3089 -- Futuristic Action RPG

3089 -- Futuristic Action RPG

 This topic has been pinned, so it's probably important
Wheeshnaw Jan 14, 2014 @ 3:59pm
Modding 3089: Check this thread!
I've gone ahead and created a site for mods, which are surprisingly easy to make for this game. The website is 3089mods.weebly.com. I currently do not have anything uploaded, but send me your mods and I will test and upload them. I'm also working on a couple ;)

I'll also post a guide on how to create mods, and also install them.
Last edited by phr00t; Jan 16, 2014 @ 6:09am
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Delrue Jan 14, 2014 @ 4:28pm 
When replacing textures is it possible to increase the resolution?
Last edited by Delrue; Jan 14, 2014 @ 4:28pm
phr00t  [developer] Jan 14, 2014 @ 6:05pm 
Cool! Let me give you guys some tips to get started on mods.

assets.jar contains music, sound effects, textures, item graphics & models. Music & sound effects are in OGG format, textures in PNG format. Models are in something called j3o format, which is a jMonkeyEngine3 object format. To make j3o files, you may need to get the jMonkeyEngine3 SDK, which you can use to convert OBJ files to j3o files. I'm not sure I have the rights to distribute all of the original OBJ files for you guys to mod, but many I created myself so I could share those.

You can increase texture resolution by just making higher resolution textures, sure. If you make your own j3o files, you can make your own UV maps too.

I'm going to be working on the base version of the game, improving things on my end -- but I'm very interested to see what the modding community comes up with!

It may also be possible to decompile the EXE (which is really just a JAR) to do more advance modding. I personally haven't written my own mods before, but I did install some for Minecraft, which was handled by installing individual .class files (if I remember correctly) back into the JAR that were modified. Anyway, I fully support all of these modding attempts & sharing your work, just a few things:

1) Make sure whatever mods you distribute do not distribute the full version of the game. This means distributing the full EXE/JAR to distribute a mod, or enough pieces of the EXE/JAR to put together the full version of the game.

2) Keep in mind using other copyright materials in a mod, and then distributing it, may make you susceptible to copyright violations.

Anyway, I'd love to work with you guys here & even promote good work, as long as it is paying attention to the top 2 points.

Here are the object models for v1.0.13, zipped up:

{LINK REMOVED}

The ships were obtained via TurboSquid, and although they are free & have a royalty free license, I don't think I can redistribute them. Here are links to those models:

http://www.turbosquid.com/3d-models/free-max-model-space/588767
http://www.turbosquid.com/3d-models/free-3ds-model-ship/605491

Keep in mind I significantly optimized those models by reducing polygon count.

Good luck!
Last edited by phr00t; Jan 20, 2014 @ 5:19pm
llammahed Jan 14, 2014 @ 6:10pm 
Before you put this up, I created a 3089 section at Nexusmods.com
The game is in approval status right now so it's only a matter of time before the game is approved and a section is created.

New Music Score Mod:

NexusMods.com 3089 Music Mod: http://www.nexusmods.com/games/mods/1/?&selected_game=331

IndieDB.com 3089 Music Mod: http://www.indiedb.com/games/3089/forum/thread/3089-mod-new-music-score

I'll email you the mod as well and I hope you get it up before Nexus does ;)
EDIT: email sent
Last edited by llammahed; Jan 14, 2014 @ 9:08pm
Wheeshnaw Jan 14, 2014 @ 6:14pm 
Originally posted by The King of Space:
When replacing textures is it possible to increase the resolution?
Looking at them, I don't see why not. But, that kind of defeats the point to the art, doesn't it?
llammahed Jan 14, 2014 @ 6:16pm 
Originally posted by wheeshnaw:
Originally posted by The King of Space:
When replacing textures is it possible to increase the resolution?
Looking at them, I don't see why not. But, that kind of defeats the point to the art, doesn't it?
I suppose a balance will be needed. If the brick wall texture resolution is increased, it will likely clash with the solid-ish textures of the terrain and mobs.
Good luck and I can't wait to start loading up some mods!
phr00t  [developer] Jan 14, 2014 @ 6:18pm 
Originally posted by llammahed:
Originally posted by wheeshnaw:
Looking at them, I don't see why not. But, that kind of defeats the point to the art, doesn't it?
I suppose a balance will be needed. If the brick wall texture resolution is increased, it will likely clash with the solid-ish textures of the terrain and mobs.
Good luck and I can't wait to start loading up some mods!

The beauty with mods, you can have both high and low resolution textures! :)

I do plan on increasing the terrain texture resolution a tad & base floor resolution, just enough to make the player feel a little taller (and better match the resolution of building textures).
llammahed Jan 14, 2014 @ 6:20pm 
Originally posted by phr00t:

The beauty with mods, you can have both high and low resolution textures! :)

I do plan on increasing the terrain texture resolution a tad & base floor resolution, just enough to make the player feel a little taller (and better match the resolution of building textures).
So THAT'S why I sometimes feel like a miniature ant!
Wheeshnaw Jan 14, 2014 @ 6:37pm 
Well, the site is getting a lot of page views, so that's good. Although, I've been tinkering around (if you go to the site you'll notice I have a guide with pictures) and did it wrong, so now I have to reinstall lol
llammahed Jan 14, 2014 @ 6:38pm 
Originally posted by wheeshnaw:
Well, the site is getting a lot of page views, so that's good. Although, I've been tinkering around (if you go to the site you'll notice I have a guide with pictures) and did it wrong, so now I have to reinstall lol
Good thing it's only like 55MB large :rainbowfart:
Wheeshnaw Jan 14, 2014 @ 6:39pm 
Originally posted by llammahed:
Originally posted by wheeshnaw:
Well, the site is getting a lot of page views, so that's good. Although, I've been tinkering around (if you go to the site you'll notice I have a guide with pictures) and did it wrong, so now I have to reinstall lol
Good thing it's only like 55MB large :rainbowfart:
Yeah it just finished lolz
phr00t  [developer] Jan 14, 2014 @ 6:51pm 
Just tweeted about this thread -- hopefully bring in some support & interest :)

https://twitter.com/phr00t_/status/423285820405993472
phr00t  [developer] Jan 14, 2014 @ 7:30pm 
I also wanted to add -- assets.jar also includes OpenGL shaders for rendering just about everything in the game. People familiar with shaders can really modify the graphics this way!
Wheeshnaw Jan 14, 2014 @ 7:56pm 
I just uploaded the very first thing! Took my favorite song ever, made it .ogg, and upload with instructions. You can try it for yourself. I'm thinking about making it quest music lol.
Veldoril Jan 14, 2014 @ 8:03pm 
This is really awesome. Good job, guys! :D:

@phr00t: I just wanted to say that I'm enjoying the game like crazy. Thank you.
Last edited by Veldoril; Jan 14, 2014 @ 8:08pm
llammahed Jan 14, 2014 @ 9:10pm 
Originally posted by wheeshnaw:
I just uploaded the very first thing! Took my favorite song ever, made it .ogg, and upload with instructions. You can try it for yourself. I'm thinking about making it quest music lol.
If you want a whole new score, you can use my music mod, then replace any OGG with your favorite song.
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