ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

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Evade / Roll is working only on release button?
if u pay attention u notice that the roll/evade action only activate on releasing the button and not by pressing . do we have a fix ?
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Showing 1-15 of 17 comments
if you hold roll, you run, and you should be doing that often in combat because it uses significantly less stamina than dashing with the fast sprint, thats why roll is on release
No, that's how it works - when you hold it you sprint (NOT spirit sprint, the two are different.)

You want to use that sprint during a fight when trying to close distance between you and the boss so you don't spirit sprint up to him and have no stamina to hit him.
you can use quick step if you want it on click
This works like this since Demon's Souls (2009). So, this is a feature not a bug. Seriously.
ye guys i know that if u hold it u sprint ...i was hoping for any .ini God to appear in the chat and fix it :)
Originally posted by MockingOwl:
ye guys i know that if u hold it u sprint ...i was hoping for any .ini God to appear in the chat and fix it :)

with steam input, if you really want it..., you can probably configure it so that a button press counts as push and release on a single go, if you're on a controller that is
Originally posted by Wondo™:
if you hold roll, you run, and you should be doing that often in combat because it uses significantly less stamina than dashing with the fast sprint, thats why roll is on release
it dsnt roll on release if u are sprinting , u have to release and press again
Originally posted by Wondo™:
Originally posted by MockingOwl:
ye guys i know that if u hold it u sprint ...i was hoping for any .ini God to appear in the chat and fix it :)

with steam input, if you really want it..., you can probably configure it so that a button press counts as push and release on a single go, if you're on a controller that is
keyboard
Originally posted by Kara_Pabuc:
This works like this since Demon's Souls (2009). So, this is a feature not a bug. Seriously.
poor design , just like being unable to change the keybind to open the world map
Darkstorm Jun 3 @ 6:14am 
Originally posted by MockingOwl:
Originally posted by Kara_Pabuc:
This works like this since Demon's Souls (2009). So, this is a feature not a bug. Seriously.
poor design , just like being unable to change the keybind to open the world map
Skill issue.
Ben Jun 3 @ 6:15am 
Originally posted by MockingOwl:
Originally posted by Kara_Pabuc:
This works like this since Demon's Souls (2009). So, this is a feature not a bug. Seriously.
poor design , just like being unable to change the keybind to open the world map

There aren't 1000 buttons on a controller. Choices had to be made. I think everyone got used to it since Demon Souls. This "input lag" is part of the game.
Originally posted by Ben:
Originally posted by MockingOwl:
poor design , just like being unable to change the keybind to open the world map

There aren't 1000 buttons on a controller. Choices had to be made. I think everyone got used to it since Demon Souls. This "input lag" is part of the game.
ok so lazyness
Gus Jun 3 @ 6:23am 
Press it, don't hold it.

Next question.
Ben Jun 3 @ 6:31am 
Originally posted by Gus:
Press it, don't hold it.

Next question.

I know the OP is insufferable, but he's right about one thing: even if you press briefly, there's a slight input lag due to the fact the game must detects if you want to run or roll. And that's been the case since the very first Souls game.
Dips Jun 3 @ 6:31am 
lol
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