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I don't mind if its abstract to some degree, as to have monsters randomly spawn off screen *as long as there is a spawner in that particular area responsible for it that I can go and hunt down*. As long as the player can actually effect the area in a permanent way, then such solutions are great.
The system could even be used to introduce non-native monsters to certain environments by allowing the possibility to plant a spawner as the player. Useful for breeding livestock or creating zoo environments.
Just make the spawners small and numerous, so they're like breakable pots in terraria. It will get past the limitation of needing to consider monster spawns from distant chunks and keep it more local for each sector.
Thank you for the rapid response : )
As part of the story, you could have a 'pitch black' type event. When the nests start to multiply after a certain # of day cycles. Which would flood the surface with monsters normally found at lower levels. At which point the character would either have to fort up, or go hunting for said nests.
Ofc, if that was ever done you might want to also script the nests to reduce in # after a certain period, emulating a natural boom/bust cycle, as the monsters exhaust the food supply. I still think this would be the best way to explain what happened to the people at the base.