Spintires®

Spintires®

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garfelo Oct 24, 2015 @ 11:14am
Change default trucks on Flood = cant complete objective.
I changed the default trucks on Flood and eventually found that I couldnt unlock the garage and none of the trucks had a log cart or carriage.
Is there a way to make sure the garage trailers dont get deleted?
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Showing 1-12 of 12 comments
Rob Oct 24, 2015 @ 12:04pm 
Dont change the default trucks.
Patriot03 Oct 24, 2015 @ 12:41pm 
Originally posted by Rob:
Dont change the default trucks.

Or change them to trucks that still have the needed trailer attachments etc (Like I did)
garfelo Oct 24, 2015 @ 2:36pm 
Originally posted by Rob:
Dont change the default trucks.

So dont use the features built into the game?
There's a way to spawn the needed attachements, right?
SeniLiX Oct 24, 2015 @ 3:47pm 
Originally posted by Stalin:
Originally posted by Rob:
Dont change the default trucks.

Or change them to trucks that still have the needed trailer attachments etc (Like I did)
+1
Sprengi Oct 31, 2015 @ 4:57am 
Oh great, i just gave this map a try and figured i'd start with the E-Type since it handles like a submarine anyway. I figured there might be a garage trailer somewhere on the map with some other truck - but after uncloaking the whole map and just finding some utility trailers i've been left baffled, eventually ending up here on the forums.
What's the point of letting me select starting trucks that will make it impossible to complete the map? Why not at least put 2 garage trailers somewhere on the map?!
The second KAMAZ (C-6522) spawns with the garage trailer by default ;)
Last edited by 习近平的天兵; Oct 31, 2015 @ 6:40am
OttosTheName Oct 31, 2015 @ 7:52am 
Would you pleeeaaassseee post this on the OOVEE forum?

I'm the only person complaining about the new physics making maps impossible. Most people there have a much easier time then me. That's because the physics aren't consistent amongst all users. For some it got just more realistic, for some it got a hundred times harder and maps are incompletable.

But since only maybe 1% of players goes to the OOVEE forum and that 1% rarely has the problems I'm having (unlike lots of players on the Steam forums) the OOVEE staff doesn't know what's wrong.

A proper developer/publisher would look in the Steam Forums, but OOVEE doesn't, so I'm affraid we have to go to them if we want a minimal chance of them fixing stuff like this.
Bomoo Oct 31, 2015 @ 8:03am 
The first truck you change will spawn with a garage attachment and garage trailer if it is able to mount those. The second truck will spawn with a tractor attachment and utility semitrailer if it is likewise able to mount those. Hope that helps. I just finished Flood on hardcore after having changed the starting trucks to a D-535 and a B-66. I suppose if you really wanted that utility semitrailer you could take a B-131.
OttosTheName Oct 31, 2015 @ 8:34am 
Oh yeah that helped, not very hard to get throughn the water with th D type imo
Bomoo Oct 31, 2015 @ 9:12am 
Originally posted by OttoNL:
Oh yeah that helped, not very hard to get throughn the water with th D type imo

D-535 and B-131 could be a good starting setup for Flood also. You'd use the B-131 to tow a cistern semitrailer along the road on the other side, and the two D-535s to deliver the logs. Either both with a medium log cart/crane or one with crane and carriage and one with a long log cart otter do it.
garfelo Oct 31, 2015 @ 9:26am 
Originally posted by OttoNL:
Would you pleeeaaassseee post this on the OOVEE forum?

I'm the only person complaining about the new physics making maps impossible.

We're not talking about the physics in this thread.
We're talking about a lack of instructions when you make changes to the default vehicles on a map.
×zigo Oct 31, 2015 @ 2:02pm 
well... spintires is an awesome game. but let's face it.. those guys work messy..
the latest update seems to me like half of the ideas they had were implemented in a split second descision.. to change starting trucks... nice feature, but useless in fact. because the trucks you can find on the map are not affected by that. so by changing them you ruin the gameplay imo because you make it easier / have trucks double in the end.
same as those new "logs kiosks".. you can see it perfectly on the coast map... the original lumber location is still named "lumber", the others "logs kiosk" and there's a mess with the arrows showing the spot. other than that they destroyed the achievement [deliver 20 log points by logs found outside lumber location] by adding those logs kiosks (at least i didn't find another hidden lumber location yet).. and that after this achievement anyway was laggy and didn't work for a lot of people. i like this game and i don't want to complain.. just saying be patient with them. maybe they're drunk most of the time lol
Last edited by ×zigo; Nov 3, 2015 @ 12:19pm
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Date Posted: Oct 24, 2015 @ 11:14am
Posts: 12