Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
assets.jar contains music, sound effects, textures, item graphics & models. Music & sound effects are in OGG format, textures in PNG format. Models are in something called j3o format, which is a jMonkeyEngine3 object format. To make j3o files, you may need to get the jMonkeyEngine3 SDK, which you can use to convert OBJ files to j3o files. I'm not sure I have the rights to distribute all of the original OBJ files for you guys to mod, but many I created myself so I could share those.
You can increase texture resolution by just making higher resolution textures, sure. If you make your own j3o files, you can make your own UV maps too.
I'm going to be working on the base version of the game, improving things on my end -- but I'm very interested to see what the modding community comes up with!
It may also be possible to decompile the EXE (which is really just a JAR) to do more advance modding. I personally haven't written my own mods before, but I did install some for Minecraft, which was handled by installing individual .class files (if I remember correctly) back into the JAR that were modified. Anyway, I fully support all of these modding attempts & sharing your work, just a few things:
1) Make sure whatever mods you distribute do not distribute the full version of the game. This means distributing the full EXE/JAR to distribute a mod, or enough pieces of the EXE/JAR to put together the full version of the game.
2) Keep in mind using other copyright materials in a mod, and then distributing it, may make you susceptible to copyright violations.
Anyway, I'd love to work with you guys here & even promote good work, as long as it is paying attention to the top 2 points.
Here are the object models for v1.0.13, zipped up:
{LINK REMOVED}http://www.mediafire.com/download/tntplqkvdkvtyky/3089-models-1.0.13.zip
The ships were obtained via TurboSquid, and although they are free & have a royalty free license, I don't think I can redistribute them. Here are links to those models:
http://www.turbosquid.com/3d-models/free-max-model-space/588767
http://www.turbosquid.com/3d-models/free-3ds-model-ship/605491
Keep in mind I significantly optimized those models by reducing polygon count.
Good luck!
The game is in approval status right now so it's only a matter of time before the game is approved and a section is created.
New Music Score Mod:
NexusMods.com 3089 Music Mod: http://www.nexusmods.com/games/mods/1/?&selected_game=331
IndieDB.com 3089 Music Mod: http://www.indiedb.com/games/3089/forum/thread/3089-mod-new-music-score
I'll email you the mod as well and I hope you get it up before Nexus does ;)
EDIT: email sent
Good luck and I can't wait to start loading up some mods!
The beauty with mods, you can have both high and low resolution textures! :)
I do plan on increasing the terrain texture resolution a tad & base floor resolution, just enough to make the player feel a little taller (and better match the resolution of building textures).
https://twitter.com/phr00t_/status/423285820405993472
@phr00t: I just wanted to say that I'm enjoying the game like crazy. Thank you.