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The difference here is that they come from the apex of 2D graphics, the times of SNES and PlayStation. But a primitive 3D graphics comes from the ♥♥♥♥♥♥ start of 3D graphics, things like N64, where even great well funded games couldn't make anything impressive.
I am not criticizing the style per say. The point is that you tried to make something you didn't have the resources for. An open world 3D first person game is fantastically expensive and it directly compets with titles like Skyrim, which you simply have no hope comming close to.
So the smarter decision is just not to compete with them, and go for a smaller more manageable game, like a 2D one. And if you HAVE to do 3D, again find some alternatives, cube graphics for example. I know cube games are just discustingly flooding the indi market but it is still better than what you have here, which is kind of a cube but not very cube thing, something people cannot get an idea what you're going for.
As a game developer I'm sure you understand the difference between graphics technology, and visual style. I'm not complaining about your Java graphics not having Gglobal illumination. I'm complaining that your final product does not have a presentable visual style and quality to it.
And no, bad models is different from cartoon. bad visual style is different from simple. At this point, there really isn't much you can do about it, other than try to make a better decision from the start on your next game.
I didn't make 3089 to compete with Skyrim, even though they are both open-world RPGs. There is tons of room for many different variations of open-world RPGs. 3089 is procedurally generated with random items in a futuristic setting, while Skyrim is a AAA title set in medieval times. Players can play both games, either one, or neither.
You don't have the say on who to compete against, the players when they see a gun in first person, they think of games like Crysis 2, Fallout New Vegas. and then when they see that this game is $10, the same as those games, guess which will they pick? If your price it like this people will simply dismiss it as a joke like the tree cutting simulators. But if you lower it to like $5 then more people will take it more seriously and maybe get interested in the procedual world, which isn't very unique already especially in the indi market now days, every game is procedual because then you don't need to hire as many artists and level designers.
I respect you being able to develeop a game solo (I assume, from the quality of it). But honestly, this game has abysmal visual design. forget about the 3D world, just the UI is unacceptable for $10. Even the origional DOOM has better visuals, even though it doesn't even have 3D chracters.
We haven't reached the apex of 3D graphics yet. saying nice things does not help the developer, stating real facts do.
Oh, not everything is a matter of opinion, and opinions are useless unless taken in large valid surveys. That's why I don't talk about whether or not I like or do not like this game.
Obviously most people who think this game is a joke won't even be bothered to post here, so natrually the forum is very biased towards people who give a positive note for whatever reasons. If you can't see that objectively you won't be able to improve as a game developer.
If saying nice things doesn't help then what does stating this game doesn't have good graphics do? Which you have been doing for 3 posts. You also compared a Big Budget title to a very small indie team. You aren't helping also. You just trying to get something you can't. Not every game needs the apex of 3D tech to be good and if you truly care this much about something you will most likely never buy I suggest you become a doctor or a sciencist and find a cure for cancer where your time will be less wasted.
If you don't believe me, and if you have the connections. Get some reputable people in the industry and ask for an honest opinion. I'm sure they'll say the same.
And if you don't want to hear anything negative, then I'm afraid these games are as big as you can go. Because big projects cannot rest on heavily biased reviews and wishful thinking.
I just checked out that review site IndiDB, I randomly clicked on some games and almost all of them have 10/10 scores. Such a review site is plain useless.
http://www.youtube.com/watch?v=5oK8UTRgvJU&list=PLhyKYa0YJ_5BkTruCmaBBZ8z6cP9KzPiX&index=20
I never tried but you could try e-mailing them, maybe they'll respond.
Yes it does, it points out a direction which you should not go.
In case you're wondering, yes favoable reviews also help, but not from a handful of people who already bought the game for whatever reason, it's not a valid sample.
And yes not every game need to have apex 3D tech, nobody ever said that they do. What I said was that you need to have a real artist to help you with the visual style. It doesn't work when you have no artistic background what so ever. Artisits don't just suck their thumbs for years in school you know, they learn real stuff just like you did.
So you are saying:
1. Only real artist go to College.
2. Video Games aren't mostly about gameplay they are 100% about the art style.
The graphics look fine. I have no idea what people like you are on about. It's just textures in a game yet you care so much even though you most likely don't ever plan on buying it, like 3089 can only exsist they way you want it to.
Edit - I also like Picasso's work with cubism.
You are correct. Textures are stored in the lib/assets.jar file, which is like a ZIP archive. If you open that up in something like 7zip, you can pull out & replace the textures in the Textures folder as you wish!
1. hire a real artist, and don't hire the ♥♥♥♥♥♥ ones?
2. oh god, we can't talk about anything in specific or you'll say that I'm saying everything else don't matter. the fanboys arguments are really getting rediculous.
I know even the worst graphics will look fine to:
- fanboys
- people who want to justify their earlier decisions
- people who want to feel smart for valuing gameplay over graphics
- people with no taste and are terrible artists themselves