Drive Beyond Horizons

Drive Beyond Horizons

Suggestions for the Devs
Here some ideas ive got playing the demo of somethings missing or things to improve . Feel Free to add your idea down below and maybe the devs will see them and add them to the game .

- More vehicles . A minivan or SUV could be nice as they are pretty much the best cars for road trip and have the best cargo capacity . The minivan could be equipped with a 4 or V6 engines and the suv could be equipped with a v8 , just like the Mustang . Yes , they would have a better cargo capacity but a worst fuel economy ( keeping the game balanced )

- Having to build the car from scratch at the beginning of the game with the parts being scattered all around the house / garage / land . You start with a carcass then you transform it into a running a driving car .

- More mechanical failures . Lets be honest , we are driving a homemade car at 90mph in the desert heat , of course something could breaks . Random flat tire , blown radiator , dead battery ... )

- More parts such as : door panels , interior trims ( ceiling , floor carpeting , different wheels and seats options , steering wheels , modern and old gauges cluster ,

- More effective lightning found in loot ( led headlights )

- More interior features / possible interactions such as : dome light , glovebox , rolling the windows up and down , more radio stations ... )

- More POI to fill the world like different gas station models , some flea market , abandonned groceries , garages , warehouses , old barns , houses with garages )

- Having the possibility of reusing empty containers . You are done with your engine oil canister ? Being able to fill it with gas when possible for later could be nice ( dont know if this is possible right now in game , was not able to do it )

- Different weather such as rain , cloudy sky , sunny , fog )

- Time of day integrated in the HUD

- Weapons to defend ourselves ; baseball bat , crowbar ( could be used to open locked doors in future POI ? ) . golf club because why not and even a pistol maybe ?

Im pretty sure that the Devs have some nice things coming up and this is simply a brainstorm for them . Feel free to add what you would like to see :D
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Showing 1-3 of 3 comments
Nightfall [NL] Jul 15, 2024 @ 10:04am 
Thge reusing empty containers is already possible. You only need to hover the outlet of another canister directly above an open canister and open the hovering canister. It need some trail and error but its possible. (just like real life) :P
Tea Jul 15, 2024 @ 5:47pm 
I wanna add with fundamentals:
Character is way to close to steering wheel. Update animation when character sits inside head and body is further from dashboard. In Addition make FOV up to 120 as option.
Particles and Actors eat away optimization.Also for optimization Idk what is eating constantly frames, but it is persistent throughout any graphical changes. Draw Distance as a whole need to be tweeked. Procedural Generation causing drops and perhaps constant frame issues. Maybe make it less linear but more logical when it happens? Good luck with the game devs.
InfiniteChicken Jul 19, 2024 @ 12:23pm 
Originally posted by Nightfall NL:
Thge reusing empty containers is already possible. You only need to hover the outlet of another canister directly above an open canister and open the hovering canister. It need some trail and error but its possible. (just like real life) :P
Oh really ? I guess i didnt try hard enough XD



Originally posted by Tea:
I wanna add with fundamentals:
Character is way to close to steering wheel. Update animation when character sits inside head and body is further from dashboard. In Addition make FOV up to 120 as option.
Particles and Actors eat away optimization.Also for optimization Idk what is eating constantly frames, but it is persistent throughout any graphical changes. Draw Distance as a whole need to be tweeked. Procedural Generation causing drops and perhaps constant frame issues. Maybe make it less linear but more logical when it happens? Good luck with the game devs.

Im sure they are working on those at the moment and i heard this is made using Unreal 5 , making the game really promising in my opinion
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Showing 1-3 of 3 comments
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Date Posted: Jul 13, 2024 @ 3:09pm
Posts: 3