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Een vertaalprobleem melden
We're just having open discussion on the subject of free to play and DLC backing. Some games actually survive and get maintained longer because of DLCs. Sometimes free to play games backed by fairly priced DLCs make projects more successful and worth maintaining than if a dev were to charge a price for their game and DLCs on top. A one and done fee isn't always the best model to support future development of certain projects.
Take War Thunder for example. It's free to play. It's been quite successful and with so many DLC options available, a person can pick and choose what they want to add to their play experience. The game has been free to play for many years now and shows no signs of dying off anytime soon. That is just one example among many that prove a free to play model can be beneficial for the developer and gamers alike. DLCs just have to be fairly priced or it can spell the death of a free to play game.
Workshop support also can go a long way in keeping a game alive too. Charge a one and done fee for the game and let the community take the wheel with workshop support, to make more game content.
?: What is the price going to be?
A: $15-$25 and a promotion at launch. Localization of some prices are also being considered.
?: When is the game releasing?
A: There is no firm release date set. The aim is for December 2024, but if development needs more or less time, it will be decided and announced.
spoiler alert : working on a video game is not free
it ask time and money, devs have to pay their food !
I hope they mean December 2025; this has good potential but needs a LOT of work right now.