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I wouldn't personally call either [2H] or [2X] complex. I like [2X] a lot though, as it feels quite mechanically rich for how simple the rule is (it bounces a lot between various types of logic dealing with the dark/light totals in isolation, and regular minesweeper logic using the sum of the two totals)
That was my reaction to [2P] too lol.
I didn't understand what the highlighting in that variant was doing when I first saw it either. I assume it's a design choice, but it definitely felt non-obvious to me that it would work that way (as opposed to, for example, highlighting all cells and helpfully telling you how far away they are )
[2P] confused me quite a bit, i edited my post multiple times just because of it.
Here's an example grid :
-The top mine is simple to figure out, it is 2 tiles away from the clue.
-The mine to the left, however, is a bit more complex. It is 1 tile above and 3 tiles to the left.
A² + B² = C², meaning we can add together the squares of both numbers : 1² + 3² = 1 + 9 = 10.
Now, if 10 is C², then we just need to figure out what C is to get the distance between the mine and the clue. And, well, since C is the square root of C², we want the square root of 10, which is √10.
So the distance between the mine to the left and the clue is √10.
Now we multiply the two distances : 2 * √10 = 2√10
Here's another example for some other cases : imagine that the two mines are at square root distances from the clue, √2 and √5. How do you multiply two square roots together?
You just do. √2 * √5 = √10
There were a few times where i used a calculator to verify that i was actually doing and understanding the mathematics correctly when playing. If you think it would help you as well, don't hesitate to use one.