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Remember, this is not really an open world, its just a piece of land, rendered around you according to a random seed.
Imagine the amount of data the game would've to keep to keep track of every single item for hundreds of km. Object type, position, orientation, colour and status of maintenance or usage, doors open or closed, trash bins and all ther stuff. That'll make quite a database the game has to search for every item to spawn it accordingly to your and fellow players positions. For each savegame. It's pretty logical that a progress oriented game drops a lot of information that for most players isn't needed any longer. I'd also love to be able going back 5km to fetch some parts or a car I've had to leave for some reason, but then: I also prefer smooth running graphics over data base search and loading interruptions.
still it requires a lot of resourses to keep everything saved, because al parts have positions, rotations, condition, some have color, containers have type and amount of liquids...
HOWEVER it would be great to have like five last visited POIs saved and that wouldn't affect performance badly.