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In my case, I'd say MvC2 is better when it comes to character roster. No contest. You can argue about specific characters, but even if you have a favorite in UMvC3, MvC2 just beats it due to quantity.
Visuals...is a bit harder to quantify. I prefer the 3D visuals of UMvC3, but I hated the art style they used (devs seem to think adding sumi-e style borders on character models make it look like a comic book, but it just makes everything look unnecessarily dark.)
Now, MvC2, with its bright colorful visuals, look more like a comic book to me. But then again, it's pixelated 2D. So unless they add a good filter (or a decent upscaling option), it might not look as sharp on HD monitors. I also wish they can make something like the MvC2 on the PS3/Xbox360 where it's possible to play on 16:9 without stretching. I dislike having borders or black bars on the side.
In terms of gameplay, I'm a filthy scrub so even if I say something about gameplay, I would have no idea what I'm talking about.
I see you're one of those who got me curious. Care to explain in details why? Could it be just the nostalgia?
For me, it was the arcade. Mvc2 was in plenty of arcades where you could go and put your quarter up. That combined with its popularity was awesome, but we all played it on Dreamcast at the time. That was the other big thing, you could play it on a home console as well as the arcade cab and the port was the same. (I still have the mvc2 disc for Dreamcast)
I’m not sure umvc3 was ever available like that in cabinet form.
So you're saying it's just the nostalgia effect, it's not technically superior or better in any way.
I mean I grew up with old fighting games and I loved them. I was there when the first street fighter 2 came out, I played it at the arcade, on home consoles and even the ♥♥♥♥♥♥ c64 version, but I'm glad games got better over the years and i wouldn't say old games were better than today's ones (maybe some of them, but those are exceptions).
With that said, I'll surely get this collection anyway as I got the other classic ones, but, "the best fighting game ever"? Lol no.
As for the best, I think these days it's generally agreed for the most part that MVC3 is the most solid game so far. It's more structured than MVC2's loose approach to character balance and system mechanics, and it attempts to fix a lot of MVC2's jank. Honestly, most of the criticisms that come up for MVC3 are due to the game's production history: smaller roster, relatively weird picks for characters, lack of specific popular characters. These are all due to the budget and Capcom's corporate policy at the time.
I personally like MVC2 more because it embraced its limitations to bring fast and wacky nonsense fun, and that sort of loose freedom is attractive to me in a fighting game. However, pound for pound I think MVC3 is the better game because it has a tighter design and a clearer vision for what it wants to be.
Correct me if I'm wrong but MvCI had one story mode and no arcade endings which is even worse.
I don't like hitstun decay and air teching; Marvel 3 has them, and Marvel 2 does not. They turn combo routes in a series of things that you memorized, or else you quickly route to a hard knockdown off of a strange hit. The person stuck in the combo does nothing except hold the button to tech out of it if their opponent happened to make a mistake.
Also, X Factor sucks. When you engineer comebacks into the game via comeback mechanics like X Factor or Street Fighter IV Ultras, comebacks are no longer impressive or exciting. Ultras and X Factor are responsible for ruining almost ten straight years of fighting games, IMO, as almost every fighting game felt like they needed comeback mechanics.