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There aren’t any winners or losers here, just different preferences. Some people find endless replayability in MOBAs, while others get bored quickly. The same applies to roguelikes and games like Nightreign. It’s not about one side being “right,” it’s about what kind of gameplay loop keeps different players engaged. If someone doesn’t see the appeal, that doesn’t mean the game lacks longevity, it just means it’s not for them.
Story games exhaust me. I like to play them from time to time as I just finished Dragon's Dogma 2. Before DD2 I played Wukong which I started playing in January. Between them I played a bunch of other games like CS2 and Marvel Rivals to reset my mind with repetitive gameplay where I don't need to focus on story or missions, but the very right moment.
at Elden Ring it was for some point accetable as it was modable but nightraign is server-side game and we can't just mod it to make it work with 21:9, 60+ fps, fix ui, and other work that FromSoftware somehow ignore
Does that mean you only play it once for 30 minutes and never again?
people never touched a rogue lite in their lifes.