Drive Beyond Horizons

Drive Beyond Horizons

interactables not spawning in
I'm at around 110 KM and having some issues with loading. All of the POI's I've gone back to are now empty. Trying to bring the last piece of a restoration car to a garage I left it at but nothing will spawn in. No doors on the building. Garage door opener is gone. This is happening at every POI for 40 KM back.
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Showing 1-6 of 6 comments
I am getting the same issue, currently sitting around 150km
teebodk May 1 @ 5:37am 
Yeah, same here, I'm at 86 km. Also when returning to my garage @86 km after trying to go back, the garage is mostly empty. The one time that didn't fit this pattern. the garage was empty upon approach, but right before I entered the lot, everything rained down from the sky as if dropped from outer space, scattering over a huge area upon impact, turning cars on their roofs, messing up my neatly sorted piles of items. This was the most extreme definition of "spawning in" I've ever experienced, and I'd hope we could get a slightly less drastic behavior.
Last edited by teebodk; May 1 @ 5:43am
That's a fault or procedural generated games. Long story short, go forwards, not back. Stuff will despawn after a while and never spawn back in.
Remember, this is not really an open world, its just a piece of land, rendered around you according to a random seed.
Originally posted by Catr3e:
I'm at around 110 KM and having some issues with loading. All of the POI's I've gone back to are now empty. Trying to bring the last piece of a restoration car to a garage I left it at but nothing will spawn in. No doors on the building. Garage door opener is gone. This is happening at every POI for 40 KM back.

Imagine the amount of data the game would've to keep to keep track of every single item for hundreds of km. Object type, position, orientation, colour and status of maintenance or usage, doors open or closed, trash bins and all ther stuff. That'll make quite a database the game has to search for every item to spawn it accordingly to your and fellow players positions. For each savegame. It's pretty logical that a progress oriented game drops a lot of information that for most players isn't needed any longer. I'd also love to be able going back 5km to fetch some parts or a car I've had to leave for some reason, but then: I also prefer smooth running graphics over data base search and loading interruptions.
teebodk May 2 @ 4:55am 
Well, it wouldn't have to actually draw anything that is out of visual range, just make simple list of coordinates and item numbers of what exists at any given location, even these lists wouldn't have to be loaded when not needed. Just make the lists for each poi, unload as the player leaves that area, and reload if player later re-enters.
Originally posted by teebodk:
Well, it wouldn't have to actually draw anything that is out of visual range, just make simple list of coordinates and item numbers of what exists at any given location, even these lists wouldn't have to be loaded when not needed. Just make the lists for each poi, unload as the player leaves that area, and reload if player later re-enters.

still it requires a lot of resourses to keep everything saved, because al parts have positions, rotations, condition, some have color, containers have type and amount of liquids...
HOWEVER it would be great to have like five last visited POIs saved and that wouldn't affect performance badly.
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