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Then you also have both XBlaze VNs also available on Steam (not dubbed in English either), that act as some sort of prequel to BlazBlue. Speaking of side materials, there's also the Phase Shift LNs and the Bloodedge Experience ones (which haven't been officially translated but were picked up by fans), plus the Remix Heart and Variable Heart manga series (same situation here).
Only later ASW games (DBFZ, GGST, GBVSR...) make you connect on startup, and even then you can play offline. BlazBlue games don't have this issue and you can perfectly play offline.
About mechanical complexity, the BlazBlue series changed over time but I'd argue it wasn't "dumbed down" and is still plenty complex even in its "simplest" entries (except BBTAG, but that's a crossover spin-off; we don't talk about BBTAG in here). The most complex game in the series is probably BBCSE, with BBCP trying to go a little less overboard in terms of mechanics after it, but they're still all traditional fighting games (no autocombos, dash macro or whatever you'd expect in newer games, and Stylish mode has its own drawbacks).
Finally: BBCPE is probably the game with the most singleplayer game modes and overall replayability, but BBCF also has a lot to offer with three arcade modes for most characters and a massive 30+ hour-long story mode, among other things.
I might give both of them a try then, it's not like I can only pick one.
Also, about side materials: apparently there is also a BlazBlue anime(?). To be frank, "fighting game anime" sounds like something I wouldn't touch with an 8 meter pole, so does it bring anything to the table the games don't? If it's the full story arc(s), I might consider it as an substitute for CF, as it's apparently dubbed in full.
About the borked music: I saw y'all in the other thread, and am I right to assume the music is only lacking during the VN segments of the story? Because I had combat music throughout my playthroughs.
BBCSE includes "Calamity Trigger Reconstruction", which is basically a two hour-ish recap of the first game's True End. It's not mandatory to play it before BBCS's story, but it's pretty neat that it's there (though being a condensed version, some things such as secondary characters are glossed over). However BBCPE only has a very quick summary of the first two games' events, so I wouldn't recommend counting on it except as a refresher.
BlazBlue has no anime. This is not a drill.
... Okay, there's an anime adaptation but it's pretty terrible. It was pretty much released as promotion for BBCP, so it covers BBCT and BBCS but poorly, in 12 episodes. The soundtrack is awesome though, I prefer many of the remixes to the Chronophantasma ones.
Also yeah, music is only broken in BBCT's Story mode where it's dead silent unless you use workarounds. And if you're in for the lore and singleplayer content, then you might be happy to know BlazBlue's story modes are quite significant in terms of playtime (however expect to read/listen a lot). Good luck with BBCT in particular though, its progression system is pretty convoluted and will have you jump between character storylines to unlock new routes. I'd recommend playing Arcade mode before Story mode in ASW in general (especially Guilty Gear Xrd, where Arcade mode is directly before the main story), but as far as I can remember no Arcade story is actually "canon" and the actual canon is the Story mode.
How reliant upon each other are the VNs? According to a Lost: Memories review, the game basically starts with the events of Code: Embryo from a different view points, and after having felt my brain physically smooth out from reading the latter's About This Game section, I'd very much like to skip it. (And yes, I fully intend to play with Voice Over off then.)
I found CT's progression not that convoluted after I realized game overs sometimes progress too - basic VN stuff, really, outside of a few characters (Ragna and Noel, iirc) which apparently need you to perform some DDs and AHs on the right characters. I would have never found these without a guide, but outside of leaving that stuff out, I don't see how you can make it more straightforward without making it linear with what little choice the genre dictates.
I found that Arcade after Story was a good choice; not just because I had time to get used to the characters both mechanically and narratively - not sure if I would have enjoyed Nu's arcade without the slightest clue of what her deal is.
Phase Shift is a prequel set during the Dark War (and it has a partial adaptation in BBCP), Bloodedge Experience introduces Naoto; Remix Heart and Variable Heart are about Mai, and XBlaze Code:Embryo tries to explain stuff that happened long before BlazBlue and introduces a certain character that becomes relevant in BBCF. From what I've seen, XBlaze Lost:Memories adds lore about Celica and Konoe Mercury, but I don't know how much.
I still think BBCT's progression system is complex since character stories aren't self-contained (which can be really confusing since the game doesn't tell you where new routes are available) and some routes are really not obvious to trigger, as you mentioned. Wins/losses opening up different routes doesn't shock me either though, if anything that's a neat touch. BBCS is a bit more tame in that regard with (mostly? can't remember exactly since it's been years since I've last played it) separate character stories, some of them unlocked as you progress through other characters' arcs. Then BBCP and BBCF have a much more streamlined approach and less jumping back and forth between stories.
