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翻訳の問題を報告
Spintires biggest problem from the beginning was releasing an expensive 'demo' (which this was for all intents and purposes) A lightbulb moment appeared from above someones head and they went; 'Let's sell this as a game! We'll add this.... we'll ad that.....we'll be millionaires! Then of course the bulb dimmed and they realised they needed colateral. How much? who knows but i think we can get this up and running with blah,blah. Then of course the cash runs out and it aint 'up and running' to the extent that was told to the investors. Then lighbulb becomes obsolete....
As is often the case with crowdfunding, kickstarters you only ever hear the success stories.
This is imo the best driving simulation i've ever played. The biggest problem for me (at the very very beginning) was it *never* sold it's self to me. I played the demo and it smacked of just that, a tech demo. It had NO purpose in the demo, no logs, not even a single mission! Then of course it was a knightmare to negotiate the tracks without hitting trees (remember this is the VERY VERY begiining of ever playing Spintires) It was frustrating and cumbersome. Yeah it looked terrific, but what else was there to do??? Then posts arrived about no in-cab cameras or a front bumber cam etc. and it went off the radar. Jump forward and it is in a Humble Bundle sale and i get it, primarily for other games in the bundle. I then play it as almost a 'freebie' and enjoy it incredibly! I then realisehow miss managed this game is and it's potential wasted beyond belief.
I still play it in 3D as it's amazing the detail that you see, but if this idea had come from someone with a business mind or had sought professional help, w would be looking at a franchise that would have expanded into every petrol heads DREAM!!
Instead we are frustrated like we had just walked past the bucket list rockstar that we had followed as kids and will never get that chance again....
Yes it's depressing.
The problem you could have is that it's bought-up and made into an arcade console mass release. It's just too niche for it's own good guys. We love it, but it hasn't got nothing 'catchy' going for it like ETS2.
I's like taking your TONKA trucks out into the garden and fuilling them with mud! It's all in our heads
https://youtu.be/XBsGe79aPsE
However, since the polishing of the game and the rollout had been financed almost entirely with Kickstarter capital (judging by the last accounts report filed with Companies House), this meant a lack of funds come June and a stop to all development work until the accounting was done and the Steam money started flowing in. In September 2014, work on the game continued in preparation for the first flash sale and, ultimately, the Christmas business.
Had Oovee been managing better, then a) development would not have ceased (they could've secured a loan anywhere based on the sales figures), b) the development team would have been enlarged (AFAIK hasn't been done yet, it's still the lone dev whose past focus was graphics), c) features would have been controlled to push most new features into a sequel or an expansion to keep the modding interface stable, d) official map tools would have been released much sooner, and e) Kickstarter commitments (DLC, T-shirts) would have been honored (it took them long enough to ship the physical copies).
As it stands, the Brits seem to have been in for a quick buck with little investment. Having your developer complain publicly about not getting paid on time (and thus delaying delivery of new versions) speaks volumes.
Relying on kickstarter cash isn't how you do it. The game sales are what makes a good company with good investors (that are games players or in tune with the industry -does help) The kitty is for bad slow days, but not to rely on. With very little engaging with his paying audience or future plans posted it just was doomed without keeping your data base up to speed. You don't just sit on your laurels if you want to succede in the games industry. Sure he probably got a new car out of it but now it's back to working for another company as an employee.
No news - in this case -is bad news
Thing is would you trust a kickstarter for Spintires 2? You would be mad too!
I think Pavel never managed to get a big company interested, I suspect mostly because he's not a game designer and there never was a viable game design for it (still isn't).
I've seen pictures of Oovee's (Zane Saxton, Reece Bolton) big cars, and I've seen a picture of Pavel's cheap flat in St. Petersburg (Russia). His idea of a birthday party is spending a day offroad in a UAZ (I've seen the pictures on vk.com). It's not the *developer* with the big new car.
The demo didn't sell it ot me though, that was one less input of cash at the beginning. I've played tons of tech demos that shipped with graphic cards etc long before kickstarters etc. It didn't help at all, unless you are happy to chuck cash at something that *might* happen -i don't. Or you, at the cheapness of the demo, are easily pleased.
It's like GeForce 4 days of watching rain hitting water in Morrowind and being amazed. Yes we were -back then- but you need a LOT more to please the majority today and where he missed the boat was the complete lack of structure in the demo. This would be unacceptable as a demo at E3 for eg. That's what you aim for.
Joking aside, I don't understand why Oovee and Pavel don't make a pure (multiplayer) crawler/trail simulator as a spin-off (pun!). The logging element is just a nuisance, the real attraction is the driving in a great physics engine. Create some nice real world terrain and some great 4x4 crawlers and you'd have a sure hit! People would love going off in small groups on trail runs.