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Look at your media\classes\trucks folder. Therein is for example a file called "uaz.xml". That means, that this mod will replace the UAZ in game. If you rename it to "zil.xml", the ZIL would be replaced.
And you have to be shure, that the replaced vehicles are really present at the map you want to play!
For easy changing MODs its supposed to use JSGME mod enabler....
Why is that?
Thanks!
For vehicles should be like:
mods\*NameOfYourMod*\media\classes,meshes,texture.....
Therein has to be a single folder called "media"
In this media folder are the folders of your extracted mods (classes, meshes, textures, sometimes depending the mod sounds and/or strings)
Sometimes downloaded mods don't have this structure by default, so you have to put them manually in place to get the MOD working....
Is there some way in game that you have to enable mods????
Then i could hve a look into it.....
https://spintires-mods.eu/suzuki-vitara/
They are the two im trying to get working, i extract the files and then put them into the MODS folder which was created by JGSME in my SpinTires directory. i then activate the mods in JGSME and nothing happens.
And besides, just copying the extracted files to your mod folder dont work too.
First you have to create a subfolder with the name of your mod (for example "\dodge_ram_runner" and copy the files into that folder.....
And sometimes MODs dont have the "media" folder, so you have to create this too........
And well, the folder structure should work (my fault!)
But its for ST13 (Dev Demo) and not for the full game!!