25pm 
They asked for it as an option only. People like different things, it's okay.
O Sep 15, 2024 @ 10:19pm 
Originally posted by smbhax:
I think the OP means they'd like to be able to raise the "internal resolution" like you can in, say, the emulator Flycast--it keeps the regular sprites nice and crisp but improves the clarity of things like smaller text, and of course makes the 3D backgrounds look a lot sharper.
exactly
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