Crimsonland
SkEyE Feb 24, 2019 @ 6:27pm
When I choose D3D11 version the app never starts
I'm running the latest beta. I'm on Windows 7x64. When I choose the DX11 version when launching the game I get the usual Steam launching window which then goes away and nothing ever happens after that. I don't see anything in Task Manager indicating it ever gets running. I wonder if it is not actually implemented yet being a beta or if something is askew with my setup.
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Showing 1-9 of 9 comments
SkEyE May 10, 2019 @ 7:23am 
Tried again today and still nothing happens when I select D3D11.
temper  [developer] Jun 3, 2019 @ 12:49am 
Do other DX11 games work on your system? Getting no notification popup (or crash dialog) is very peculiar.

BTW. there's no major advantage for D3D11 vs D3D9 for this game. D3D11 tends to be faster (even up to 40% better framerate in our tests with Undead Horde and DYSMANTLE), but Crimsonland doesn't require that much horse power to begin with.
Last edited by temper; Jun 3, 2019 @ 12:52am
SkEyE Jun 3, 2019 @ 10:55am 
Yes, I don't have any DX11 issues aside from Ark but that is allegedly an issue deep within the particular build of the Unreal engine they are using. I'm on Windows 7x64 with 16GB RAM, Intel 3570k and RTX 2060 FE.
temper  [developer] Jun 3, 2019 @ 1:20pm 
Alright. I added the Play Crimsonland (D3D11) option to launcher to get this more testing.

Meanwhile, could you download the file https://www.10tons.com/files/developer.xml and place it in the same directory where the Crimsonland*.exe is? When you now run the game, it should generate log files to game app data roaming folder such as C:\Users\<username>\AppData\Roaming\10tons\Crimsonland\logs. Please send the contents of that folder to contact (at) 10tons.com for further investigation?
SkEyE Jun 3, 2019 @ 8:52pm 
I did as you instructed but there does not appear to be a log being generated. Within the 10tons directly are two folders: cache and profiles - neither of which appear to contain a log.

I find that if I run Crimsonland-D3D11.exe by double-clicking on the exe directly from the game's install folder I get a error window that says "The program can't start because XINPUT_1_4.dll is missing from your computer. Try reinstalling the program to fix this problem." This error window doesn't appear when launching through Steam. When launching the non DX11 version from the install directly it doesn't produce that error, and of course it launches from Steam without issue as well. I tested that because I thought perhaps it simply didn't like being launched directly as opposed to Steam. So this must be the explanation as to the error though I'm not sure what I can do to resolve it.

Edit to add: I now see that launching directly from the folder caused a log to be generated so I'll send that to you.

Additional note: I suppose it's possible the log was generated by successfully launching the DX9 version but I assume you can tell what generated the log somehow.
Last edited by SkEyE; Jun 3, 2019 @ 9:42pm
SkEyE Jun 3, 2019 @ 9:46pm 
I just cleared the log and re-tried launching both through Steam and directly from the install folder and no log was generated for the DX11 version so the log I sent must have been from launching the DX9 version earlier, leaving the XINPUT error as the only clue.
temper  [developer] Jun 4, 2019 @ 6:02am 
Haa, that missing XINPUT dll would fully explain it. The only weird part is why it didn't show the popup the first time.

Anyway, we just updated a new build to update_beta branch of Crimsonland. Can you please test if it works now?
SkEyE Jun 4, 2019 @ 11:23am 
That did the trick, it finally works!

One odd thing about the DX11 version is lots of screen tearing. Is there a way to activate vsync in the game engine or should I just try to force it from the nVidia control panel?
temper  [developer] Jun 5, 2019 @ 6:56am 
Great!

VSYNC is disabled by default as it seemed to add some latency (not all noticed it though). You need to remove the text token DISABLE_VSYNC from prog.xml file to disable it. We should really put this into the graphics option screen (in our future games at least).
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