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The solution is to make sure that the game has access to all cores and threads.
Maybe you're process lassoing, maybe you have an X3D cache, maybe you're using hyperthreading, maybe something else CPU related is going on.
Example: If I run the game on cores 0-7 & 16-23 (my x3d cores) I get the white screen.
When I run it on 0-31, it starts up correctly.
Fix for Linux: launch with taskset -c 0-* (with * being the total combined cores and threads in YOUR CPU)
Fix for Windows: Process Lasso or tweak whatever software is messing with your CPU affinity
I watched this video: https://www.youtube.com/watch?v=pFOJsfL_CF4
specifically downloading the Visual C++ x86 and x64 files and restarting my PC is what got it working
what GPU you use ?
what crash log you get ?
i assume you use a intel igpu / outdated dx11 GPU or you have a bigger windows issue you do not know about.