Manga maker ComiPo!

Manga maker ComiPo!

DeXP Apr 16, 2014 @ 12:35am
Commercial use?
Can I sell my manga/game which graphics are made with Comipo?
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Showing 1-10 of 10 comments
xyzt Apr 16, 2014 @ 5:31am 
Think you can sell compositions created by the product as long as you don't take credit for the original assets and characters in the product. So, I'm thinking yes. Hopefully a developer or distributor will be here soon to clarify.
DeXP Apr 16, 2014 @ 5:42am 
What about user agreement?
Originally posted by eula.txt:
4. LIMITATIONS
1 You may not
(1) transfer or sub-license your rights under this Agreement,
(2) rent, lease, lend, sell or grant SOFTWARE, SOFTWARE PRODUCTS or copies thereof to any party,
Where "SOFTWARE PRODUCTS herein includes programs, documents and all other materials contained in this package. "
Spectre Apr 16, 2014 @ 9:05am 
Been through all this when ComiPo was first released.

Basically, the rules with regard to copyright and commercial use and all that jazz is that you are allowed to use ComiPo assets for commercial purposes (been done before by both English and Japanese users) so long as you do not;

A) Claim ownership of ComiPo native assets

B) Attempt to prevent others from using ComiPo assets that you have used (aside from those owned by yourself, obviously)

Or C) Distribute ComiPo assets in a way that is not part of a creative work (ie: uploading the individual assets on a transparent background so that other people who haven't purchased the program can use them) .

For the full dialogue on the subject, see this page: http://www.comipoforums.com/announces/clearing-up-the-comipo-copyright-license-t23.html

Note of course that this forum is long deceased and no longer in use.
Last edited by Spectre; Apr 16, 2014 @ 9:05am
DeXP Apr 16, 2014 @ 11:49am 
Originally posted by Spectre:
B) Attempt to prevent others from using ComiPo assets that you have used
o_O So I cannot distribute my game (and it's graphics) under Creative Commons (not commercial) license? :spazdunno:
Spectre Apr 16, 2014 @ 2:39pm 
Creative Common for games might be something of a gray area that has yet to be probed, since the discussion on the subject linked above was mostly relevant to comics.

I can see the issue, although you are distributing the files contained therein as part of a completed work (which is within the ComiPo licensing terms), if your licensing terms then grant open use of ComiPo files to others who dont have the program, it has the potential to be against the licensing terms.

The way I read it is that this is going to come down to exactly how your going to be using those assets and whether the assets can be held to be a creative work in their own right.

For example, lets say your creating a visual novel ( I dunno exactly what kind of game your working on, so this is the easiest example). Any CG image type content, a compilation of ComiPo assets used together to create a single image, would be your own creative work rather than something owned in totality by ComiPo. The assets used to create the image would remain the property of ComiPo LLP, but the image itself would be your property to do with what you please.

However, outputting an individual ComiPo asset as it's own file in a manner that would make it useable beyond the scope of your game (ie: A comic mark for use as a pop effect, output as a .png with a transparent background) would be directly taking the image out of ComiPo and indirectly granting usage right to another without in some way modifying it to any extent, and therefore not fulfilling the licensing requirement to make it 'your own artistic work', and so would be against the licensing rules.

Of course, this will all come down to whether ComiPo LLP regards extensions of the original work as being the same work built upon, or an entirely different work. This one is a little messy, but that's how I would interpret it based on the information I have to hand. Would advise waiting for clarification before taking my word on it though.
DeXP Apr 16, 2014 @ 11:57pm 
Yes, I'm making visual novel. And I'm thinking about dual licensing: commerciial (for steam and google play) and something opensource (to add it to Linux package managers).
There is no trouble with character images, but what about background and effetcs? Explosion is almost the same, as in original package (maybe, only scaled to my resolution). And it must be PNG with transparent background (to see scene bg)...
Spectre Apr 18, 2014 @ 8:38am 
As far as I'm thinking the intention of the licensing is, your OK as long as you use the assets as part of a thing with a purpose of its own, with the intent that the assets be used as part of that thing. It's only really outside the licensing terms explicitly if you just uploaded a .rar full of stand-alone backgrounds/2d's for people to use for themselves.
jexbe May 19, 2014 @ 2:03am 
EULA tells about the software itself but nothing about any compositions exported (saved, printed or published). By the way is this possible to use comipo graphics for commercial purpose like game making or ads production ?
DeXP Jun 8, 2014 @ 8:29am 
jexbe, licensing info can be found in steam ComiPo! FAQ. In short: Yes, we can use Comipo for creating commercial games! And yes, this game can be licensed under creative commons.
Last edited by DeXP; Jun 8, 2014 @ 8:30am
UnReal-4-Life Aug 15, 2014 @ 4:31pm 
so as long as they are made in to a none asset format say jpeg instead of the 3d formate then your good . Thats how i see it
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Date Posted: Apr 16, 2014 @ 12:35am
Posts: 10