Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally I hope they expand on the relic system and end-game stuff. The main thing players will be chasing is god-tier relics for permanent progression of the classes, making their class the best it can be, then move on to the next class. Doing it in this way I can see myself getting at least 30hrs per class
You dont feel the same from dumping 200 hours into a multiplayer game at 30$ compared to 20 hours into a horror survival singleplayer game at 30$. Most people would value way more a shorter experience than a long somewhat bland experience.
Feeling is key here, and its usually affected by how dynamic, novel and surprising the game is.
So even if Nightreign is 50 hours multiplayer game for 45$ i doubt it would be worth it unless there is a sense of novelty to it. Remains to be seen how revolutionary its.
if this was a singleplayer experience , no doubt i would buy it since fromsoft has never fail to deliver masterpiece after masterpiece... but a primarily multiplayer game?
mmm i dont know, im doubting more whether i like it for me than doubting fromsoft. I would wait for day 2 or 3 reviews and if it convince me i will buy it, even through im super hype about anything fromsoft related.
You don't even own Nightreign so any opinion you share on the game is invalid by default.
???????? ha?????? the game isnt out, how is my opinion and yours are any different if no one has play the game yet, not even the people who pay for it already.
I could facepalm myself even harder if i had another arm....
This is like claiming the best restaurant in town is the one that serves the most food per order, which is just not how anyone does things.
It's also an outdated metric I heard that thing first back in like 2000 it's been 25 years what you could buy for $1 in 2000 vs. now is wildly different. $1 is worth a lot less in 2025 than it was in 2000.
From what I saw in the Network Beta Test, and from what I've seen in the trailers, it does seem like the map seed variation is going to be very different between runs, and may look similar to each other sometimes on selective runs, but it's not that it's supposed to look incredibly different every run, it only needs to be different a little bit to make sure that every run doesn't become stale too quickly... but, that's completely up to how the player themselves experience randomization variation. I am one of the players that literally looks a rock out of place and the entire map changes in my perspective... though, I am not unaware that not everybody is like this, lol. Some people will get completely different seeds and then say "this looks the exact same to the other run..."
Okay, my main point now. Weapon variations. That's pretty much what everything hangs on. Being able to make decisions on the fly, while also getting decision-paralysis, like one gets in Dead Cells, is what is going to make the game's "stay-on-your-feet" gameplay loop really shine. Don't get surrounded, don't stay still too long, and don't let your guard down. That in combination with having enough weapon and skill variety... like, come on, Elden Ring already has basically a stupid weapon pool, that's why I love this game already, it shouldn't be any problem at all.
Look at Dead Cells, that game has basically no boss randomization and the Environment Randomization is superficial at best, but yet it's still fun hundreds of hours laters, on both repeated and consecutive playthroughs. That's due to how many weapons there are in that game, as well as how many build variations you can make with weapons, skills, and mutation selections. It's all about "Will this get me by? Or will it completely ♥♥♥♥ me in this biome?"
The fact that Nightreign is coop makes it even better, because you know for a fact that your teammates are gonna have the exact same problem while you're having it, which makes it even more fun. Indecision and decision-paralysis makes it fun because it stunts you on what the next correct option for your game is...
"is keeping the level 1 (common) Rivers of Blood with 242 AR the right play, since I have a build that compliments attack power when I bleed an enemy... or should I exchange it for a level 4 f**king pickaxe that does 560 attack damage? Oh right, my Executor has an artifact that gives it 2.5% bleed build-up no matter the weapon, so the pickaxe is definitely the way to go---- *gets shot by a Godskin Apostle from the back, losing a level and the pickaxe drop* welp... guess I'm staying with ROB for now"
It really is going to be pure and utter randomizer chaos no matter the environment itself.
If I buy a game that I think I'd enjoy for say, $20.. but beat it in 10 hours or less and it felt kind of meh.. my money was NOT well worth spent... Then there is Helldivers 2.. which I've easily spent $130, right? Despite its bugs and issues and drip feed content... I've logged over 260 hours, and have all the achievements and the excitement steam for that game has just fallen off for me.. I won't get anymore Warbonds or really play it at all unless I see something massive. The coybow Warbond really pissed me off as well as it made ZERO sense for the game.
Playing anything long enough and you'll start to dislike it
Discussion is not about how valuable the game is, for it will differ to each person but will it achieve what it aims to do; which is "REPLAYABILITY".
I believe nightreign will offer a value that is above sector standards. But can it satisfy its loyal playerbase is the discussion topic here.
Weapon varietion will provide replayability is a good point, but i think its a high expectancy from fromsoft because they failed to deliver a meta-free game yet.
One thing miyazaki can't do is to balance his games. I really am curious how awful meta will be in this game. I hope they prove me wrong since Miyazaki isn't on the wheel this time. If we stick to one overpowered meta weapon or status, it'll kill the replayability in a few runs.