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[/script/engine.renderersettings]
r.TSR.ShadingRejection.ExposureOffset=3.0
r.TSR.ShadingRejection.TileOverscan=3
r.TSR.ShadingRejection.SampleCount=0
r.TSR.RejectionAntiAliasingQuality=2
r.TSR.ShadingRejection.Flickering=1
r.TSR.History.ScreenPercentage=200
r.TSR.History.GrandReprojection=1
r.BasePassForceOutputsVelocity=1
r.TSR.Velocity.Extrapolation=1
r.TSR.History.UpdateQuality=3
r.TemporalAA.Upsampling=0
r.TemporalAA.Quality=3
r.AntiAliasingMethod=4
foliage.DitheredLOD=1
r.TSR.Resurrection=1
r.TSR.16BitVALU=0
r.TSR.Velocity.WeightClampingSampleCount=3 ; 0: Clearest, 3: most stable
r.TSR.ShadingRejection.Flickering.Period=3 ; 0: Clearest, 3: most stable
r.TSR.History.SampleCount=16 ; 8: Clearest, 16: most stable
I'm also working on getting better lighting, reflections, shadows, all that jazz, but I'm not really comfortable sharing that yet...
My biggest gripe is the draw distance of foliage and rocks, I can't seem to figure out how to effect it.
Btw. i tried your Options.
it seems to help quite a lot, alltho not eliminating the weird effects entirely, but its not as bad as in the unmodified Game.
But it seems to tank the FPS. I had prior around 60-40FPS and now around 10-35 FPS. :/
But that could also be the Game itself as it has horrible Performance Issues. :(
Tryed your settings but nothing happens :(
I don't know how to deal with this annoyingly intense bloom.
Other Games also have TAA and they dont suffer from this that much.
Its always UE5 Games.
Same with the awful Lightning. Who needs a Flashlight and you can stare for 5 Seconds at something very bright and suddenly the Dark Cave is light like its Day and it takes ages to get darker. This Lumen stuff is visually bad. Its an interesting technology, but not ready for Consumer Use.