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Also, the terrain generation glitches sometimes and bounce your car away from the road. Especially if you are on higher speeds.
Your tires pop very fast and the damn car gets rusty everytime. It's a joke.
I see no problem on them trying to use the formula of The Long Drive, and for a Demo, its actually pretty good.
Saying that "nothing matters" for a demo with no saves its kinda obvious. Because it is a demo. As long they change those things in the release, its ok. But for now.. we just wait.
And the zombies at least break your car instead of just bark in front of you, so i give that point to the game.
After all, the game feels less buggy with some interesting ideas.. (and the multiplayer works).
Some of your points are valid, but there is a significant amount of content coming. The plan is to have about 22 vehicles by the end of the first year of release. As well as different scenarios that will have actual goals.
TLD is strictly:
Find a car
change parts
drive until the road just ends
In this demo:
find a car
Swap parts out
get to 50km as fast as possible
get the farthest past 50km as you can
There are going to be balance passes on a number of things and there will also be difficulty sliders in the future. You have yet to play this game in it's final form :)
True.