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Character is way to close to steering wheel. Update animation when character sits inside head and body is further from dashboard. In Addition make FOV up to 120 as option.
Particles and Actors eat away optimization.Also for optimization Idk what is eating constantly frames, but it is persistent throughout any graphical changes. Draw Distance as a whole need to be tweeked. Procedural Generation causing drops and perhaps constant frame issues. Maybe make it less linear but more logical when it happens? Good luck with the game devs.
Im sure they are working on those at the moment and i heard this is made using Unreal 5 , making the game really promising in my opinion