As for Arcade and Story order: it ultimately doesn't matter for BlazBlue, even though the arcade version released before the retail one. Arcade modes are mostly "what if" scenarios (a recurring theme in the series), and even BBCF's three arcade "Acts" serve as a prequel-but-actually-not in that IIRC they follow some of the events from the main story but aren't actually canon.
This is a list, i made for myself, on everything i could find, in release order (for games, release on consoles = added story mode)
25.06.2009 BlazBlue: Calamity Trigger (Game)
25.06.2009 BlazBlue: Happy Trigger Fan Disc Drama CD (Drama) {Only in Japanese}
22.07.2009 BlazBlue: Drama CD BBDrama Rebel One (Drama) {Only in Japanese}
02.09.2009 BlazBlue: Material Collection (Artbook\Short Stories) {Fan Translation}
09.12.2009 BlazBlue: Drama CD BBDrama Rebel Two (Drama) {Only in Japanese}
01.07.2010 BlazBlue: Continuum Shift (Game)
01.07.2010 BlazBlue: Drama CD ~Burudora Bangai Hen~ Tsubaki no Dokomade Ikuno (Drama) {Only in Japanese}
20.08.2010 BlazBlue: Phase 0 (light novel) {Fan Translation}
08.09.2010 BlazBlue: Drama CD The Wheel of Fortune (Drama) {Only in Japanese}
14.02.2011 BlazBlue: Chimelical Complex Volume 1 (Manga) {Fan Translation}
15.12.2011 BlazBlue: Chimelical Complex Volume 2 (Manga) {Fan Translation}
07.04.2011 Blazblue: Continuum Shift Material Collection (Artbook\Short Stories) {Fan Translation}
20.04.2011 BlazBlue: Phase Shift 1 (light novel) {Fan Translation}
20.01.2012 BlazBlue: Phase Shift 2 (light novel) {Fan Translation}
19.05.2012 BlazBlue: Phase Shift 3 (light novel) {Fan Translation}
20.09.2012 BlazBlue: Phase Shift 4 (light novel) {Fan Translation}
19.01.2013 BlazBlue: Calamity Trigger - Part 1 (light novel) {Only in Japanese}
18.05.2013 BlazBlue: Calamity Trigger - Part 2 (light novel) {Only in Japanese}
09.10.2013 until 25.12.2013 BlazBlue: Alter Memory (Anime)
07.02.2013 BlazBlue: Remix Heart Volume 1 (Manga) {Fan Translation}
09.09.2013 BlazBlue: Remix Heart Volume 2 (Manga) {Fan Translation}
09.05.2014 BlazBlue: Remix Heart Volume 3 (Manga) {Fan Translation}
06.09.2014 BlazBlue: Remix Heart Volume 4 (Manga) {Fan Translation}
20.08.2013 BlazBlue: Continuum Shift - Part 1 (light novel) {Only in Japanese}
18.01.2014 BlazBlue: Continuum Shift - Part 2 (light novel) {Only in Japanese}
08.10.2013 BlazBlue (Manga)
23.07.2013 XBlaze Code: Embryo (Game)
24.10.2013 BlazBlue: Chrono Phantasma (Game)
20.06.2014 BlazBlue: Bloodedge Experience - Part 1 (light novel) {Only in Japanese}
20.11.2014 BlazBlue: Bloodedge Experience - Part 2 (light novel) {Only in Japanese}
09.04.2015 XBlaze Lost: Memories (Game)
06.10.2016 BlazBlue: Central Fiction (Game)
20.10.2016 BlazBlue: Spiral Shift – Hero of the Frozen Blade (light novel) {Fan Translation}
09.12.2016 BlazBlue: Variable Heart Volume 1 (Manga) {Fan Translation}
07.07.2017 BlazBlue: Variable Heart Volume 1 (Manga) {Fan Translation}
09.03.2018 BlazBlue: Variable Heart Volume 3 (Manga) {Fan Translation}
31.05.2018 BlazBlue: Cross Tag Battle (Game)
16.02.2021 BlazBlue Alternative: Dark War (Mobile Game) {Only in Japanese} Shutdown
And seeing that part of the media includes apparently radio shows and stage plays(?), the both of us certainly chose a particularly tricky rabbit to keep up with. ^^
Anyway, thanks for the effort. Meanwhile, I'm half-way through Continuum Shift (fairly certain there's no story in the abyss, but reaching level 999 has become a matter of pride for me) and wonder whether XBlaze Lost can be enjoyed in parallel with CPE or should be played after.
EDIT:Oh, also, and the wiki doesn't seem to be mention this, but BlazBlue (just like the other ArcSys franchises) can be played as physical card game[www.playexceed.com]. I have seen the Guilty Gear variant in person and am currently trying to get my grabby claws on the BB ones!